From e0922fe79c6e36b25f66297d3335005a46620d63 Mon Sep 17 00:00:00 2001 From: theoddone33 <> Date: Mon, 30 Apr 2001 19:43:17 +0000 Subject: [PATCH] Super Scope cursor now moves nicely --- zsnes/src/linux/sdllink.c | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/zsnes/src/linux/sdllink.c b/zsnes/src/linux/sdllink.c index 748108bf..3fdb87d6 100644 --- a/zsnes/src/linux/sdllink.c +++ b/zsnes/src/linux/sdllink.c @@ -8,8 +8,6 @@ #define WORD unsigned short #define DWORD unsigned long -BYTE Tester[]={"WinTest1"}; - DWORD WindowWidth = 256; DWORD WindowHeight = 224; DWORD FullScreen = 0; @@ -161,8 +159,6 @@ int Main_Proc(void) case SDL_MOUSEMOTION: MouseX = event.motion.x; MouseY = event.motion.y; - MouseMoveX = event.motion.xrel; - MouseMoveY = event.motion.yrel; if (MouseX < MouseMinX) MouseX = MouseMinX; if (MouseX > MouseMaxX) MouseX = MouseMaxX; if (MouseY < MouseMinY) MouseY = MouseMinY; @@ -1569,13 +1565,13 @@ int GetMouseY(void) int GetMouseMoveX(void) { // InputRead(); - MouseMove2X=MouseMoveX; + //SDL_GetRelativeMouseState(&MouseMove2X, NULL); + SDL_GetRelativeMouseState(&MouseMove2X, &MouseMove2Y); return(MouseMove2X); } int GetMouseMoveY(void) { - MouseMove2Y=MouseMoveY; return(MouseMove2Y); }