Super Scope cursor now moves nicely

This commit is contained in:
theoddone33
2001-04-30 19:43:17 +00:00
parent 2268741873
commit e0922fe79c

View File

@@ -8,8 +8,6 @@
#define WORD unsigned short
#define DWORD unsigned long
BYTE Tester[]={"WinTest1"};
DWORD WindowWidth = 256;
DWORD WindowHeight = 224;
DWORD FullScreen = 0;
@@ -161,8 +159,6 @@ int Main_Proc(void)
case SDL_MOUSEMOTION:
MouseX = event.motion.x;
MouseY = event.motion.y;
MouseMoveX = event.motion.xrel;
MouseMoveY = event.motion.yrel;
if (MouseX < MouseMinX) MouseX = MouseMinX;
if (MouseX > MouseMaxX) MouseX = MouseMaxX;
if (MouseY < MouseMinY) MouseY = MouseMinY;
@@ -1569,13 +1565,13 @@ int GetMouseY(void)
int GetMouseMoveX(void)
{
// InputRead();
MouseMove2X=MouseMoveX;
//SDL_GetRelativeMouseState(&MouseMove2X, NULL);
SDL_GetRelativeMouseState(&MouseMove2X, &MouseMove2Y);
return(MouseMove2X);
}
int GetMouseMoveY(void)
{
MouseMove2Y=MouseMoveY;
return(MouseMove2Y);
}