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5 Commits

3 changed files with 83 additions and 27 deletions

1
.gitignore vendored
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@@ -8,6 +8,7 @@ build/
winbuild/
xcode/
cmake-build-*/
build-*/
Thumbs.db
.DS_Store

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@@ -1,20 +1,35 @@
cmake_minimum_required(VERSION "3.5" FATAL_ERROR)
cmake_minimum_required(VERSION "3.15" FATAL_ERROR)
project(Lesson10 LANGUAGES C)
find_package(SDL3 REQUIRED CONFIG)
find_package(OpenGL REQUIRED)
add_executable(Lesson10 Lesson10.c)
set_target_properties(Lesson10 PROPERTIES
C_STANDARD 99
WIN32_EXECUTABLE ON)
set(SOURCES Lesson10.c)
set(DATA
Data/Mud.bmp
Data/World.txt)
add_executable(Lesson10 WIN32 MACOSX_BUNDLE ${SOURCES} ${DATA})
set_property(TARGET Lesson10 PROPERTY C_STANDARD 99)
source_group("Data\\Random" FILES ${DATA})
target_link_libraries(Lesson10 SDL3::SDL3 OpenGL::GL)
target_compile_options(Lesson10 PRIVATE $<$<CXX_COMPILER_ID:GNU>:-Wall -Wextra -pedantic>)
target_compile_definitions(Lesson10 PRIVATE $<$<CXX_COMPILER_ID:MSVC>:_CRT_SECURE_NO_WARNINGS>)
target_compile_options(Lesson10 PRIVATE $<$<C_COMPILER_ID:GNU,Clang,AppleClang>:-Wall -Wextra -pedantic>)
target_compile_definitions(Lesson10 PRIVATE $<$<C_COMPILER_ID:MSVC>:_CRT_SECURE_NO_WARNINGS>)
if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
get_property(SDL3_IMPORTED_LOCATION TARGET SDL3::SDL3 PROPERTY IMPORTED_LOCATION)
if (SDL3_IMPORTED_LOCATION MATCHES "^/Library/Frameworks/")
set_property(TARGET Lesson10 PROPERTY BUILD_RPATH "/Library/Frameworks")
endif()
foreach (RESOURCE IN LISTS DATA)
set_source_files_properties("${RESOURCE}" PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/Data")
endforeach()
else()
add_custom_command(TARGET Lesson10 POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_SOURCE_DIR}/Data" "$<TARGET_FILE_DIR:Lesson10>/Data")
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
add_custom_command(TARGET Lesson10 POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:SDL3::SDL3> $<TARGET_FILE_DIR:Lesson10>)
endif()
endif()

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@@ -75,6 +75,8 @@ typedef struct tagAPPSTATE
SDL_Window *win;
SDL_GLContext ctx;
const char *resdir;
bool fullscreen, blend;
CAMERA camera;
@@ -84,6 +86,36 @@ typedef struct tagAPPSTATE
SECTOR sector1;
} APPSTATE;
static char * resourcePath(const APPSTATE *restrict state, const char *restrict name)
{
if (!state || !name)
{
return NULL;
}
size_t resdirLen = strlen(state->resdir), nameLen = strlen(name);
char *path = malloc(resdirLen + nameLen + 1);
if (!path)
{
return NULL;
}
memcpy(path, state->resdir, resdirLen);
memcpy(&path[resdirLen], name, nameLen);
path[resdirLen + nameLen] = '\0';
return path;
}
static FILE * fopenResource(const APPSTATE *restrict state, const char *restrict name, const char* restrict mode)
{
char *path = NULL;
if (!mode || !(path = resourcePath(state, name)))
{
return NULL;
}
FILE *f = fopen(path, mode);
free(path);
return f;
}
static void readstr(FILE *f, char *string)
{
do
@@ -99,7 +131,7 @@ static void SetupWorld(APPSTATE *state)
int numtriangles;
FILE *filein;
char oneline[255];
filein = fopen("data/world.txt", "r"); // File to load world data from
filein = fopenResource(state, "Data/World.txt", "r"); // File to load world data from
readstr(filein, oneline);
sscanf(oneline, "NUMPOLLIES %d\n", &numtriangles);
@@ -125,7 +157,7 @@ static void SetupWorld(APPSTATE *state)
static bool FlipSurface(SDL_Surface *surface)
{
if (!surface || SDL_LockSurface(surface) < 0)
if (!surface || !SDL_LockSurface(surface))
{
return false;
}
@@ -155,13 +187,19 @@ static bool FlipSurface(SDL_Surface *surface)
static bool LoadGLTextures(APPSTATE *state)
{
SDL_Surface *TextureImage = NULL;
// Load & flip the bitmap
if (!(TextureImage = SDL_LoadBMP("Data/Mud.bmp")) || !FlipSurface(TextureImage))
char *path = resourcePath(state, "Data/Mud.bmp");
if (!path)
{
return false;
}
SDL_Surface *TextureImage = SDL_LoadBMP(path);
free(path);
if (!TextureImage || !FlipSurface(TextureImage))
{
SDL_DestroySurface(TextureImage);
return false;
}
glGenTextures(3, &state->texture[0]); // Create three textures
GLint params[3][3] =
@@ -300,19 +338,19 @@ static void KillGLWindow(APPSTATE *state)
// Restore windowed state & cursor visibility
if (state->fullscreen)
{
SDL_SetWindowFullscreen(state->win, SDL_FALSE);
SDL_SetWindowFullscreen(state->win, false);
SDL_ShowCursor();
}
// Release and delete rendering context
if (state->ctx)
{
if (SDL_GL_MakeCurrent(state->win, NULL))
if (!SDL_GL_MakeCurrent(state->win, NULL))
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "SHUTDOWN ERROR", "Release Of RC Failed.", NULL);
}
SDL_GL_DeleteContext(state->ctx);
SDL_GL_DestroyContext(state->ctx);
state->ctx = NULL;
}
@@ -341,7 +379,7 @@ static bool CreateGLWindow(APPSTATE *state, char *title, int width, int height,
// Try entering fullscreen mode if requested
if (fullscreenflag)
{
if (SDL_SetWindowFullscreen(state->win, SDL_TRUE) < 0)
if (!SDL_SetWindowFullscreen(state->win, true))
{
// If mode switching fails, ask the user to quit or use to windowed mode
int bttnid = ShowYesNoMessageBox(state->win, BTTN_YES, "NeHe GL",
@@ -378,7 +416,7 @@ static bool CreateGLWindow(APPSTATE *state, char *title, int width, int height,
return false;
}
if (SDL_GL_MakeCurrent(state->win, state->ctx)) // Activate the rendering context
if (!SDL_GL_MakeCurrent(state->win, state->ctx)) // Activate the rendering context
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR", "Can't Activate The GL Rendering Context.", NULL);
return false;
@@ -397,7 +435,7 @@ static bool CreateGLWindow(APPSTATE *state, char *title, int width, int height,
return true;
}
int SDL_AppEvent(void *appstate, const SDL_Event *event)
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
{
APPSTATE *state = (APPSTATE *)appstate;
switch (event->type)
@@ -406,15 +444,15 @@ int SDL_AppEvent(void *appstate, const SDL_Event *event)
return SDL_APP_SUCCESS;
case SDL_EVENT_KEY_DOWN:
if (event->key.keysym.sym == SDLK_ESCAPE) // Quit on escape key
if (event->key.key == SDLK_ESCAPE) // Quit on escape key
{
return SDL_APP_SUCCESS;
}
if (!event->key.repeat) // Was a key just pressed?
{
switch (event->key.keysym.sym)
switch (event->key.key)
{
case SDLK_b: // B = Toggle blending
case SDLK_B: // B = Toggle blending
state->blend = !state->blend;
if (!state->blend)
{
@@ -428,7 +466,7 @@ int SDL_AppEvent(void *appstate, const SDL_Event *event)
}
break;
case SDLK_f: // F = Cycle texture filtering
case SDLK_F: // F = Cycle texture filtering
state->filter += 1;
if (state->filter > 2)
{
@@ -462,14 +500,14 @@ int SDL_AppEvent(void *appstate, const SDL_Event *event)
return SDL_APP_CONTINUE;
}
int SDL_AppIterate(void *appstate)
SDL_AppResult SDL_AppIterate(void *appstate)
{
APPSTATE *state = (APPSTATE *)appstate;
DrawGLScene(state); // Draw the scene
SDL_GL_SwapWindow(state->win); // Swap buffers (double buffering)
// Handle keyboard input
const Uint8 *keys = SDL_GetKeyboardState(NULL);
const bool *keys = SDL_GetKeyboardState(NULL);
if (keys[SDL_SCANCODE_PAGEUP])
{
@@ -538,9 +576,9 @@ int SDL_AppIterate(void *appstate)
return SDL_APP_CONTINUE;
}
int SDL_AppInit(void **appstate, int argc, char *argv[])
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
{
if (SDL_Init(SDL_INIT_VIDEO) < 0)
if (!SDL_Init(SDL_INIT_VIDEO))
{
return SDL_APP_FAILURE;
}
@@ -555,6 +593,8 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
.win = NULL,
.ctx = NULL,
.resdir = SDL_GetBasePath(),
.fullscreen = false,
.blend = false, // Blending off
@@ -589,7 +629,7 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_CONTINUE;
}
void SDL_AppQuit(void *appstate)
void SDL_AppQuit(void *appstate, SDL_AppResult result)
{
if (appstate)
{