Fix bug with pause states using pause rewinds.
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@@ -858,7 +858,7 @@ void stateloader (unsigned char *statename, unsigned char keycheck, unsigned cha
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Msgptr = "RR STATE LOADED.";
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Msgptr = "RR STATE LOADED.";
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MessageOn = MsgCount;
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MessageOn = MsgCount;
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if (PauseRewind)
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if (PauseLoad)
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{
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{
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PauseFrameMode = EMUPause = true;
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PauseFrameMode = EMUPause = true;
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}
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}
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@@ -884,7 +884,7 @@ void stateloader (unsigned char *statename, unsigned char keycheck, unsigned cha
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{
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{
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Msgptr = txtloadmsg; // 'STATE X LOADED.'
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Msgptr = txtloadmsg; // 'STATE X LOADED.'
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if (PauseRewind)
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if (PauseLoad)
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{
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{
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PauseFrameMode = EMUPause = true;
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PauseFrameMode = EMUPause = true;
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}
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}
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