Super Scope cursor now moves nicely
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@@ -8,8 +8,6 @@
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#define WORD unsigned short
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#define WORD unsigned short
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#define DWORD unsigned long
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#define DWORD unsigned long
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BYTE Tester[]={"WinTest1"};
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DWORD WindowWidth = 256;
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DWORD WindowWidth = 256;
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DWORD WindowHeight = 224;
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DWORD WindowHeight = 224;
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DWORD FullScreen = 0;
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DWORD FullScreen = 0;
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@@ -161,8 +159,6 @@ int Main_Proc(void)
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case SDL_MOUSEMOTION:
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case SDL_MOUSEMOTION:
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MouseX = event.motion.x;
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MouseX = event.motion.x;
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MouseY = event.motion.y;
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MouseY = event.motion.y;
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MouseMoveX = event.motion.xrel;
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MouseMoveY = event.motion.yrel;
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if (MouseX < MouseMinX) MouseX = MouseMinX;
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if (MouseX < MouseMinX) MouseX = MouseMinX;
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if (MouseX > MouseMaxX) MouseX = MouseMaxX;
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if (MouseX > MouseMaxX) MouseX = MouseMaxX;
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if (MouseY < MouseMinY) MouseY = MouseMinY;
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if (MouseY < MouseMinY) MouseY = MouseMinY;
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@@ -1569,13 +1565,13 @@ int GetMouseY(void)
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int GetMouseMoveX(void)
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int GetMouseMoveX(void)
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{
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{
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// InputRead();
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// InputRead();
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MouseMove2X=MouseMoveX;
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//SDL_GetRelativeMouseState(&MouseMove2X, NULL);
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SDL_GetRelativeMouseState(&MouseMove2X, &MouseMove2Y);
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return(MouseMove2X);
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return(MouseMove2X);
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}
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}
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int GetMouseMoveY(void)
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int GetMouseMoveY(void)
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{
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{
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MouseMove2Y=MouseMoveY;
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return(MouseMove2Y);
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return(MouseMove2Y);
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}
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}
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