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https://github.com/ScrelliCopter/Lesson10-SDL3.git
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This commit is contained in:
11
CMakeLists.txt
Normal file
11
CMakeLists.txt
Normal file
@@ -0,0 +1,11 @@
|
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cmake_minimum_required(VERSION "3.5" FATAL_ERROR)
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project(Lesson10 LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 98)
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find_package(SDL2 REQUIRED)
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find_package(OpenGL REQUIRED)
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add_executable(Lesson10 Lesson10.cpp)
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target_link_libraries(Lesson10 SDL2::SDL2 OpenGL::GL)
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target_compile_options(Lesson10 PRIVATE -Wall -Wextra -pedantic)
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497
Lesson10.cpp
497
Lesson10.cpp
@@ -6,24 +6,39 @@
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* Visit My Site At nehe.gamedev.net
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*/
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#include <windows.h> // Header File For Windows
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#include <math.h> // Math Library Header File
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#include <stdio.h> // Header File For Standard Input/Output
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#include <gl\gl.h> // Header File For The OpenGL32 Library
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#include <gl\glu.h> // Header File For The GLu32 Library
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#include <gl\glaux.h> // Header File For The Glaux Library
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#include <math.h> // Math Library Header File
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#include <stdio.h> // Header File For Standard Input/Output
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#include <SDL.h>
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#include <SDL_opengl.h> // Header File For The OpenGL32 Library
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#ifdef __APPLE__
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#include <OpenGL/glu.h> // Header File For The GLu32 Library
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#else
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#include <GL/glu.h> // Header File For The GLu32 Library
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#endif
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HDC hDC=NULL; // Private GDI Device Context
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HGLRC hRC=NULL; // Permanent Rendering Context
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HWND hWnd=NULL; // Holds Our Window Handle
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HINSTANCE hInstance; // Holds The Instance Of The Application
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SDL_Window* hWnd=NULL; // Holds Our Window Handle
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SDL_GLContext hRC=NULL; // Permanent Rendering Context
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bool keys[256]; // Array Used For The Keyboard Routine
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bool active=TRUE; // Window Active Flag Set To TRUE By Default
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bool fullscreen=TRUE; // Fullscreen Flag Set To Fullscreen Mode By Default
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bool blend; // Blending ON/OFF
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bool bp; // B Pressed?
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bool fp; // F Pressed?
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bool keys[SDL_NUM_SCANCODES]; // Array Used For The Keyboard Routine
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bool active=true; // Window Active Flag Set To TRUE By Default
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bool fullscreen=true; // Fullscreen Flag Set To Fullscreen Mode By Default
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bool blend; // Blending ON/OFF
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bool bp; // B Pressed?
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bool fp; // F Pressed?
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static const SDL_MessageBoxButtonData yesnobttns[2] =
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{
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{
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/*flags */ 0,
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/*buttonid */ 0,
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/*text */ "Yes"
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},
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{
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/*flags */ SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT | SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
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/*buttonid */ 1,
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/*text */ "No"
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}
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};
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const float piover180 = 0.0174532925f;
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float heading;
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@@ -58,8 +73,6 @@ typedef struct tagSECTOR
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SECTOR sector1; // Our Model Goes Here:
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LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); // Declaration For WndProc
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void readstr(FILE *f,char *string)
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{
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do
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@@ -99,37 +112,44 @@ void SetupWorld()
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return;
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}
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AUX_RGBImageRec *LoadBMP(char *Filename) // Loads A Bitmap Image
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bool FlipSurface(SDL_Surface *surface)
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{
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FILE *File=NULL; // File Handle
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if (!surface) return false;
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if (SDL_LockSurface(surface) < 0) return false;
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if (!Filename) // Make Sure A Filename Was Given
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{
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return NULL; // If Not Return NULL
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}
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const int pitch = surface->pitch;
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const int numrows = surface->h;
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unsigned char *pixels = (unsigned char*)surface->pixels;
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unsigned char *tmprow = new unsigned char[pitch];
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File=fopen(Filename,"r"); // Check To See If The File Exists
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unsigned char *row1 = pixels;
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unsigned char *row2 = pixels + (numrows- 1) * pitch;
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for (int i = 0; i < numrows / 2; ++i)
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{
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// Swap rows
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memcpy(tmprow, row1, pitch);
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memcpy(row1, row2, pitch);
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memcpy(row2, tmprow, pitch);
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if (File) // Does The File Exist?
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{
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fclose(File); // Close The Handle
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return auxDIBImageLoad(Filename); // Load The Bitmap And Return A Pointer
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}
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return NULL; // If Load Failed Return NULL
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row1 += pitch;
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row2 -= pitch;
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}
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delete[] tmprow;
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SDL_UnlockSurface(surface);
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return true;
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}
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int LoadGLTextures() // Load Bitmaps And Convert To Textures
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{
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int Status=FALSE; // Status Indicator
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int Status=SDL_FALSE; // Status Indicator
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AUX_RGBImageRec *TextureImage[1]; // Create Storage Space For The Texture
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memset(TextureImage,0,sizeof(void *)*1); // Set The Pointer To NULL
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SDL_Surface *TextureImage = NULL; // Create Storage Space For The Texture
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// Load The Bitmap, Check For Errors, If Bitmap's Not Found Quit
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if (TextureImage[0]=LoadBMP("Data/Mud.bmp"))
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if ((TextureImage=SDL_LoadBMP("Data/Mud.bmp")) && FlipSurface(TextureImage))
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{
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Status=TRUE; // Set The Status To TRUE
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Status=SDL_TRUE; // Set The Status To TRUE
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glGenTextures(3, &texture[0]); // Create Three Textures
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@@ -137,31 +157,23 @@ int LoadGLTextures() // Load Bitmaps And Conv
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glBindTexture(GL_TEXTURE_2D, texture[0]);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureImage[0]->sizeX, TextureImage[0]->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[0]->data);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureImage->w, TextureImage->h, 0, GL_BGR, GL_UNSIGNED_BYTE, TextureImage->pixels);
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// Create Linear Filtered Texture
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glBindTexture(GL_TEXTURE_2D, texture[1]);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureImage[0]->sizeX, TextureImage[0]->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[0]->data);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureImage->w, TextureImage->h, 0, GL_BGR, GL_UNSIGNED_BYTE, TextureImage->pixels);
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// Create MipMapped Texture
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glBindTexture(GL_TEXTURE_2D, texture[2]);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
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gluBuild2DMipmaps(GL_TEXTURE_2D, 3, TextureImage[0]->sizeX, TextureImage[0]->sizeY, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[0]->data);
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gluBuild2DMipmaps(GL_TEXTURE_2D, 3, TextureImage->w, TextureImage->h, GL_BGR, GL_UNSIGNED_BYTE, TextureImage->pixels);
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}
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if (TextureImage[0]) // If Texture Exists
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{
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if (TextureImage[0]->data) // If Texture Image Exists
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{
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free(TextureImage[0]->data); // Free The Texture Image Memory
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}
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SDL_FreeSurface(TextureImage); // Free The Image Structure
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free(TextureImage[0]); // Free The Image Structure
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}
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return Status; // Return The Status
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return Status; // Return The Status
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}
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GLvoid ReSizeGLScene(GLsizei width, GLsizei height) // Resize And Initialize The GL Window
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@@ -187,7 +199,7 @@ int InitGL(GLvoid) // All Setup For OpenGL Goes Here
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{
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if (!LoadGLTextures()) // Jump To Texture Loading Routine
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{
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return FALSE; // If Texture Didn't Load Return FALSE
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return 0; // If Texture Didn't Load Return FALSE
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}
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glEnable(GL_TEXTURE_2D); // Enable Texture Mapping
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@@ -201,7 +213,7 @@ int InitGL(GLvoid) // All Setup For OpenGL Goes Here
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SetupWorld();
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return TRUE; // Initialization Went OK
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return 1; // Initialization Went OK
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}
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int DrawGLScene(GLvoid) // Here's Where We Do All The Drawing
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@@ -252,295 +264,192 @@ int DrawGLScene(GLvoid) // Here's Where We Do All The Drawing
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glTexCoord2f(u_m,v_m); glVertex3f(x_m,y_m,z_m);
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glEnd();
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}
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return TRUE; // Everything Went OK
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return 1; // Everything Went OK
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}
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GLvoid KillGLWindow(GLvoid) // Properly Kill The Window
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{
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if (fullscreen) // Are We In Fullscreen Mode?
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{
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ChangeDisplaySettings(NULL,0); // If So Switch Back To The Desktop
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ShowCursor(TRUE); // Show Mouse Pointer
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SDL_SetWindowFullscreen(hWnd, 0); // If So Switch Back To The Desktop
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SDL_ShowCursor(SDL_ENABLE); // Show Mouse Pointer
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}
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if (hRC) // Do We Have A Rendering Context?
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{
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if (!wglMakeCurrent(NULL,NULL)) // Are We Able To Release The DC And RC Contexts?
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if (SDL_GL_MakeCurrent(hWnd,NULL)) // Are We Able To Release The DC And RC Contexts?
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{
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MessageBox(NULL,"Release Of DC And RC Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "SHUTDOWN ERROR", "Release Of RC Failed.", NULL);
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}
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if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
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{
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MessageBox(NULL,"Release Rendering Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
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}
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SDL_GL_DeleteContext(hRC); // Delete The RC
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hRC=NULL; // Set RC To NULL
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}
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if (hDC && !ReleaseDC(hWnd,hDC)) // Are We Able To Release The DC
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{
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MessageBox(NULL,"Release Device Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
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hDC=NULL; // Set DC To NULL
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}
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if (hWnd && !DestroyWindow(hWnd)) // Are We Able To Destroy The Window?
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{
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MessageBox(NULL,"Could Not Release hWnd.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
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hWnd=NULL; // Set hWnd To NULL
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}
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if (!UnregisterClass("OpenGL",hInstance)) // Are We Able To Unregister Class
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{
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MessageBox(NULL,"Could Not Unregister Class.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
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hInstance=NULL; // Set hInstance To NULL
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}
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SDL_DestroyWindow(hWnd); // Destroy The Window
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hWnd=NULL; // Set hWnd To NULL
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}
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/* This Code Creates Our OpenGL Window. Parameters Are: *
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* title - Title To Appear At The Top Of The Window *
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* width - Width Of The GL Window Or Fullscreen Mode *
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* height - Height Of The GL Window Or Fullscreen Mode *
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* bits - Number Of Bits To Use For Color (8/16/24/32) *
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* fullscreenflag - Use Fullscreen Mode (TRUE) Or Windowed Mode (FALSE) */
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BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscreenflag)
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bool CreateGLWindow(char* title, int width, int height, int bits, bool fullscreenflag)
|
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{
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GLuint PixelFormat; // Holds The Results After Searching For A Match
|
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WNDCLASS wc; // Windows Class Structure
|
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DWORD dwExStyle; // Window Extended Style
|
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DWORD dwStyle; // Window Style
|
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RECT WindowRect; // Grabs Rectangle Upper Left / Lower Right Values
|
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WindowRect.left=(long)0; // Set Left Value To 0
|
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WindowRect.right=(long)width; // Set Right Value To Requested Width
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WindowRect.top=(long)0; // Set Top Value To 0
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WindowRect.bottom=(long)height; // Set Bottom Value To Requested Height
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SDL_Rect WindowRect; // Grabs Rectangle Upper Left / Lower Right Values
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WindowRect.x=0; // Set Left Value To 0
|
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WindowRect.w=width; // Set Right Value To Requested Width
|
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WindowRect.y=0; // Set Top Value To 0
|
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WindowRect.h=height; // Set Bottom Value To Requested Height
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fullscreen=fullscreenflag; // Set The Global Fullscreen Flag
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hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window
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wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Size, And Own DC For Window.
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wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc Handles Messages
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wc.cbClsExtra = 0; // No Extra Window Data
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wc.cbWndExtra = 0; // No Extra Window Data
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wc.hInstance = hInstance; // Set The Instance
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wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon
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wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load The Arrow Pointer
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wc.hbrBackground = NULL; // No Background Required For GL
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wc.lpszMenuName = NULL; // We Don't Want A Menu
|
||||
wc.lpszClassName = "OpenGL"; // Set The Class Name
|
||||
|
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if (!RegisterClass(&wc)) // Attempt To Register The Window Class
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// Create The Window
|
||||
if (!(hWnd = SDL_CreateWindow(title,
|
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, // Window Position
|
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WindowRect.w, // Window Width
|
||||
WindowRect.h, // Window Height
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE)))
|
||||
{
|
||||
MessageBox(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||||
return FALSE; // Return FALSE
|
||||
KillGLWindow(); // Reset The Display
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR", "Window Creation Error.", NULL);
|
||||
return false; // Return FALSE
|
||||
}
|
||||
|
||||
|
||||
if (fullscreen) // Attempt Fullscreen Mode?
|
||||
{
|
||||
DEVMODE dmScreenSettings; // Device Mode
|
||||
memset(&dmScreenSettings,0,sizeof(dmScreenSettings)); // Makes Sure Memory's Cleared
|
||||
dmScreenSettings.dmSize=sizeof(dmScreenSettings); // Size Of The Devmode Structure
|
||||
dmScreenSettings.dmPelsWidth = width; // Selected Screen Width
|
||||
dmScreenSettings.dmPelsHeight = height; // Selected Screen Height
|
||||
dmScreenSettings.dmBitsPerPel = bits; // Selected Bits Per Pixel
|
||||
dmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
|
||||
|
||||
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
|
||||
if (ChangeDisplaySettings(&dmScreenSettings,CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
|
||||
if (SDL_SetWindowFullscreen(hWnd, SDL_WINDOW_FULLSCREEN_DESKTOP) < 0) // Try To Set Selected Mode And Get Results.
|
||||
{
|
||||
// If The Mode Fails, Offer Two Options. Quit Or Use Windowed Mode.
|
||||
if (MessageBox(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
|
||||
const SDL_MessageBoxData msgbox =
|
||||
{
|
||||
fullscreen=FALSE; // Windowed Mode Selected. Fullscreen = FALSE
|
||||
SDL_MESSAGEBOX_INFORMATION,
|
||||
hWnd,
|
||||
"NeHe GL",
|
||||
"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?",
|
||||
2,
|
||||
yesnobttns,
|
||||
NULL
|
||||
};
|
||||
int bttnid = 0;
|
||||
SDL_ShowMessageBox(&msgbox, &bttnid);
|
||||
if (bttnid == 0)
|
||||
{
|
||||
fullscreen=false; // Windowed Mode Selected. Fullscreen = FALSE
|
||||
}
|
||||
else
|
||||
{
|
||||
// Pop Up A Message Box Letting User Know The Program Is Closing.
|
||||
MessageBox(NULL,"Program Will Now Close.","ERROR",MB_OK|MB_ICONSTOP);
|
||||
return FALSE; // Return FALSE
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_WARNING, "ERROR", "Program Will Now Close.", NULL);
|
||||
return false; // Return FALSE
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (fullscreen) // Are We Still In Fullscreen Mode?
|
||||
{
|
||||
dwExStyle=WS_EX_APPWINDOW; // Window Extended Style
|
||||
dwStyle=WS_POPUP; // Windows Style
|
||||
ShowCursor(FALSE); // Hide Mouse Pointer
|
||||
}
|
||||
else
|
||||
{
|
||||
dwExStyle=WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; // Window Extended Style
|
||||
dwStyle=WS_OVERLAPPEDWINDOW; // Windows Style
|
||||
}
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); // Must Support Double Buffering
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); // Select Our Color Depth
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 0); // Color Bits Ignored
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); // No Alpha Buffer
|
||||
SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, 0); // No Accumulation Buffer
|
||||
SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, 0); // Accumulation Bits Ignored
|
||||
SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); // 16Bit Z-Buffer (Depth Buffer)
|
||||
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0); // No Stencil Buffer
|
||||
|
||||
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requested Size
|
||||
|
||||
// Create The Window
|
||||
if (!(hWnd=CreateWindowEx( dwExStyle, // Extended Style For The Window
|
||||
"OpenGL", // Class Name
|
||||
title, // Window Title
|
||||
dwStyle | // Defined Window Style
|
||||
WS_CLIPSIBLINGS | // Required Window Style
|
||||
WS_CLIPCHILDREN, // Required Window Style
|
||||
0, 0, // Window Position
|
||||
WindowRect.right-WindowRect.left, // Calculate Window Width
|
||||
WindowRect.bottom-WindowRect.top, // Calculate Window Height
|
||||
NULL, // No Parent Window
|
||||
NULL, // No Menu
|
||||
hInstance, // Instance
|
||||
NULL))) // Dont Pass Anything To WM_CREATE
|
||||
if (!(hRC=SDL_GL_CreateContext(hWnd))) // Are We Able To Get A Rendering Context?
|
||||
{
|
||||
KillGLWindow(); // Reset The Display
|
||||
MessageBox(NULL,"Window Creation Error.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||||
return FALSE; // Return FALSE
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR", "Can't Create A GL Rendering Context.", NULL);
|
||||
return false; // Return FALSE
|
||||
}
|
||||
|
||||
static PIXELFORMATDESCRIPTOR pfd= // pfd Tells Windows How We Want Things To Be
|
||||
{
|
||||
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
|
||||
1, // Version Number
|
||||
PFD_DRAW_TO_WINDOW | // Format Must Support Window
|
||||
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
|
||||
PFD_DOUBLEBUFFER, // Must Support Double Buffering
|
||||
PFD_TYPE_RGBA, // Request An RGBA Format
|
||||
bits, // Select Our Color Depth
|
||||
0, 0, 0, 0, 0, 0, // Color Bits Ignored
|
||||
0, // No Alpha Buffer
|
||||
0, // Shift Bit Ignored
|
||||
0, // No Accumulation Buffer
|
||||
0, 0, 0, 0, // Accumulation Bits Ignored
|
||||
16, // 16Bit Z-Buffer (Depth Buffer)
|
||||
0, // No Stencil Buffer
|
||||
0, // No Auxiliary Buffer
|
||||
PFD_MAIN_PLANE, // Main Drawing Layer
|
||||
0, // Reserved
|
||||
0, 0, 0 // Layer Masks Ignored
|
||||
};
|
||||
|
||||
if (!(hDC=GetDC(hWnd))) // Did We Get A Device Context?
|
||||
if(SDL_GL_MakeCurrent(hWnd, hRC)) // Try To Activate The Rendering Context
|
||||
{
|
||||
KillGLWindow(); // Reset The Display
|
||||
MessageBox(NULL,"Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||||
return FALSE; // Return FALSE
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR", "Can't Activate The GL Rendering Context.", NULL);
|
||||
return false; // Return FALSE
|
||||
}
|
||||
|
||||
if (!(PixelFormat=ChoosePixelFormat(hDC,&pfd))) // Did Windows Find A Matching Pixel Format?
|
||||
{
|
||||
KillGLWindow(); // Reset The Display
|
||||
MessageBox(NULL,"Can't Find A Suitable PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||||
return FALSE; // Return FALSE
|
||||
}
|
||||
|
||||
if(!SetPixelFormat(hDC,PixelFormat,&pfd)) // Are We Able To Set The Pixel Format?
|
||||
{
|
||||
KillGLWindow(); // Reset The Display
|
||||
MessageBox(NULL,"Can't Set The PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||||
return FALSE; // Return FALSE
|
||||
}
|
||||
|
||||
if (!(hRC=wglCreateContext(hDC))) // Are We Able To Get A Rendering Context?
|
||||
{
|
||||
KillGLWindow(); // Reset The Display
|
||||
MessageBox(NULL,"Can't Create A GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||||
return FALSE; // Return FALSE
|
||||
}
|
||||
|
||||
if(!wglMakeCurrent(hDC,hRC)) // Try To Activate The Rendering Context
|
||||
{
|
||||
KillGLWindow(); // Reset The Display
|
||||
MessageBox(NULL,"Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||||
return FALSE; // Return FALSE
|
||||
}
|
||||
|
||||
ShowWindow(hWnd,SW_SHOW); // Show The Window
|
||||
SetForegroundWindow(hWnd); // Slightly Higher Priority
|
||||
SetFocus(hWnd); // Sets Keyboard Focus To The Window
|
||||
SDL_ShowWindow(hWnd);
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
ReSizeGLScene(width, height); // Set Up Our Perspective GL Screen
|
||||
|
||||
if (!InitGL()) // Initialize Our Newly Created GL Window
|
||||
{
|
||||
KillGLWindow(); // Reset The Display
|
||||
MessageBox(NULL,"Initialization Failed.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||||
return FALSE; // Return FALSE
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR", "Initialization Failed.", NULL);
|
||||
return false; // Return FALSE
|
||||
}
|
||||
|
||||
return TRUE; // Success
|
||||
return true; // Success
|
||||
}
|
||||
|
||||
LRESULT CALLBACK WndProc( HWND hWnd, // Handle For This Window
|
||||
UINT uMsg, // Message For This Window
|
||||
WPARAM wParam, // Additional Message Information
|
||||
LPARAM lParam) // Additional Message Information
|
||||
void WndProc(SDL_Event* uMsg)
|
||||
{
|
||||
switch (uMsg) // Check For Windows Messages
|
||||
switch (uMsg->type) // Check For Windows Messages
|
||||
{
|
||||
case WM_ACTIVATE: // Watch For Window Activate Message
|
||||
case SDL_KEYDOWN: // Is A Key Being Held Down?
|
||||
{
|
||||
if (!HIWORD(wParam)) // Check Minimization State
|
||||
keys[uMsg->key.keysym.scancode] = true; // If So, Mark It As TRUE
|
||||
break; // Jump Back
|
||||
}
|
||||
|
||||
case SDL_KEYUP: // Has A Key Been Released?
|
||||
{
|
||||
keys[uMsg->key.keysym.scancode] = false; // If So, Mark It As FALSE
|
||||
break; // Jump Back
|
||||
}
|
||||
|
||||
case SDL_WINDOWEVENT:
|
||||
{
|
||||
switch (uMsg->window.event)
|
||||
{
|
||||
active=TRUE; // Program Is Active
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED: // Resize The OpenGL Window
|
||||
{
|
||||
ReSizeGLScene(uMsg->window.data1,uMsg->window.data2); // LoWord=Width, HiWord=Height
|
||||
break; // Jump Back
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
active=FALSE; // Program Is No Longer Active
|
||||
}
|
||||
|
||||
return 0; // Return To The Message Loop
|
||||
}
|
||||
|
||||
case WM_SYSCOMMAND: // Intercept System Commands
|
||||
{
|
||||
switch (wParam) // Check System Calls
|
||||
{
|
||||
case SC_SCREENSAVE: // Screensaver Trying To Start?
|
||||
case SC_MONITORPOWER: // Monitor Trying To Enter Powersave?
|
||||
return 0; // Prevent From Happening
|
||||
}
|
||||
break; // Exit
|
||||
}
|
||||
|
||||
case WM_CLOSE: // Did We Receive A Close Message?
|
||||
{
|
||||
PostQuitMessage(0); // Send A Quit Message
|
||||
return 0; // Jump Back
|
||||
}
|
||||
|
||||
case WM_KEYDOWN: // Is A Key Being Held Down?
|
||||
{
|
||||
keys[wParam] = TRUE; // If So, Mark It As TRUE
|
||||
return 0; // Jump Back
|
||||
}
|
||||
|
||||
case WM_KEYUP: // Has A Key Been Released?
|
||||
{
|
||||
keys[wParam] = FALSE; // If So, Mark It As FALSE
|
||||
return 0; // Jump Back
|
||||
}
|
||||
|
||||
case WM_SIZE: // Resize The OpenGL Window
|
||||
{
|
||||
ReSizeGLScene(LOWORD(lParam),HIWORD(lParam)); // LoWord=Width, HiWord=Height
|
||||
return 0; // Jump Back
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Pass All Unhandled Messages To DefWindowProc
|
||||
return DefWindowProc(hWnd,uMsg,wParam,lParam);
|
||||
}
|
||||
|
||||
int WINAPI WinMain( HINSTANCE hInstance, // Instance
|
||||
HINSTANCE hPrevInstance, // Previous Instance
|
||||
LPSTR lpCmdLine, // Command Line Parameters
|
||||
int nCmdShow) // Window Show State
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
MSG msg; // Windows Message Structure
|
||||
BOOL done=FALSE; // Bool Variable To Exit Loop
|
||||
SDL_Event msg; // Windows Message Structure
|
||||
bool done=false; // Bool Variable To Exit Loop
|
||||
|
||||
SDL_Init(SDL_INIT_VIDEO);
|
||||
|
||||
// Ask The User Which Screen Mode They Prefer
|
||||
if (MessageBox(NULL,"Would You Like To Run In Fullscreen Mode?", "Start FullScreen?",MB_YESNO|MB_ICONQUESTION)==IDNO)
|
||||
const SDL_MessageBoxData msgbox =
|
||||
{
|
||||
fullscreen=FALSE; // Windowed Mode
|
||||
/* flags */ SDL_MESSAGEBOX_INFORMATION,
|
||||
/* window */ hWnd,
|
||||
/* title */ "Start FullScreen?",
|
||||
/* message */ "Would You Like To Run In Fullscreen Mode?",
|
||||
/* numbuttons */ 2,
|
||||
/* buttons */ yesnobttns,
|
||||
/* colorScheme */ NULL
|
||||
};
|
||||
int bttnid = 1;
|
||||
SDL_ShowMessageBox(&msgbox, &bttnid);
|
||||
if (bttnid == 1)
|
||||
{
|
||||
fullscreen=false; // Windowed Mode
|
||||
}
|
||||
|
||||
// Create Our OpenGL Window
|
||||
@@ -551,31 +460,30 @@ int WINAPI WinMain( HINSTANCE hInstance, // Instance
|
||||
|
||||
while(!done) // Loop That Runs While done=FALSE
|
||||
{
|
||||
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) // Is There A Message Waiting?
|
||||
if (SDL_PollEvent(&msg) > 0) // Is There A Message Waiting?
|
||||
{
|
||||
if (msg.message==WM_QUIT) // Have We Received A Quit Message?
|
||||
if (msg.type==SDL_QUIT) // Have We Received A Quit Message?
|
||||
{
|
||||
done=TRUE; // If So done=TRUE
|
||||
done=true; // If So done=TRUE
|
||||
}
|
||||
else // If Not, Deal With Window Messages
|
||||
{
|
||||
TranslateMessage(&msg); // Translate The Message
|
||||
DispatchMessage(&msg); // Dispatch The Message
|
||||
WndProc(&msg);
|
||||
}
|
||||
}
|
||||
else // If There Are No Messages
|
||||
{
|
||||
// Draw The Scene. Watch For ESC Key And Quit Messages From DrawGLScene()
|
||||
if ((active && !DrawGLScene()) || keys[VK_ESCAPE]) // Active? Was There A Quit Received?
|
||||
if ((active && !DrawGLScene()) || keys[SDL_SCANCODE_ESCAPE]) // Active? Was There A Quit Received?
|
||||
{
|
||||
done=TRUE; // ESC or DrawGLScene Signalled A Quit
|
||||
done=true; // ESC or DrawGLScene Signalled A Quit
|
||||
}
|
||||
else // Not Time To Quit, Update Screen
|
||||
{
|
||||
SwapBuffers(hDC); // Swap Buffers (Double Buffering)
|
||||
if (keys['B'] && !bp)
|
||||
SDL_GL_SwapWindow(hWnd); // Swap Buffers (Double Buffering)
|
||||
if (keys[SDL_SCANCODE_B] && !bp)
|
||||
{
|
||||
bp=TRUE;
|
||||
bp=true;
|
||||
blend=!blend;
|
||||
if (!blend)
|
||||
{
|
||||
@@ -588,36 +496,36 @@ int WINAPI WinMain( HINSTANCE hInstance, // Instance
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
}
|
||||
}
|
||||
if (!keys['B'])
|
||||
if (!keys[SDL_SCANCODE_B])
|
||||
{
|
||||
bp=FALSE;
|
||||
bp=false;
|
||||
}
|
||||
|
||||
if (keys['F'] && !fp)
|
||||
if (keys[SDL_SCANCODE_F] && !fp)
|
||||
{
|
||||
fp=TRUE;
|
||||
fp=true;
|
||||
filter+=1;
|
||||
if (filter>2)
|
||||
{
|
||||
filter=0;
|
||||
}
|
||||
}
|
||||
if (!keys['F'])
|
||||
if (!keys[SDL_SCANCODE_F])
|
||||
{
|
||||
fp=FALSE;
|
||||
fp=false;
|
||||
}
|
||||
|
||||
if (keys[VK_PRIOR])
|
||||
if (keys[SDL_SCANCODE_PAGEUP])
|
||||
{
|
||||
z-=0.02f;
|
||||
}
|
||||
|
||||
if (keys[VK_NEXT])
|
||||
if (keys[SDL_SCANCODE_PAGEDOWN])
|
||||
{
|
||||
z+=0.02f;
|
||||
}
|
||||
|
||||
if (keys[VK_UP])
|
||||
if (keys[SDL_SCANCODE_UP])
|
||||
{
|
||||
|
||||
xpos -= (float)sin(heading*piover180) * 0.05f;
|
||||
@@ -633,7 +541,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // Instance
|
||||
walkbias = (float)sin(walkbiasangle * piover180)/20.0f;
|
||||
}
|
||||
|
||||
if (keys[VK_DOWN])
|
||||
if (keys[SDL_SCANCODE_DOWN])
|
||||
{
|
||||
xpos += (float)sin(heading*piover180) * 0.05f;
|
||||
zpos += (float)cos(heading*piover180) * 0.05f;
|
||||
@@ -648,31 +556,31 @@ int WINAPI WinMain( HINSTANCE hInstance, // Instance
|
||||
walkbias = (float)sin(walkbiasangle * piover180)/20.0f;
|
||||
}
|
||||
|
||||
if (keys[VK_RIGHT])
|
||||
if (keys[SDL_SCANCODE_RIGHT])
|
||||
{
|
||||
heading -= 1.0f;
|
||||
yrot = heading;
|
||||
}
|
||||
|
||||
if (keys[VK_LEFT])
|
||||
if (keys[SDL_SCANCODE_LEFT])
|
||||
{
|
||||
heading += 1.0f;
|
||||
heading += 1.0f;
|
||||
yrot = heading;
|
||||
}
|
||||
|
||||
if (keys[VK_PRIOR])
|
||||
if (keys[SDL_SCANCODE_PAGEUP])
|
||||
{
|
||||
lookupdown-= 1.0f;
|
||||
}
|
||||
|
||||
if (keys[VK_NEXT])
|
||||
if (keys[SDL_SCANCODE_PAGEDOWN])
|
||||
{
|
||||
lookupdown+= 1.0f;
|
||||
}
|
||||
|
||||
if (keys[VK_F1]) // Is F1 Being Pressed?
|
||||
if (keys[SDL_SCANCODE_F1]) // Is F1 Being Pressed?
|
||||
{
|
||||
keys[VK_F1]=FALSE; // If So Make Key FALSE
|
||||
keys[SDL_SCANCODE_F1]=false; // If So Make Key FALSE
|
||||
KillGLWindow(); // Kill Our Current Window
|
||||
fullscreen=!fullscreen; // Toggle Fullscreen / Windowed Mode
|
||||
// Recreate Our OpenGL Window
|
||||
@@ -687,5 +595,6 @@ int WINAPI WinMain( HINSTANCE hInstance, // Instance
|
||||
|
||||
// Shutdown
|
||||
KillGLWindow(); // Kill The Window
|
||||
return (msg.wParam); // Exit The Program
|
||||
SDL_Quit();
|
||||
return EXIT_SUCCESS; // Exit The Program
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user