Update VS project; begin port of debugger to win32
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@@ -39,17 +39,17 @@ RSC=rc.exe
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /O3 /c
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# ADD CPP /nologo /G6 /W3 /Gi /O2 /D "NDEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /YX /FD /O3 /c
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# ADD CPP /nologo /G6 /W3 /Gi /O2 /D "NDEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /Fp"Release/zsness.pch" /YX /FD /O3 /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /fo"Release/zsnesw.res" /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 zlib.lib libpng.lib wsock32.lib user32.lib gdi32.lib shell32.lib winmm.lib ddraw.lib dsound.lib dinput8.lib d3dx.lib /nologo /subsystem:windows /pdb:"Release/zsnesw.pdb" /machine:I386 /section:.text,erw
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# ADD LINK32 zlib.lib libpng.lib wsock32.lib user32.lib gdi32.lib shell32.lib winmm.lib ddraw.lib dsound.lib dinput8.lib d3dx.lib /nologo /subsystem:windows /machine:I386 /out:"Release/zsnesw.exe" /section:.text,erw
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# SUBTRACT LINK32 /pdb:none
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# Begin Target
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