spelling changes and misc changes

This commit is contained in:
ipher
2003-07-22 19:02:51 +00:00
parent 1abe002161
commit 06c9d02f19

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@@ -94,12 +94,21 @@ Recommended System for SA-1 support : (Mario RPG)
For SuperFX and SA-1 emulation, 17.0 megabytes of free memory is required
to run.
Overall Recommended System :
- Pentium processor (P233MMX or higher)
- 64MB of RAM (min 17.0MB free)
- SVGA card w/full VESA 2.0 support
- Sound Blaster 16 or 100% compatible
- DOS capable gamepad or joystick
---------------------------------------------------------------------------
4.) Things you should know about ZSNES
---------------------------------------------------------------------------
- You can use both keyboard and joystick for player 1 or 2 with some
configuration adjustments. Refer to zsnes.faq for details
configuration adjustments. Refer to ZSNESFAQ.TXT for details
- If your sidewinder support doesn't work, a quick way of getting it to
work is to fully disable the windows driver from the control panel
- For modem mode, if you don't have a 16550A UART compatible modem
@@ -109,10 +118,12 @@ to run.
configurations which causes both sides to go out of sync
- Several special chip emulation (SA-1) have unknown bugs to
them
- Transparency effects are only available in 65536 color mode
- Transparency effects are only available in 16-bit color mode
- Using 320x240 resolution modes are faster than 640x480 modes. Use
640x480 modes only if you can't run 320x240 modes or if you want the
added features of 640x480 modes
- Using the ModeQ variants is much faster than using the ModeX variants,
only use ModeX if your monitor has a problem with the ModeQ timings.
- To view 512 resolutions properly, use 640x480 mode. Only a few games
uses 512 resolution. One way to find out is to see if a game has
that feature is to look for text that looks squished.
@@ -123,8 +134,8 @@ to run.
emulated as well as the snes emulation
- Screen Snapshot and FPS counter are available through a menu by pressing
F1 during emulation
- Screen Snapshot currently saves as Image.PCX (256 colors) and Image.BMP
(65536 colors). This may change in the future.
- Screen Snapshot currently saves as IMAGE.PCX (256 colors) and IMAGE.BMP
or IMAGE.PNG (16-bit color). This may change in the future.
- FPS counter currently only works when auto frame rate is on.
- To use the cheat function, be sure to have the ROM which you want to
patch loaded already.
@@ -132,12 +143,13 @@ to run.
version of the rom that was originally used to create them or the codes
are converted incorrectly from other code formats.
- Certain video cards/monitors cannot support ModeQ (default resolution)
If your video card/monitor doesn't support it, run ZSNES with -v 0.
If -v 0 doesn't work, use -v 2 (vesa 2 required)
- 16 bit mode in ZSNES requires a Scitech Display Doctor (v5.3+) to provide
high color, low resolution modes. You can obtain this software at
www.scitechsoft.com. If your video card already supports lo-res,
hi-color, then don't worry about getting this driver.
If your video card/monitor doesn't support it, run ZSNES with -v 4.
If -v 4 doesn't work, try using -v 6 (vesa 1.2 required)
- If you don't have a fairly newer chipset on your video card, then 16-bit
mode in ZSNES may require Scitech Display Doctor (v5.3+) to provide
high color, low resolution video modes. You can obtain this software at
www.scitechsoft.com. If your video card already supports low resolution
high color video modes, then don't worry about getting this software.
- There are still many bugs left in ZSNES so don't expect it to run all
your favorite games.
- VSync won't run well unless you specify a frame skip (eg. -f 0) But
@@ -265,7 +277,7 @@ What will not run (or not play properly) :
- Games which doesn't have a valid header
- Games that hit a severe bug in the 65816/PPU/SPC700/DSP routines
- Games that require special timing
- Games that use unemulated features or varities of the DSP chip,
- Games that use unemulated features or varieties of the DSP chip,
like Top Gear 3000 (DSP-4)
---------------------------------------------------------------------------
@@ -325,7 +337,7 @@ To run it in 16-bit mode (VESA2 w/ video card that supports 320x240x65536
---------------------------------------------------------------------------
Save Snapshot - Saves a snapshot as either .PCX (8-bit color) or .BMP
(16-bit color)
(16-bit color) or .PNG (if you select it instead of BMP).
Show/Hide FPS - Shows or hides the frame per second display which appears
on the bottom-left corner of the screen. This can only
@@ -349,6 +361,9 @@ Sound Buffer Dump - This dumps the sound buffer in zsnes and also filters
Snapshot/Increment Frame - Same as snapshot, but it returns to the F1 menu
after a couple frames. Useful for making animations.
Screenshot Format - Changes format to/from BMP and PNG for screenshots.
Only works in 16-bit color of course. :)
---------------------------------------------------------------------------
9.) Configuration File (ZSNES.CFG)
---------------------------------------------------------------------------
@@ -434,7 +449,7 @@ README.TXT, and GUINOTES.TXT to make sure the answer isn't there.
And your question is NOT a ROM Request or asking about a newer
version, you can post your question at the zsnes www board located at :
http://www.zsnes.com/board/
http://board.zsnes.com/
Remember : This board should be mainly used for zsnes related questions.
ROM requests (or asking for games, a link to a rom site, or where to
@@ -516,7 +531,7 @@ Modem Mode :
all modems though, but for some, it's required)
Cannot Init Driver - This means that you have the FOSSIL DRIVER option
checked, but no fossil drivers are loaded
Carrier Detected (When you're not connected) - This Probabily means that
Carrier Detected (When you're not connected) - This Probably means that
you have set your COM Port/IRQ incorrectly. This
also might mean that you don't have a dos
compatible modem or the modem is being used
@@ -535,8 +550,8 @@ After Connection (Modem and IPX Mode) :
16.) Credits
---------------------------------------------------------------------------
ZSNES uses NASM, DJGPP, WDOSX, and CWSDPMI (source codes & binary updates
located at http://www.dbit.com/pub/cwsdpmi ) as the compilers and dos
ZSNES uses NASM, DJGPP, and optionally CWSDPMI (source codes & binary updates
located at http://www.dbit.com/pub/cwsdpmi) as the compilers and DOS
extenders. Thanks to those who produced these fine programs!
Special thanks to wnelson! Without him, ZSNES would have never existed!
@@ -561,11 +576,11 @@ Also Thanks to :
Chris Hickman for redesigning the ZSNES web page!
CSoft for hosting our web page! (www.csoft.net)
Marius Fodor for the code for VSync, Sidewinder, Gamepad Pro, and some
optimisation info!
optimization info!
Sardu for some great info and help!
Lord Esnes for some great help!
Robert Grubbs for the sidewinder info!
Nerlaska for some useful info on optimising and also for some help!
Nerlaska for some useful info on optimizing and also for some help!
Diskdude for writing sneskart which we used for the info on cheat codes!
DarkForce a lot of great help!
Pharos for some keyboard coding help!