1012 lines
28 KiB
Plaintext
1012 lines
28 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="zsnes" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=zsnes - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "zsnes.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "zsnes.mak" CFG="zsnes - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "zsnes - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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# ADD BASE CPP /nologo /W3 /GX /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /O3 /c
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# ADD CPP /nologo /G6 /W3 /Gi /O2 /D "NDEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /Fp"Release/zsness.pch" /YX /FD /O3 /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 zlib.lib libpng.lib wsock32.lib user32.lib gdi32.lib shell32.lib winmm.lib ddraw.lib dsound.lib dinput8.lib d3dx.lib /nologo /subsystem:windows /machine:I386 /out:"Release/zsnesw.exe" /section:.text,erw
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|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\video\mode7.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__MODE7=".\macros.mac" ".\video\mode7.mac"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\video\mode7.asm
|
|
InputName=mode7
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\video\mode716.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__MODE71=".\macros.mac" ".\video\mode716.mac"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\video\mode716.asm
|
|
InputName=mode716
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\video\mode716b.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__MODE716=".\macros.mac" ".\video\mode7.mac"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\video\mode716b.asm
|
|
InputName=mode716b
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\video\mode716d.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__MODE716D=".\macros.mac" ".\video\mode7.mac"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\video\mode716d.asm
|
|
InputName=mode716d
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\video\mode716e.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__MODE716E=".\macros.mac"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\video\mode716e.asm
|
|
InputName=mode716e
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\video\mode716t.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__MODE716T=".\macros.mac" ".\video\mode7.mac"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\video\mode716t.asm
|
|
InputName=mode716t
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\video\mode7ext.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__MODE7E=".\macros.mac" ".\video\mode7.mac"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\video\mode7ext.asm
|
|
InputName=mode7ext
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\video\mv16tms.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__MV16T=".\macros.mac" ".\video\vidmacro.mac"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\video\mv16tms.asm
|
|
InputName=mv16tms
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\video\newg162.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__NEWG1=".\macros.mac" ".\video\vidmacro.mac" ".\video\newg162.mac" ".\video\newgfx16.mac" ".\video\newg16wn.mac"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\video\newg162.asm
|
|
InputName=newg162
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\video\newgfx.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__NEWGF=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx2.mac" ".\video\newgfx.mac"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\video\newgfx.asm
|
|
InputName=newgfx
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\video\newgfx16.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__NEWGFX=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx16.mac" ".\video\newg162.mac"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\video\newgfx16.asm
|
|
InputName=newgfx16
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\video\newgfx2.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__NEWGFX2=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx2.mac" ".\video\newgfx.mac" ".\video\newgfxwn.mac"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\video\newgfx2.asm
|
|
InputName=newgfx2
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\video\procvid.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__PROCV=".\macros.mac" ".\video\2xsaimmx.inc" ".\video\copyvid.inc"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\video\procvid.asm
|
|
InputName=procvid
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\chips\sa1proc.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__SA1PR=".\macros.mac"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\chips\sa1proc.asm
|
|
InputName=sa1proc
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\chips\sa1regs.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__SA1RE=".\macros.mac" ".\cpu\regs.mac" ".\cpu\regsw.mac"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\chips\sa1regs.asm
|
|
InputName=sa1regs
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\chips\sfxproc.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__SFXPR=".\macros.mac" ".\cpu\regs.mac" ".\cpu\regsw.mac"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\chips\sfxproc.asm
|
|
InputName=sfxproc
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cpu\spc700.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__SPC70=".\macros.mac" ".\cpu\regsw.mac" ".\cpu\spcdef.inc" ".\cpu\spcaddr.inc"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\cpu\spc700.asm
|
|
InputName=spc700
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cpu\stable.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__STABL=".\macros.mac" ".\cpu\s65816d.inc" ".\cpu\saddress.inc" ".\cpu\saddrni.inc" ".\cpu\se65816.inc"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\cpu\stable.asm
|
|
InputName=stable
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dos\sw.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__SW_AS=".\macros.mac"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\dos\sw.asm
|
|
InputName=sw
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\video\sw_draw.asm
|
|
# Begin Custom Build
|
|
IntDir=.\Release
|
|
InputPath=.\video\sw_draw.asm
|
|
InputName=sw_draw
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cpu\table.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__TABLE=".\macros.mac" ".\cpu\65816d.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816.inc" ".\cpu\regs.mac" ".\cpu\regsw.mac" ".\cpu\regs.inc" ".\cpu\regsw.inc"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\cpu\table.asm
|
|
InputName=table
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cpu\tableb.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__TABLEB=".\macros.mac" ".\cpu\65816db.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816b.inc"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\cpu\tableb.asm
|
|
InputName=tableb
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cpu\tablec.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__TABLEC=".\macros.mac" ".\cpu\65816dc.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816c.inc"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\cpu\tablec.asm
|
|
InputName=tablec
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ui.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__UI_AS=".\macros.mac"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\ui.asm
|
|
InputName=ui
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vcache.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__VCACH=".\macros.mac"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\vcache.asm
|
|
InputName=vcache
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dos\vesa12.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__VESA1=".\macros.mac"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\dos\vesa12.asm
|
|
InputName=vesa12
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dos\vesa2.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__VESA2=".\macros.mac"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\dos\vesa2.asm
|
|
InputName=vesa2
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win\winintrf.asm
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__WININ=".\macros.mac"
|
|
# Begin Custom Build - Assembling $(InputPath)
|
|
IntDir=.\Release
|
|
InputPath=.\win\winintrf.asm
|
|
InputName=winintrf
|
|
|
|
"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath)
|
|
|
|
# End Custom Build
|
|
# End Source File
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# Begin Source File
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|
|
|
SOURCE=.\burn.c
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|
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# Begin Source File
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|
|
|
SOURCE=.\chips\dsp1emu.c
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|
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|
|
|
SOURCE=.\fixsin.c
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|
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|
# Begin Source File
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|
|
|
SOURCE=.\initc.c
|
|
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|
|
|
SOURCE=.\patch.c
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# Begin Source File
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|
|
|
SOURCE=.\smoke.c
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
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# Begin Source File
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|
|
|
SOURCE=.\zip\unzip.c
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# Begin Source File
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|
|
|
SOURCE=.\version.c
|
|
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# Begin Source File
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|
|
|
SOURCE=.\water.c
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|
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# Begin Source File
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|
|
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SOURCE=.\win\winlink.cpp
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|
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# Begin Source File
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|
|
|
SOURCE=.\win\zfilew.c
|
|
# End Source File
|
|
# Begin Source File
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|
|
|
SOURCE=.\win\zloaderw.c
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|
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# Begin Source File
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|
|
|
SOURCE=.\zip\zpng.c
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|
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# Begin Source File
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|
|
|
SOURCE=.\win\ztcp.c
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|
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|
|
|
SOURCE=.\zip\zzip.c
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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|
|
SOURCE=.\fixsin.h
|
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|
|
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|
|
SOURCE=.\zip\pngconf.h
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|
|
SOURCE=.\win\resource.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\zip\unzip.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\zip\zconf.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\zip\zlib.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\zip\zpng.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win\zsnes.ico
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win\zsnes.rc
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|