Fix bug with pause states using pause rewinds.

This commit is contained in:
n-a-c-h
2005-05-15 20:13:38 +00:00
parent 39f2796e0c
commit 4a2b734b9b

View File

@@ -858,7 +858,7 @@ void stateloader (unsigned char *statename, unsigned char keycheck, unsigned cha
Msgptr = "RR STATE LOADED."; Msgptr = "RR STATE LOADED.";
MessageOn = MsgCount; MessageOn = MsgCount;
if (PauseRewind) if (PauseLoad)
{ {
PauseFrameMode = EMUPause = true; PauseFrameMode = EMUPause = true;
} }
@@ -884,7 +884,7 @@ void stateloader (unsigned char *statename, unsigned char keycheck, unsigned cha
{ {
Msgptr = txtloadmsg; // 'STATE X LOADED.' Msgptr = txtloadmsg; // 'STATE X LOADED.'
if (PauseRewind) if (PauseLoad)
{ {
PauseFrameMode = EMUPause = true; PauseFrameMode = EMUPause = true;
} }