diff --git a/zsnes/INSTALL.txt b/zsnes/INSTALL.txt index d8cc6a39..d6703de4 100644 --- a/zsnes/INSTALL.txt +++ b/zsnes/INSTALL.txt @@ -6,7 +6,7 @@ is a quick guide (based on my own experience and on a doc written by zsKnight) explaining how to compile zsnes. With these tools, I can build both dos and win version, I hope it will also work for you -(slighty updated by stainless) +(slightly updated by stainless) First, you need the following software: @@ -41,7 +41,7 @@ Windows port : out of environment space error, type 'command /e:32768' (to create a new command.com entity with more environment space) - I have been able to sucessfully build ZSNES using the + I have been able to successfully build ZSNES using the Intel C++ drop-in replacement for Microsoft's C++ compiler that comes with MSVC++ 5 and above. Since ZSNES contains relatively small amounts of C, I don't see how Intel's diff --git a/zsnes/dos/zsnesfaq.txt b/zsnes/dos/zsnesfaq.txt index b6308955..90d145ba 100644 --- a/zsnes/dos/zsnesfaq.txt +++ b/zsnes/dos/zsnesfaq.txt @@ -139,11 +139,11 @@ website and download the latest BIOS flash. Install it and try your dos sound. (You may still have to enable the stuff in the BIOS after) 3. Failing the first two things you will either have to get a new -motherboard or install a SB 16, or other Compatable sound card alongside +motherboard or install a SB 16, or other Compatible sound card alongside the Live. Just attach a cable from the Line Out of the SB 16 to the Line In of the Live. Enable line in on the mixer of your SB Live and it should route the sound through the old sound card. (Don't use the SPDIF to connect the -cards if you have one. Wave sound dosn't pass through SPDIF only MIDI) +cards if you have one. Wave sound doesn't pass through SPDIF only MIDI) ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ ************* TRANSPARENCY ISSUES: ************* @@ -195,7 +195,7 @@ A : We're always trying, but we can never guarantee a specific game will be Q : Why is *name of game* not working in v.*version #* of zsnes? It was working before. -A : Whenever we change something in the emulation, whether it's optimisation +A : Whenever we change something in the emulation, whether it's optimization or bug fixes, it has a good potential to have caused a problem elsewhere. Usually, these problems aren't discovered until after a release. @@ -245,7 +245,7 @@ A : - If there is a layer of fog blocking the view, then you need to either you need to enable sound (or use -s -dd as the commandlines when running zsnes under dos) and do not load from a save state, instead load from the game selection menu when you start the game normally. - - If you cannot press the L+R+A seqence, then you would need to assign + - If you cannot press the L+R+A sequence, then you would need to assign both the L and R key as the same key such as set L and R to PageUp and set A to Home, then pressing PageUp+Home will be the same as pressing L,R, and A together. This is a hardware limitation of the keyboard, @@ -364,7 +364,7 @@ A : For the non-USB version, be sure to have your Gamepad Pro set on 'GrIP' Q : Why doesn't my joystick work anymore? -A : You might have accidently clicked the 'Use Joystick Port 209' check box. +A : You might have accidentally clicked the 'Use Joystick Port 209' check box. Just uncheck it. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ @@ -413,7 +413,7 @@ A : Click on the box by 'Reverse Stereo' in the Sound configuration in the Q : How come the game genie codes don't work? -A : You probabily didn't insert the '-'. Otherwise, try clicking on the FIX +A : You probably didn't insert the '-'. Otherwise, try clicking on the FIX button once while the highlight is over the code. If it still doesn't work, chances are that the code is for another version of the game you're trying to run or the code is a fake. @@ -530,7 +530,7 @@ A : Yes. But you have to specify the full path/drive ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ -Q : What is theis "sdd1dat.dat" file? +Q : What is this "sdd1dat.dat" file? A : The debug log for S-DD1 partial emulation. It is not needed for proper functioning of ZSNES. diff --git a/zsnes/opengl.txt b/zsnes/opengl.txt index 0b45890b..5c069d52 100644 --- a/zsnes/opengl.txt +++ b/zsnes/opengl.txt @@ -2,7 +2,7 @@ This document is no longer up-to-date, but is a good start to understanding how the OpenGL code works for non-filtered modes. ------------------------------------------------------------------------- - OpenGL is currently only avialable on Linux and via CVS. For the most + OpenGL is currently only available on Linux and via CVS. For the most part, it works and fairly stable. Please send all comments, suggestions, and bug fixes to hpsolo@my-deja.com. DO NOT EMAIL THE OTHER DEVELOPERS SINCE THEY ARE not INVOLVED WITH THIS CODE. And please make sure you've @@ -73,7 +73,7 @@ Voodoo: Note that only the 640x480 full screen mode works on the Voodoo2 cards so please do not email me about the other video modes. Files which -might be usefull to have before compiling anything: +might be useful to have before compiling anything: Device3Dfx, Glide_SDK, Glide_V2 (or Glide_XXXX depending on your card) diff --git a/zsnes/support.txt b/zsnes/support.txt index 69a711c2..82812ff0 100644 --- a/zsnes/support.txt +++ b/zsnes/support.txt @@ -2,7 +2,7 @@ ** NOTE ** If you are looking to submit a bug report to the ZSNES development team, this is the wrong document to be reading. - Please read the 'BUGINFO.TXT' that came with your distrobution. + Please read the 'BUGINFO.TXT' that came with your distribution. ========================= Getting help with ZSNES @@ -11,7 +11,7 @@ To get help with ZSNES you can visit the ZSNES message boards. Please, read the rules thoroughly before posting anything. - http://www.zsnes.com/mboard/ikonboard.cgi + http://board.zsnes.com There are also several mailing lists devoted to ZSNES which are kindly hosted by SourceForge. They are usually low-traffic. diff --git a/zsnes/win/guinotes.txt b/zsnes/win/guinotes.txt index 9905a67f..710796b7 100644 --- a/zsnes/win/guinotes.txt +++ b/zsnes/win/guinotes.txt @@ -110,7 +110,7 @@ Options : Sets the maximum allowable frame skip in auto framerate mode New Gfx Engine - Enables/Disables the New Graphics engine in 256 color modes or 320x240x65536 mode - VSync - Syncronizes drawing to the monitor's refresh rate. This may + VSync - Synchronizes drawing to the monitor's refresh rate. This may reduce frame rate on your computer, but will reduce tearing. MMX Support - Enables MMX Copying routines for a slight speed increase (MMX processors only) @@ -198,7 +198,7 @@ Sound : Perform : Allows user to change the sound configurations of ZSNES Usage : Enable Sound - Setting this turns on the sound - Stereo Sound - Enables Stereo Sound (Noticably slower though unless + Stereo Sound - Enables Stereo Sound (Noticeably slower though unless you have a fast cpu) Sound Rate - To change the sound rate, just click on the box containing the value to rotate through all the @@ -287,7 +287,7 @@ Search : search engine also looks for value - 1 since even if a game tells you that you have 3 lives left, it stores the value as 2 in memory. - Comparitive Search - In this mode, you select whether the value + Comparative Search - In this mode, you select whether the value is less than, greater than, equal to, or not equal to the previous value. Such as if you have a life bar and if the life bar suddenly goes down, go back to the cheat search engine and @@ -387,7 +387,7 @@ Key Comb. (Key Combination Editor) : mean the last left or right direction the user presses in the game and the symbol < is the opposite of that direction. When disabled, > means right and < means left. - Game Specfic (Game Specific) - Enabling this will tell Zsnes to use + Game Specific (Game Specific) - Enabling this will tell Zsnes to use separate Key Combination files for each individual game. Clear - Clears the current key combination field Add - Adds the key combination fields below as a new entry diff --git a/zsnes/win/readme.txt b/zsnes/win/readme.txt index 7a71bd60..09ed4f1d 100644 --- a/zsnes/win/readme.txt +++ b/zsnes/win/readme.txt @@ -357,7 +357,7 @@ IPS patcher : Rename your .IPS file to the rom filename with the .IPS extension (eg. If your rom is SD3.SMC and your ips is SD3V05.IPS, rename SD3V05.IPS to SD3.IPS) - and ZSNES will patch the rom realtime without modifying the rom file's + and ZSNES will patch the rom in realtime without modifying the rom file's contents. Zipped roms are patched according to the unzipped name. (eg. Seiken3.zip containing SD3.smc is patched by SD3.ips, not Seiken3.ips) @@ -389,7 +389,7 @@ README.TXT, and GUINOTES.TXT to make sure the answer isn't there. And your question is NOT a ROM Request or asking about a newer version, you can post your question at the zsnes www board located at : -http://www.zsnes.com/board/ +http://board.zsnes.com Remember : This board should be mainly used for zsnes related questions. ROM requests (or asking for games, a link to a rom site, or where to @@ -477,7 +477,7 @@ Also Thanks to : Sardu for some great info and help! Lord Esnes for some great help! Robert Grubbs for the sidewinder info! - Nerlaska for some useful info on optimising and also for some help! + Nerlaska for some useful info on optimizing and also for some help! Diskdude for writing sneskart which we used for the info on cheat codes! DarkForce for some great help! Pharos for some keyboard coding help! diff --git a/zsnes/win/zsnesfaq.txt b/zsnes/win/zsnesfaq.txt index fbe60377..59d473f1 100644 --- a/zsnes/win/zsnesfaq.txt +++ b/zsnes/win/zsnesfaq.txt @@ -130,7 +130,7 @@ Q: How come I don't get any sound? A: There could be several situations : -A: Either you accidently disabled sound (You can enable it through the GUI) +A: Either you accidentally disabled sound (You can enable it through the GUI) or you don't have a sound card or the sound drivers aren't properly installed in your system. @@ -166,7 +166,7 @@ A: There are four different sets of letters which are R, S, DR, and DS. R stands for ratio as these modes will retain the screen size ratio to the output of a real SNES. S stands for stretched, any of these modes will stretch the image to the exact size of the resolution you have chosen. - The D in DR/DS meants high resolution which allows for the use of + The D in DR/DS means high resolution which allows for the use of interpolation, 25/50% scanlines, 2xSai, and Super Eagle modes. Q: Will ZSNES Windows support a 3DFX graphics mode? @@ -205,7 +205,7 @@ A: We're always trying, but we can never guarantee a specific game will be Q: Why is *name of game* not working in v.*version #* of ZSNES? It was working before. -A: Whenever we change something in the emulation, whether it's optimisation +A: Whenever we change something in the emulation, whether it's optimization or bug fixes, it has a good potential to have caused a problem elsewhere. Usually, these problems aren't discovered until after a release. @@ -235,7 +235,7 @@ A: Turning on sound helps a lot here. Also, try in the ZSNES configuration Q: Why am I experiencing problems with Chrono Trigger? -A: If you cannot press the L+R+A seqence, then you would need to assign +A: If you cannot press the L+R+A sequence, then you would need to assign both the L and R key as the same key such as set L and R to PageUp and set A to Home, then pressing PageUp+Home will be the same as pressing L,R, and A together. This is a hardware limitation of the keyboard, @@ -298,7 +298,7 @@ A: For the Windows version, you might want to change your video mode in Q: Can you please make ZSNES faster? A: We're always trying and there are still a lot of room left for - optimisation, but a lack of time keeps us from implementing them. + optimization, but a lack of time keeps us from implementing them. Q: Can you implement dynamic recompilation into ZSNES? @@ -381,7 +381,7 @@ A: For ZSNESWin, you first might want to see if you have any other major www.microsoft.com/directx Odds are, if the emulator crashes as you load a ROM then it is probably - not compatable with ZSNES Windows due to it being incomplete, a bad + not compatible with ZSNES Windows due to it being incomplete, a bad header, or for some other reason making it broken.