mirror of
https://github.com/ScrelliCopter/Lesson10-SDL3.git
synced 2025-02-21 07:19:26 +11:00
update to tip SDL3
This commit is contained in:
28
Lesson10.c
28
Lesson10.c
@@ -125,7 +125,7 @@ static void SetupWorld(APPSTATE *state)
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static bool FlipSurface(SDL_Surface *surface)
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{
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if (!surface || SDL_LockSurface(surface) < 0)
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if (!surface || !SDL_LockSurface(surface))
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{
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return false;
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}
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@@ -307,12 +307,12 @@ static void KillGLWindow(APPSTATE *state)
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// Release and delete rendering context
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if (state->ctx)
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{
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if (SDL_GL_MakeCurrent(state->win, NULL))
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if (SDL_GL_MakeCurrent(state->win, NULL) == SDL_FALSE)
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "SHUTDOWN ERROR", "Release Of RC Failed.", NULL);
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}
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SDL_GL_DeleteContext(state->ctx);
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SDL_GL_DestroyContext(state->ctx);
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state->ctx = NULL;
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}
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@@ -341,7 +341,7 @@ static bool CreateGLWindow(APPSTATE *state, char *title, int width, int height,
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// Try entering fullscreen mode if requested
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if (fullscreenflag)
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{
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if (SDL_SetWindowFullscreen(state->win, SDL_TRUE) < 0)
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if (!SDL_SetWindowFullscreen(state->win, SDL_TRUE))
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{
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// If mode switching fails, ask the user to quit or use to windowed mode
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int bttnid = ShowYesNoMessageBox(state->win, BTTN_YES, "NeHe GL",
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@@ -378,7 +378,7 @@ static bool CreateGLWindow(APPSTATE *state, char *title, int width, int height,
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return false;
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}
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if (SDL_GL_MakeCurrent(state->win, state->ctx)) // Activate the rendering context
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if (!SDL_GL_MakeCurrent(state->win, state->ctx)) // Activate the rendering context
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR", "Can't Activate The GL Rendering Context.", NULL);
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return false;
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@@ -397,7 +397,7 @@ static bool CreateGLWindow(APPSTATE *state, char *title, int width, int height,
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return true;
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}
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int SDL_AppEvent(void *appstate, const SDL_Event *event)
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SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
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{
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APPSTATE *state = (APPSTATE *)appstate;
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switch (event->type)
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@@ -406,15 +406,15 @@ int SDL_AppEvent(void *appstate, const SDL_Event *event)
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return SDL_APP_SUCCESS;
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case SDL_EVENT_KEY_DOWN:
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if (event->key.keysym.sym == SDLK_ESCAPE) // Quit on escape key
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if (event->key.key == SDLK_ESCAPE) // Quit on escape key
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{
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return SDL_APP_SUCCESS;
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}
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if (!event->key.repeat) // Was a key just pressed?
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{
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switch (event->key.keysym.sym)
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switch (event->key.key)
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{
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case SDLK_b: // B = Toggle blending
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case SDLK_B: // B = Toggle blending
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state->blend = !state->blend;
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if (!state->blend)
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{
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@@ -428,7 +428,7 @@ int SDL_AppEvent(void *appstate, const SDL_Event *event)
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}
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break;
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case SDLK_f: // F = Cycle texture filtering
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case SDLK_F: // F = Cycle texture filtering
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state->filter += 1;
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if (state->filter > 2)
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{
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@@ -462,14 +462,14 @@ int SDL_AppEvent(void *appstate, const SDL_Event *event)
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return SDL_APP_CONTINUE;
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}
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int SDL_AppIterate(void *appstate)
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SDL_AppResult SDL_AppIterate(void *appstate)
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{
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APPSTATE *state = (APPSTATE *)appstate;
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DrawGLScene(state); // Draw the scene
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SDL_GL_SwapWindow(state->win); // Swap buffers (double buffering)
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// Handle keyboard input
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const Uint8 *keys = SDL_GetKeyboardState(NULL);
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const SDL_bool *keys = SDL_GetKeyboardState(NULL);
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if (keys[SDL_SCANCODE_PAGEUP])
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{
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@@ -538,9 +538,9 @@ int SDL_AppIterate(void *appstate)
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return SDL_APP_CONTINUE;
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}
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int SDL_AppInit(void **appstate, int argc, char *argv[])
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SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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{
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if (SDL_Init(SDL_INIT_VIDEO) < 0)
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if (SDL_Init(SDL_INIT_VIDEO) == SDL_FALSE)
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{
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return SDL_APP_FAILURE;
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}
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