spelling changes and misc changes
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@@ -94,12 +94,21 @@ Recommended System for SA-1 support : (Mario RPG)
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For SuperFX and SA-1 emulation, 17.0 megabytes of free memory is required
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to run.
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Overall Recommended System :
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- Pentium processor (P233MMX or higher)
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- 64MB of RAM (min 17.0MB free)
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- SVGA card w/full VESA 2.0 support
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- Sound Blaster 16 or 100% compatible
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- DOS capable gamepad or joystick
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---------------------------------------------------------------------------
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4.) Things you should know about ZSNES
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---------------------------------------------------------------------------
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- You can use both keyboard and joystick for player 1 or 2 with some
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configuration adjustments. Refer to zsnes.faq for details
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configuration adjustments. Refer to ZSNESFAQ.TXT for details
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- If your sidewinder support doesn't work, a quick way of getting it to
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work is to fully disable the windows driver from the control panel
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- For modem mode, if you don't have a 16550A UART compatible modem
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@@ -109,10 +118,12 @@ to run.
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configurations which causes both sides to go out of sync
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- Several special chip emulation (SA-1) have unknown bugs to
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them
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- Transparency effects are only available in 65536 color mode
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- Transparency effects are only available in 16-bit color mode
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- Using 320x240 resolution modes are faster than 640x480 modes. Use
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640x480 modes only if you can't run 320x240 modes or if you want the
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added features of 640x480 modes
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- Using the ModeQ variants is much faster than using the ModeX variants,
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only use ModeX if your monitor has a problem with the ModeQ timings.
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- To view 512 resolutions properly, use 640x480 mode. Only a few games
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uses 512 resolution. One way to find out is to see if a game has
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that feature is to look for text that looks squished.
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@@ -123,8 +134,8 @@ to run.
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emulated as well as the snes emulation
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- Screen Snapshot and FPS counter are available through a menu by pressing
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F1 during emulation
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- Screen Snapshot currently saves as Image.PCX (256 colors) and Image.BMP
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(65536 colors). This may change in the future.
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- Screen Snapshot currently saves as IMAGE.PCX (256 colors) and IMAGE.BMP
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or IMAGE.PNG (16-bit color). This may change in the future.
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- FPS counter currently only works when auto frame rate is on.
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- To use the cheat function, be sure to have the ROM which you want to
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patch loaded already.
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@@ -132,12 +143,13 @@ to run.
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version of the rom that was originally used to create them or the codes
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are converted incorrectly from other code formats.
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- Certain video cards/monitors cannot support ModeQ (default resolution)
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If your video card/monitor doesn't support it, run ZSNES with -v 0.
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If -v 0 doesn't work, use -v 2 (vesa 2 required)
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- 16 bit mode in ZSNES requires a Scitech Display Doctor (v5.3+) to provide
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high color, low resolution modes. You can obtain this software at
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www.scitechsoft.com. If your video card already supports lo-res,
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hi-color, then don't worry about getting this driver.
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If your video card/monitor doesn't support it, run ZSNES with -v 4.
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If -v 4 doesn't work, try using -v 6 (vesa 1.2 required)
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- If you don't have a fairly newer chipset on your video card, then 16-bit
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mode in ZSNES may require Scitech Display Doctor (v5.3+) to provide
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high color, low resolution video modes. You can obtain this software at
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www.scitechsoft.com. If your video card already supports low resolution
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high color video modes, then don't worry about getting this software.
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- There are still many bugs left in ZSNES so don't expect it to run all
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your favorite games.
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- VSync won't run well unless you specify a frame skip (eg. -f 0) But
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@@ -265,7 +277,7 @@ What will not run (or not play properly) :
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- Games which doesn't have a valid header
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- Games that hit a severe bug in the 65816/PPU/SPC700/DSP routines
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- Games that require special timing
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- Games that use unemulated features or varities of the DSP chip,
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- Games that use unemulated features or varieties of the DSP chip,
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like Top Gear 3000 (DSP-4)
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---------------------------------------------------------------------------
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@@ -325,7 +337,7 @@ To run it in 16-bit mode (VESA2 w/ video card that supports 320x240x65536
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---------------------------------------------------------------------------
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Save Snapshot - Saves a snapshot as either .PCX (8-bit color) or .BMP
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(16-bit color)
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(16-bit color) or .PNG (if you select it instead of BMP).
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Show/Hide FPS - Shows or hides the frame per second display which appears
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on the bottom-left corner of the screen. This can only
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@@ -349,6 +361,9 @@ Sound Buffer Dump - This dumps the sound buffer in zsnes and also filters
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Snapshot/Increment Frame - Same as snapshot, but it returns to the F1 menu
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after a couple frames. Useful for making animations.
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Screenshot Format - Changes format to/from BMP and PNG for screenshots.
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Only works in 16-bit color of course. :)
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---------------------------------------------------------------------------
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9.) Configuration File (ZSNES.CFG)
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---------------------------------------------------------------------------
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@@ -434,7 +449,7 @@ README.TXT, and GUINOTES.TXT to make sure the answer isn't there.
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And your question is NOT a ROM Request or asking about a newer
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version, you can post your question at the zsnes www board located at :
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http://www.zsnes.com/board/
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http://board.zsnes.com/
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Remember : This board should be mainly used for zsnes related questions.
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ROM requests (or asking for games, a link to a rom site, or where to
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@@ -516,7 +531,7 @@ Modem Mode :
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all modems though, but for some, it's required)
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Cannot Init Driver - This means that you have the FOSSIL DRIVER option
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checked, but no fossil drivers are loaded
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Carrier Detected (When you're not connected) - This Probabily means that
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Carrier Detected (When you're not connected) - This Probably means that
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you have set your COM Port/IRQ incorrectly. This
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also might mean that you don't have a dos
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compatible modem or the modem is being used
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@@ -535,8 +550,8 @@ After Connection (Modem and IPX Mode) :
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16.) Credits
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---------------------------------------------------------------------------
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ZSNES uses NASM, DJGPP, WDOSX, and CWSDPMI (source codes & binary updates
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located at http://www.dbit.com/pub/cwsdpmi ) as the compilers and dos
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ZSNES uses NASM, DJGPP, and optionally CWSDPMI (source codes & binary updates
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located at http://www.dbit.com/pub/cwsdpmi) as the compilers and DOS
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extenders. Thanks to those who produced these fine programs!
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Special thanks to wnelson! Without him, ZSNES would have never existed!
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@@ -561,11 +576,11 @@ Also Thanks to :
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Chris Hickman for redesigning the ZSNES web page!
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CSoft for hosting our web page! (www.csoft.net)
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Marius Fodor for the code for VSync, Sidewinder, Gamepad Pro, and some
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optimisation info!
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optimization info!
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Sardu for some great info and help!
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Lord Esnes for some great help!
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Robert Grubbs for the sidewinder info!
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Nerlaska for some useful info on optimising and also for some help!
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Nerlaska for some useful info on optimizing and also for some help!
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Diskdude for writing sneskart which we used for the info on cheat codes!
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DarkForce a lot of great help!
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Pharos for some keyboard coding help!
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