more spellings fixes
This commit is contained in:
@@ -6,7 +6,7 @@ is a quick guide (based on my own experience and on a doc written by zsKnight)
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explaining how to compile zsnes. With these tools, I can build both dos and
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explaining how to compile zsnes. With these tools, I can build both dos and
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win version, I hope it will also work for you
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win version, I hope it will also work for you
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(slighty updated by stainless)
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(slightly updated by stainless)
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First, you need the following software:
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First, you need the following software:
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@@ -41,7 +41,7 @@ Windows port :
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out of environment space error, type 'command /e:32768'
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out of environment space error, type 'command /e:32768'
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(to create a new command.com entity with more
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(to create a new command.com entity with more
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environment space)
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environment space)
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I have been able to sucessfully build ZSNES using the
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I have been able to successfully build ZSNES using the
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Intel C++ drop-in replacement for Microsoft's C++ compiler
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Intel C++ drop-in replacement for Microsoft's C++ compiler
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that comes with MSVC++ 5 and above. Since ZSNES contains
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that comes with MSVC++ 5 and above. Since ZSNES contains
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relatively small amounts of C, I don't see how Intel's
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relatively small amounts of C, I don't see how Intel's
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@@ -139,11 +139,11 @@ website and download the latest BIOS flash. Install it and try your dos
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sound. (You may still have to enable the stuff in the BIOS after)
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sound. (You may still have to enable the stuff in the BIOS after)
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3. Failing the first two things you will either have to get a new
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3. Failing the first two things you will either have to get a new
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motherboard or install a SB 16, or other Compatable sound card alongside
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motherboard or install a SB 16, or other Compatible sound card alongside
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the Live. Just attach a cable from the Line Out of the SB 16 to the Line In
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the Live. Just attach a cable from the Line Out of the SB 16 to the Line In
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of the Live. Enable line in on the mixer of your SB Live and it should route
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of the Live. Enable line in on the mixer of your SB Live and it should route
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the sound through the old sound card. (Don't use the SPDIF to connect the
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the sound through the old sound card. (Don't use the SPDIF to connect the
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cards if you have one. Wave sound dosn't pass through SPDIF only MIDI)
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cards if you have one. Wave sound doesn't pass through SPDIF only MIDI)
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ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
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ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
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************* TRANSPARENCY ISSUES: *************
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************* TRANSPARENCY ISSUES: *************
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@@ -195,7 +195,7 @@ A : We're always trying, but we can never guarantee a specific game will be
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Q : Why is *name of game* not working in v.*version #* of zsnes? It
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Q : Why is *name of game* not working in v.*version #* of zsnes? It
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was working before.
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was working before.
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A : Whenever we change something in the emulation, whether it's optimisation
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A : Whenever we change something in the emulation, whether it's optimization
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or bug fixes, it has a good potential to have caused a problem elsewhere.
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or bug fixes, it has a good potential to have caused a problem elsewhere.
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Usually, these problems aren't discovered until after a release.
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Usually, these problems aren't discovered until after a release.
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@@ -245,7 +245,7 @@ A : - If there is a layer of fog blocking the view, then you need to either
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you need to enable sound (or use -s -dd as the commandlines when running
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you need to enable sound (or use -s -dd as the commandlines when running
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zsnes under dos) and do not load from a save state, instead load from
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zsnes under dos) and do not load from a save state, instead load from
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the game selection menu when you start the game normally.
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the game selection menu when you start the game normally.
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- If you cannot press the L+R+A seqence, then you would need to assign
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- If you cannot press the L+R+A sequence, then you would need to assign
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both the L and R key as the same key such as set L and R to PageUp and
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both the L and R key as the same key such as set L and R to PageUp and
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set A to Home, then pressing PageUp+Home will be the same as pressing
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set A to Home, then pressing PageUp+Home will be the same as pressing
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L,R, and A together. This is a hardware limitation of the keyboard,
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L,R, and A together. This is a hardware limitation of the keyboard,
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@@ -364,7 +364,7 @@ A : For the non-USB version, be sure to have your Gamepad Pro set on 'GrIP'
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Q : Why doesn't my joystick work anymore?
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Q : Why doesn't my joystick work anymore?
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A : You might have accidently clicked the 'Use Joystick Port 209' check box.
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A : You might have accidentally clicked the 'Use Joystick Port 209' check box.
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Just uncheck it.
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Just uncheck it.
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ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
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ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
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@@ -413,7 +413,7 @@ A : Click on the box by 'Reverse Stereo' in the Sound configuration in the
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Q : How come the game genie codes don't work?
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Q : How come the game genie codes don't work?
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A : You probabily didn't insert the '-'. Otherwise, try clicking on the FIX
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A : You probably didn't insert the '-'. Otherwise, try clicking on the FIX
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button once while the highlight is over the code. If it still doesn't
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button once while the highlight is over the code. If it still doesn't
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work, chances are that the code is for another version of the game you're
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work, chances are that the code is for another version of the game you're
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trying to run or the code is a fake.
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trying to run or the code is a fake.
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@@ -530,7 +530,7 @@ A : Yes. But you have to specify the full path/drive
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ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
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ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
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Q : What is theis "sdd1dat.dat" file?
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Q : What is this "sdd1dat.dat" file?
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A : The debug log for S-DD1 partial emulation. It is not needed
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A : The debug log for S-DD1 partial emulation. It is not needed
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for proper functioning of ZSNES.
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for proper functioning of ZSNES.
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@@ -2,7 +2,7 @@ This document is no longer up-to-date, but is a good start to
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understanding how the OpenGL code works for non-filtered modes.
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understanding how the OpenGL code works for non-filtered modes.
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-------------------------------------------------------------------------
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-------------------------------------------------------------------------
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OpenGL is currently only avialable on Linux and via CVS. For the most
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OpenGL is currently only available on Linux and via CVS. For the most
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part, it works and fairly stable. Please send all comments, suggestions,
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part, it works and fairly stable. Please send all comments, suggestions,
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and bug fixes to hpsolo@my-deja.com. DO NOT EMAIL THE OTHER DEVELOPERS
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and bug fixes to hpsolo@my-deja.com. DO NOT EMAIL THE OTHER DEVELOPERS
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SINCE THEY ARE not INVOLVED WITH THIS CODE. And please make sure you've
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SINCE THEY ARE not INVOLVED WITH THIS CODE. And please make sure you've
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@@ -73,7 +73,7 @@ Voodoo:
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Note that only the 640x480 full screen mode works on the Voodoo2 cards
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Note that only the 640x480 full screen mode works on the Voodoo2 cards
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so please do not email me about the other video modes. Files which
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so please do not email me about the other video modes. Files which
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might be usefull to have before compiling anything:
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might be useful to have before compiling anything:
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Device3Dfx, Glide_SDK, Glide_V2 (or Glide_XXXX depending on your card)
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Device3Dfx, Glide_SDK, Glide_V2 (or Glide_XXXX depending on your card)
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@@ -2,7 +2,7 @@
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** NOTE ** If you are looking to submit a bug report to the ZSNES
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** NOTE ** If you are looking to submit a bug report to the ZSNES
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development team, this is the wrong document to be reading.
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development team, this is the wrong document to be reading.
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Please read the 'BUGINFO.TXT' that came with your distrobution.
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Please read the 'BUGINFO.TXT' that came with your distribution.
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=========================
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=========================
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Getting help with ZSNES
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Getting help with ZSNES
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@@ -11,7 +11,7 @@
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To get help with ZSNES you can visit the ZSNES message boards.
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To get help with ZSNES you can visit the ZSNES message boards.
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Please, read the rules thoroughly before posting anything.
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Please, read the rules thoroughly before posting anything.
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http://www.zsnes.com/mboard/ikonboard.cgi
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http://board.zsnes.com
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There are also several mailing lists devoted to ZSNES which are
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There are also several mailing lists devoted to ZSNES which are
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kindly hosted by SourceForge. They are usually low-traffic.
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kindly hosted by SourceForge. They are usually low-traffic.
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@@ -110,7 +110,7 @@ Options :
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Sets the maximum allowable frame skip in auto framerate mode
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Sets the maximum allowable frame skip in auto framerate mode
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New Gfx Engine - Enables/Disables the New Graphics engine
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New Gfx Engine - Enables/Disables the New Graphics engine
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in 256 color modes or 320x240x65536 mode
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in 256 color modes or 320x240x65536 mode
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VSync - Syncronizes drawing to the monitor's refresh rate. This may
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VSync - Synchronizes drawing to the monitor's refresh rate. This may
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reduce frame rate on your computer, but will reduce tearing.
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reduce frame rate on your computer, but will reduce tearing.
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MMX Support - Enables MMX Copying routines for a slight speed
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MMX Support - Enables MMX Copying routines for a slight speed
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increase (MMX processors only)
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increase (MMX processors only)
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@@ -198,7 +198,7 @@ Sound :
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Perform : Allows user to change the sound configurations of ZSNES
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Perform : Allows user to change the sound configurations of ZSNES
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Usage :
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Usage :
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Enable Sound - Setting this turns on the sound
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Enable Sound - Setting this turns on the sound
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Stereo Sound - Enables Stereo Sound (Noticably slower though unless
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Stereo Sound - Enables Stereo Sound (Noticeably slower though unless
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you have a fast cpu)
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you have a fast cpu)
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Sound Rate - To change the sound rate, just click on the box
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Sound Rate - To change the sound rate, just click on the box
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containing the value to rotate through all the
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containing the value to rotate through all the
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@@ -287,7 +287,7 @@ Search :
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search engine also looks for value - 1 since even if a game
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search engine also looks for value - 1 since even if a game
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tells you that you have 3 lives left, it stores the value as
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tells you that you have 3 lives left, it stores the value as
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2 in memory.
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2 in memory.
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Comparitive Search - In this mode, you select whether the value
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Comparative Search - In this mode, you select whether the value
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is less than, greater than, equal to, or not equal to the
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is less than, greater than, equal to, or not equal to the
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previous value. Such as if you have a life bar and if the life
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previous value. Such as if you have a life bar and if the life
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bar suddenly goes down, go back to the cheat search engine and
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bar suddenly goes down, go back to the cheat search engine and
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@@ -387,7 +387,7 @@ Key Comb. (Key Combination Editor) :
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mean the last left or right direction the user presses in the game and
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mean the last left or right direction the user presses in the game and
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the symbol < is the opposite of that direction. When disabled, > means
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the symbol < is the opposite of that direction. When disabled, > means
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right and < means left.
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right and < means left.
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Game Specfic (Game Specific) - Enabling this will tell Zsnes to use
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Game Specific (Game Specific) - Enabling this will tell Zsnes to use
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separate Key Combination files for each individual game.
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separate Key Combination files for each individual game.
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Clear - Clears the current key combination field
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Clear - Clears the current key combination field
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Add - Adds the key combination fields below as a new entry
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Add - Adds the key combination fields below as a new entry
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@@ -357,7 +357,7 @@ IPS patcher :
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Rename your .IPS file to the rom filename with the .IPS extension
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Rename your .IPS file to the rom filename with the .IPS extension
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(eg. If your rom is SD3.SMC and your ips is SD3V05.IPS, rename SD3V05.IPS
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(eg. If your rom is SD3.SMC and your ips is SD3V05.IPS, rename SD3V05.IPS
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to SD3.IPS)
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to SD3.IPS)
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and ZSNES will patch the rom realtime without modifying the rom file's
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and ZSNES will patch the rom in realtime without modifying the rom file's
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contents. Zipped roms are patched according to the unzipped name.
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contents. Zipped roms are patched according to the unzipped name.
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(eg. Seiken3.zip containing SD3.smc is patched by SD3.ips, not Seiken3.ips)
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(eg. Seiken3.zip containing SD3.smc is patched by SD3.ips, not Seiken3.ips)
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@@ -389,7 +389,7 @@ README.TXT, and GUINOTES.TXT to make sure the answer isn't there.
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And your question is NOT a ROM Request or asking about a newer
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And your question is NOT a ROM Request or asking about a newer
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version, you can post your question at the zsnes www board located at :
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version, you can post your question at the zsnes www board located at :
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http://www.zsnes.com/board/
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http://board.zsnes.com
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Remember : This board should be mainly used for zsnes related questions.
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Remember : This board should be mainly used for zsnes related questions.
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ROM requests (or asking for games, a link to a rom site, or where to
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ROM requests (or asking for games, a link to a rom site, or where to
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@@ -477,7 +477,7 @@ Also Thanks to :
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Sardu for some great info and help!
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Sardu for some great info and help!
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Lord Esnes for some great help!
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Lord Esnes for some great help!
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Robert Grubbs for the sidewinder info!
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Robert Grubbs for the sidewinder info!
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Nerlaska for some useful info on optimising and also for some help!
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Nerlaska for some useful info on optimizing and also for some help!
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Diskdude for writing sneskart which we used for the info on cheat codes!
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Diskdude for writing sneskart which we used for the info on cheat codes!
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DarkForce for some great help!
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DarkForce for some great help!
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Pharos for some keyboard coding help!
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Pharos for some keyboard coding help!
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@@ -130,7 +130,7 @@ Q: How come I don't get any sound?
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A: There could be several situations :
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A: There could be several situations :
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A: Either you accidently disabled sound (You can enable it through the GUI)
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A: Either you accidentally disabled sound (You can enable it through the GUI)
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or you don't have a sound card or the sound drivers aren't properly
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or you don't have a sound card or the sound drivers aren't properly
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installed in your system.
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installed in your system.
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@@ -166,7 +166,7 @@ A: There are four different sets of letters which are R, S, DR, and DS. R
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stands for ratio as these modes will retain the screen size ratio to the
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stands for ratio as these modes will retain the screen size ratio to the
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output of a real SNES. S stands for stretched, any of these modes will
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output of a real SNES. S stands for stretched, any of these modes will
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stretch the image to the exact size of the resolution you have chosen.
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stretch the image to the exact size of the resolution you have chosen.
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The D in DR/DS meants high resolution which allows for the use of
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The D in DR/DS means high resolution which allows for the use of
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interpolation, 25/50% scanlines, 2xSai, and Super Eagle modes.
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interpolation, 25/50% scanlines, 2xSai, and Super Eagle modes.
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Q: Will ZSNES Windows support a 3DFX graphics mode?
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Q: Will ZSNES Windows support a 3DFX graphics mode?
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@@ -205,7 +205,7 @@ A: We're always trying, but we can never guarantee a specific game will be
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Q: Why is *name of game* not working in v.*version #* of ZSNES? It was
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Q: Why is *name of game* not working in v.*version #* of ZSNES? It was
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working before.
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working before.
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A: Whenever we change something in the emulation, whether it's optimisation
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A: Whenever we change something in the emulation, whether it's optimization
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or bug fixes, it has a good potential to have caused a problem elsewhere.
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or bug fixes, it has a good potential to have caused a problem elsewhere.
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Usually, these problems aren't discovered until after a release.
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Usually, these problems aren't discovered until after a release.
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@@ -235,7 +235,7 @@ A: Turning on sound helps a lot here. Also, try in the ZSNES configuration
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Q: Why am I experiencing problems with Chrono Trigger?
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Q: Why am I experiencing problems with Chrono Trigger?
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A: If you cannot press the L+R+A seqence, then you would need to assign
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A: If you cannot press the L+R+A sequence, then you would need to assign
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both the L and R key as the same key such as set L and R to PageUp and
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both the L and R key as the same key such as set L and R to PageUp and
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set A to Home, then pressing PageUp+Home will be the same as pressing
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set A to Home, then pressing PageUp+Home will be the same as pressing
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L,R, and A together. This is a hardware limitation of the keyboard,
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L,R, and A together. This is a hardware limitation of the keyboard,
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@@ -298,7 +298,7 @@ A: For the Windows version, you might want to change your video mode in
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Q: Can you please make ZSNES faster?
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Q: Can you please make ZSNES faster?
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A: We're always trying and there are still a lot of room left for
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A: We're always trying and there are still a lot of room left for
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optimisation, but a lack of time keeps us from implementing them.
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optimization, but a lack of time keeps us from implementing them.
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Q: Can you implement dynamic recompilation into ZSNES?
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Q: Can you implement dynamic recompilation into ZSNES?
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@@ -381,7 +381,7 @@ A: For ZSNESWin, you first might want to see if you have any other major
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www.microsoft.com/directx
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www.microsoft.com/directx
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Odds are, if the emulator crashes as you load a ROM then it is probably
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Odds are, if the emulator crashes as you load a ROM then it is probably
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not compatable with ZSNES Windows due to it being incomplete, a bad
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not compatible with ZSNES Windows due to it being incomplete, a bad
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header, or for some other reason making it broken.
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header, or for some other reason making it broken.
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Reference in New Issue
Block a user