more spellings fixes

This commit is contained in:
ipher
2003-07-22 19:37:08 +00:00
parent 06c9d02f19
commit 3391733ae1
7 changed files with 26 additions and 26 deletions

View File

@@ -110,7 +110,7 @@ Options :
Sets the maximum allowable frame skip in auto framerate mode
New Gfx Engine - Enables/Disables the New Graphics engine
in 256 color modes or 320x240x65536 mode
VSync - Syncronizes drawing to the monitor's refresh rate. This may
VSync - Synchronizes drawing to the monitor's refresh rate. This may
reduce frame rate on your computer, but will reduce tearing.
MMX Support - Enables MMX Copying routines for a slight speed
increase (MMX processors only)
@@ -198,7 +198,7 @@ Sound :
Perform : Allows user to change the sound configurations of ZSNES
Usage :
Enable Sound - Setting this turns on the sound
Stereo Sound - Enables Stereo Sound (Noticably slower though unless
Stereo Sound - Enables Stereo Sound (Noticeably slower though unless
you have a fast cpu)
Sound Rate - To change the sound rate, just click on the box
containing the value to rotate through all the
@@ -287,7 +287,7 @@ Search :
search engine also looks for value - 1 since even if a game
tells you that you have 3 lives left, it stores the value as
2 in memory.
Comparitive Search - In this mode, you select whether the value
Comparative Search - In this mode, you select whether the value
is less than, greater than, equal to, or not equal to the
previous value. Such as if you have a life bar and if the life
bar suddenly goes down, go back to the cheat search engine and
@@ -387,7 +387,7 @@ Key Comb. (Key Combination Editor) :
mean the last left or right direction the user presses in the game and
the symbol < is the opposite of that direction. When disabled, > means
right and < means left.
Game Specfic (Game Specific) - Enabling this will tell Zsnes to use
Game Specific (Game Specific) - Enabling this will tell Zsnes to use
separate Key Combination files for each individual game.
Clear - Clears the current key combination field
Add - Adds the key combination fields below as a new entry

View File

@@ -357,7 +357,7 @@ IPS patcher :
Rename your .IPS file to the rom filename with the .IPS extension
(eg. If your rom is SD3.SMC and your ips is SD3V05.IPS, rename SD3V05.IPS
to SD3.IPS)
and ZSNES will patch the rom realtime without modifying the rom file's
and ZSNES will patch the rom in realtime without modifying the rom file's
contents. Zipped roms are patched according to the unzipped name.
(eg. Seiken3.zip containing SD3.smc is patched by SD3.ips, not Seiken3.ips)
@@ -389,7 +389,7 @@ README.TXT, and GUINOTES.TXT to make sure the answer isn't there.
And your question is NOT a ROM Request or asking about a newer
version, you can post your question at the zsnes www board located at :
http://www.zsnes.com/board/
http://board.zsnes.com
Remember : This board should be mainly used for zsnes related questions.
ROM requests (or asking for games, a link to a rom site, or where to
@@ -477,7 +477,7 @@ Also Thanks to :
Sardu for some great info and help!
Lord Esnes for some great help!
Robert Grubbs for the sidewinder info!
Nerlaska for some useful info on optimising and also for some help!
Nerlaska for some useful info on optimizing and also for some help!
Diskdude for writing sneskart which we used for the info on cheat codes!
DarkForce for some great help!
Pharos for some keyboard coding help!

View File

@@ -130,7 +130,7 @@ Q: How come I don't get any sound?
A: There could be several situations :
A: Either you accidently disabled sound (You can enable it through the GUI)
A: Either you accidentally disabled sound (You can enable it through the GUI)
or you don't have a sound card or the sound drivers aren't properly
installed in your system.
@@ -166,7 +166,7 @@ A: There are four different sets of letters which are R, S, DR, and DS. R
stands for ratio as these modes will retain the screen size ratio to the
output of a real SNES. S stands for stretched, any of these modes will
stretch the image to the exact size of the resolution you have chosen.
The D in DR/DS meants high resolution which allows for the use of
The D in DR/DS means high resolution which allows for the use of
interpolation, 25/50% scanlines, 2xSai, and Super Eagle modes.
Q: Will ZSNES Windows support a 3DFX graphics mode?
@@ -205,7 +205,7 @@ A: We're always trying, but we can never guarantee a specific game will be
Q: Why is *name of game* not working in v.*version #* of ZSNES? It was
working before.
A: Whenever we change something in the emulation, whether it's optimisation
A: Whenever we change something in the emulation, whether it's optimization
or bug fixes, it has a good potential to have caused a problem elsewhere.
Usually, these problems aren't discovered until after a release.
@@ -235,7 +235,7 @@ A: Turning on sound helps a lot here. Also, try in the ZSNES configuration
Q: Why am I experiencing problems with Chrono Trigger?
A: If you cannot press the L+R+A seqence, then you would need to assign
A: If you cannot press the L+R+A sequence, then you would need to assign
both the L and R key as the same key such as set L and R to PageUp and
set A to Home, then pressing PageUp+Home will be the same as pressing
L,R, and A together. This is a hardware limitation of the keyboard,
@@ -298,7 +298,7 @@ A: For the Windows version, you might want to change your video mode in
Q: Can you please make ZSNES faster?
A: We're always trying and there are still a lot of room left for
optimisation, but a lack of time keeps us from implementing them.
optimization, but a lack of time keeps us from implementing them.
Q: Can you implement dynamic recompilation into ZSNES?
@@ -381,7 +381,7 @@ A: For ZSNESWin, you first might want to see if you have any other major
www.microsoft.com/directx
Odds are, if the emulator crashes as you load a ROM then it is probably
not compatable with ZSNES Windows due to it being incomplete, a bad
not compatible with ZSNES Windows due to it being incomplete, a bad
header, or for some other reason making it broken.