more spellings fixes
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@@ -110,7 +110,7 @@ Options :
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Sets the maximum allowable frame skip in auto framerate mode
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New Gfx Engine - Enables/Disables the New Graphics engine
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in 256 color modes or 320x240x65536 mode
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VSync - Syncronizes drawing to the monitor's refresh rate. This may
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VSync - Synchronizes drawing to the monitor's refresh rate. This may
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reduce frame rate on your computer, but will reduce tearing.
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MMX Support - Enables MMX Copying routines for a slight speed
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increase (MMX processors only)
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@@ -198,7 +198,7 @@ Sound :
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Perform : Allows user to change the sound configurations of ZSNES
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Usage :
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Enable Sound - Setting this turns on the sound
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Stereo Sound - Enables Stereo Sound (Noticably slower though unless
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Stereo Sound - Enables Stereo Sound (Noticeably slower though unless
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you have a fast cpu)
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Sound Rate - To change the sound rate, just click on the box
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containing the value to rotate through all the
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@@ -287,7 +287,7 @@ Search :
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search engine also looks for value - 1 since even if a game
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tells you that you have 3 lives left, it stores the value as
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2 in memory.
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Comparitive Search - In this mode, you select whether the value
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Comparative Search - In this mode, you select whether the value
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is less than, greater than, equal to, or not equal to the
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previous value. Such as if you have a life bar and if the life
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bar suddenly goes down, go back to the cheat search engine and
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@@ -387,7 +387,7 @@ Key Comb. (Key Combination Editor) :
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mean the last left or right direction the user presses in the game and
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the symbol < is the opposite of that direction. When disabled, > means
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right and < means left.
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Game Specfic (Game Specific) - Enabling this will tell Zsnes to use
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Game Specific (Game Specific) - Enabling this will tell Zsnes to use
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separate Key Combination files for each individual game.
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Clear - Clears the current key combination field
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Add - Adds the key combination fields below as a new entry
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@@ -357,7 +357,7 @@ IPS patcher :
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Rename your .IPS file to the rom filename with the .IPS extension
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(eg. If your rom is SD3.SMC and your ips is SD3V05.IPS, rename SD3V05.IPS
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to SD3.IPS)
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and ZSNES will patch the rom realtime without modifying the rom file's
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and ZSNES will patch the rom in realtime without modifying the rom file's
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contents. Zipped roms are patched according to the unzipped name.
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(eg. Seiken3.zip containing SD3.smc is patched by SD3.ips, not Seiken3.ips)
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@@ -389,7 +389,7 @@ README.TXT, and GUINOTES.TXT to make sure the answer isn't there.
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And your question is NOT a ROM Request or asking about a newer
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version, you can post your question at the zsnes www board located at :
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http://www.zsnes.com/board/
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http://board.zsnes.com
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Remember : This board should be mainly used for zsnes related questions.
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ROM requests (or asking for games, a link to a rom site, or where to
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@@ -477,7 +477,7 @@ Also Thanks to :
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Sardu for some great info and help!
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Lord Esnes for some great help!
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Robert Grubbs for the sidewinder info!
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Nerlaska for some useful info on optimising and also for some help!
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Nerlaska for some useful info on optimizing and also for some help!
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Diskdude for writing sneskart which we used for the info on cheat codes!
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DarkForce for some great help!
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Pharos for some keyboard coding help!
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@@ -130,7 +130,7 @@ Q: How come I don't get any sound?
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A: There could be several situations :
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A: Either you accidently disabled sound (You can enable it through the GUI)
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A: Either you accidentally disabled sound (You can enable it through the GUI)
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or you don't have a sound card or the sound drivers aren't properly
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installed in your system.
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@@ -166,7 +166,7 @@ A: There are four different sets of letters which are R, S, DR, and DS. R
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stands for ratio as these modes will retain the screen size ratio to the
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output of a real SNES. S stands for stretched, any of these modes will
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stretch the image to the exact size of the resolution you have chosen.
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The D in DR/DS meants high resolution which allows for the use of
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The D in DR/DS means high resolution which allows for the use of
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interpolation, 25/50% scanlines, 2xSai, and Super Eagle modes.
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Q: Will ZSNES Windows support a 3DFX graphics mode?
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@@ -205,7 +205,7 @@ A: We're always trying, but we can never guarantee a specific game will be
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Q: Why is *name of game* not working in v.*version #* of ZSNES? It was
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working before.
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A: Whenever we change something in the emulation, whether it's optimisation
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A: Whenever we change something in the emulation, whether it's optimization
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or bug fixes, it has a good potential to have caused a problem elsewhere.
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Usually, these problems aren't discovered until after a release.
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@@ -235,7 +235,7 @@ A: Turning on sound helps a lot here. Also, try in the ZSNES configuration
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Q: Why am I experiencing problems with Chrono Trigger?
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A: If you cannot press the L+R+A seqence, then you would need to assign
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A: If you cannot press the L+R+A sequence, then you would need to assign
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both the L and R key as the same key such as set L and R to PageUp and
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set A to Home, then pressing PageUp+Home will be the same as pressing
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L,R, and A together. This is a hardware limitation of the keyboard,
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@@ -298,7 +298,7 @@ A: For the Windows version, you might want to change your video mode in
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Q: Can you please make ZSNES faster?
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A: We're always trying and there are still a lot of room left for
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optimisation, but a lack of time keeps us from implementing them.
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optimization, but a lack of time keeps us from implementing them.
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Q: Can you implement dynamic recompilation into ZSNES?
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@@ -381,7 +381,7 @@ A: For ZSNESWin, you first might want to see if you have any other major
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www.microsoft.com/directx
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Odds are, if the emulator crashes as you load a ROM then it is probably
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not compatable with ZSNES Windows due to it being incomplete, a bad
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not compatible with ZSNES Windows due to it being incomplete, a bad
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header, or for some other reason making it broken.
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