This commit is contained in:
2024-03-10 14:59:19 +11:00
parent de7bb2e548
commit 2f39d31874
2 changed files with 20 additions and 19 deletions

View File

@@ -3,9 +3,17 @@ project(Lesson10 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 98) set(CMAKE_CXX_STANDARD 98)
find_package(SDL2 REQUIRED) find_package(SDL3 REQUIRED CONFIG)
find_package(OpenGL REQUIRED) find_package(OpenGL REQUIRED)
add_executable(Lesson10 Lesson10.cpp) add_executable(Lesson10 Lesson10.cpp)
target_link_libraries(Lesson10 SDL2::SDL2 OpenGL::GL) set_property(TARGET Lesson10 PROPERTY CXX_STANDARD 98)
target_link_libraries(Lesson10 SDL3::SDL3 OpenGL::GL)
target_compile_options(Lesson10 PRIVATE -Wall -Wextra -pedantic) target_compile_options(Lesson10 PRIVATE -Wall -Wextra -pedantic)
if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
get_property(SDL3_IMPORTED_LOCATION TARGET SDL3::SDL3 PROPERTY IMPORTED_LOCATION)
if (SDL3_IMPORTED_LOCATION MATCHES "^/Library/Frameworks/")
target_link_options(Lesson10 PRIVATE -Wl,-rpath,/Library/Frameworks)
endif()
endif()

View File

@@ -9,6 +9,7 @@
#include <math.h> // Math Library Header File #include <math.h> // Math Library Header File
#include <stdio.h> // Header File For Standard Input/Output #include <stdio.h> // Header File For Standard Input/Output
#include <SDL.h> #include <SDL.h>
#include <SDL_main.h>
#include <SDL_opengl.h> // Header File For The OpenGL32 Library #include <SDL_opengl.h> // Header File For The OpenGL32 Library
#ifdef __APPLE__ #ifdef __APPLE__
#include <OpenGL/glu.h> // Header File For The GLu32 Library #include <OpenGL/glu.h> // Header File For The GLu32 Library
@@ -171,7 +172,7 @@ int LoadGLTextures() // Load Bitmaps And Conv
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, TextureImage->w, TextureImage->h, GL_BGR, GL_UNSIGNED_BYTE, TextureImage->pixels); gluBuild2DMipmaps(GL_TEXTURE_2D, 3, TextureImage->w, TextureImage->h, GL_BGR, GL_UNSIGNED_BYTE, TextureImage->pixels);
} }
SDL_FreeSurface(TextureImage); // Free The Image Structure SDL_DestroySurface(TextureImage); // Free The Image Structure
return Status; // Return The Status return Status; // Return The Status
} }
@@ -272,7 +273,7 @@ GLvoid KillGLWindow(GLvoid) // Properly Kill The Window
if (fullscreen) // Are We In Fullscreen Mode? if (fullscreen) // Are We In Fullscreen Mode?
{ {
SDL_SetWindowFullscreen(hWnd, 0); // If So Switch Back To The Desktop SDL_SetWindowFullscreen(hWnd, 0); // If So Switch Back To The Desktop
SDL_ShowCursor(SDL_ENABLE); // Show Mouse Pointer SDL_ShowCursor(); // Show Mouse Pointer
} }
if (hRC) // Do We Have A Rendering Context? if (hRC) // Do We Have A Rendering Context?
@@ -311,7 +312,6 @@ bool CreateGLWindow(char* title, int width, int height, int bits, bool fullscree
// Create The Window // Create The Window
if (!(hWnd = SDL_CreateWindow(title, if (!(hWnd = SDL_CreateWindow(title,
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, // Window Position
WindowRect.w, // Window Width WindowRect.w, // Window Width
WindowRect.h, // Window Height WindowRect.h, // Window Height
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE))) SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE)))
@@ -323,7 +323,7 @@ bool CreateGLWindow(char* title, int width, int height, int bits, bool fullscree
if (fullscreen) // Attempt Fullscreen Mode? if (fullscreen) // Attempt Fullscreen Mode?
{ {
if (SDL_SetWindowFullscreen(hWnd, SDL_WINDOW_FULLSCREEN_DESKTOP) < 0) // Try To Set Selected Mode And Get Results. if (SDL_SetWindowFullscreen(hWnd, SDL_TRUE) < 0) // Try To Set Selected Mode And Get Results.
{ {
// If The Mode Fails, Offer Two Options. Quit Or Use Windowed Mode. // If The Mode Fails, Offer Two Options. Quit Or Use Windowed Mode.
const SDL_MessageBoxData msgbox = const SDL_MessageBoxData msgbox =
@@ -400,29 +400,22 @@ void WndProc(SDL_Event* uMsg)
{ {
switch (uMsg->type) // Check For Windows Messages switch (uMsg->type) // Check For Windows Messages
{ {
case SDL_KEYDOWN: // Is A Key Being Held Down? case SDL_EVENT_KEY_DOWN: // Is A Key Being Held Down?
{ {
keys[uMsg->key.keysym.scancode] = true; // If So, Mark It As TRUE keys[uMsg->key.keysym.scancode] = true; // If So, Mark It As TRUE
break; // Jump Back break; // Jump Back
} }
case SDL_KEYUP: // Has A Key Been Released? case SDL_EVENT_KEY_UP: // Has A Key Been Released?
{ {
keys[uMsg->key.keysym.scancode] = false; // If So, Mark It As FALSE keys[uMsg->key.keysym.scancode] = false; // If So, Mark It As FALSE
break; // Jump Back break; // Jump Back
} }
case SDL_WINDOWEVENT: case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED: // Resize The OpenGL Window
{ {
switch (uMsg->window.event) ReSizeGLScene(uMsg->window.data1,uMsg->window.data2); // LoWord=Width, HiWord=Height
{ break; // Jump Back
case SDL_WINDOWEVENT_SIZE_CHANGED: // Resize The OpenGL Window
{
ReSizeGLScene(uMsg->window.data1,uMsg->window.data2); // LoWord=Width, HiWord=Height
break; // Jump Back
}
}
break;
} }
} }
} }
@@ -462,7 +455,7 @@ int main(int argc, char* argv[])
{ {
if (SDL_PollEvent(&msg) > 0) // Is There A Message Waiting? if (SDL_PollEvent(&msg) > 0) // Is There A Message Waiting?
{ {
if (msg.type==SDL_QUIT) // Have We Received A Quit Message? if (msg.type==SDL_EVENT_QUIT) // Have We Received A Quit Message?
{ {
done=true; // If So done=TRUE done=true; // If So done=TRUE
} }