# Microsoft Developer Studio Project File - Name="zsnes" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=zsnes - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "zsnes.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "zsnes.mak" CFG="zsnes - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "zsnes - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /O3 /c # ADD CPP /nologo /G6 /W3 /Gi /O2 /D "NDEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /Fp"Release/zsness.pch" /YX /FD /O3 /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /fo"Release/zsnesw.res" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 zlib.lib libpng.lib wsock32.lib user32.lib gdi32.lib shell32.lib winmm.lib ddraw.lib dsound.lib dinput8.lib d3dx.lib /nologo /subsystem:windows /machine:I386 /out:"Release/zsnesw.exe" /section:.text,erw # SUBTRACT LINK32 /pdb:none # Begin Target # Name "zsnes - 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Assembling $(InputPath) IntDir=.\Release InputPath=.\video\mv16tms.asm InputName=mv16tms "$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build # End Source File # Begin Source File SOURCE=.\video\newg162.asm # PROP Ignore_Default_Tool 1 USERDEP__NEWG1=".\macros.mac" ".\video\vidmacro.mac" ".\video\newg162.mac" ".\video\newgfx16.mac" ".\video\newg16wn.mac" # Begin Custom Build - Assembling $(InputPath) IntDir=.\Release InputPath=.\video\newg162.asm InputName=newg162 "$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build # End Source File # Begin Source File SOURCE=.\video\newgfx.asm # PROP Ignore_Default_Tool 1 USERDEP__NEWGF=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx2.mac" ".\video\newgfx.mac" # Begin Custom Build - Assembling $(InputPath) IntDir=.\Release InputPath=.\video\newgfx.asm InputName=newgfx "$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build # End Source File # Begin Source File SOURCE=.\video\newgfx16.asm # PROP Ignore_Default_Tool 1 USERDEP__NEWGFX=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx16.mac" ".\video\newg162.mac" # Begin Custom Build - 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Assembling $(InputPath) IntDir=.\Release InputPath=.\chips\sa1proc.asm InputName=sa1proc "$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build # End Source File # Begin Source File SOURCE=.\chips\sa1regs.asm # PROP Ignore_Default_Tool 1 USERDEP__SA1RE=".\macros.mac" ".\cpu\regs.mac" ".\cpu\regsw.mac" # Begin Custom Build - Assembling $(InputPath) IntDir=.\Release InputPath=.\chips\sa1regs.asm InputName=sa1regs "$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build # End Source File # Begin Source File SOURCE=.\chips\sfxproc.asm # PROP Ignore_Default_Tool 1 USERDEP__SFXPR=".\macros.mac" ".\cpu\regs.mac" ".\cpu\regsw.mac" # Begin Custom Build - Assembling $(InputPath) IntDir=.\Release InputPath=.\chips\sfxproc.asm InputName=sfxproc "$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build # End Source File # Begin Source File SOURCE=.\cpu\spc700.asm # PROP Ignore_Default_Tool 1 USERDEP__SPC70=".\macros.mac" ".\cpu\regsw.mac" ".\cpu\spcdef.inc" ".\cpu\spcaddr.inc" # Begin Custom Build - 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