This commit is contained in:
2024-03-10 14:59:19 +11:00
parent de7bb2e548
commit 2f39d31874
2 changed files with 20 additions and 19 deletions

View File

@@ -3,9 +3,17 @@ project(Lesson10 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 98)
find_package(SDL2 REQUIRED)
find_package(SDL3 REQUIRED CONFIG)
find_package(OpenGL REQUIRED)
add_executable(Lesson10 Lesson10.cpp)
target_link_libraries(Lesson10 SDL2::SDL2 OpenGL::GL)
set_property(TARGET Lesson10 PROPERTY CXX_STANDARD 98)
target_link_libraries(Lesson10 SDL3::SDL3 OpenGL::GL)
target_compile_options(Lesson10 PRIVATE -Wall -Wextra -pedantic)
if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
get_property(SDL3_IMPORTED_LOCATION TARGET SDL3::SDL3 PROPERTY IMPORTED_LOCATION)
if (SDL3_IMPORTED_LOCATION MATCHES "^/Library/Frameworks/")
target_link_options(Lesson10 PRIVATE -Wl,-rpath,/Library/Frameworks)
endif()
endif()

View File

@@ -9,6 +9,7 @@
#include <math.h> // Math Library Header File
#include <stdio.h> // Header File For Standard Input/Output
#include <SDL.h>
#include <SDL_main.h>
#include <SDL_opengl.h> // Header File For The OpenGL32 Library
#ifdef __APPLE__
#include <OpenGL/glu.h> // Header File For The GLu32 Library
@@ -171,7 +172,7 @@ int LoadGLTextures() // Load Bitmaps And Conv
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, TextureImage->w, TextureImage->h, GL_BGR, GL_UNSIGNED_BYTE, TextureImage->pixels);
}
SDL_FreeSurface(TextureImage); // Free The Image Structure
SDL_DestroySurface(TextureImage); // Free The Image Structure
return Status; // Return The Status
}
@@ -272,7 +273,7 @@ GLvoid KillGLWindow(GLvoid) // Properly Kill The Window
if (fullscreen) // Are We In Fullscreen Mode?
{
SDL_SetWindowFullscreen(hWnd, 0); // If So Switch Back To The Desktop
SDL_ShowCursor(SDL_ENABLE); // Show Mouse Pointer
SDL_ShowCursor(); // Show Mouse Pointer
}
if (hRC) // Do We Have A Rendering Context?
@@ -311,7 +312,6 @@ bool CreateGLWindow(char* title, int width, int height, int bits, bool fullscree
// Create The Window
if (!(hWnd = SDL_CreateWindow(title,
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, // Window Position
WindowRect.w, // Window Width
WindowRect.h, // Window Height
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE)))
@@ -323,7 +323,7 @@ bool CreateGLWindow(char* title, int width, int height, int bits, bool fullscree
if (fullscreen) // Attempt Fullscreen Mode?
{
if (SDL_SetWindowFullscreen(hWnd, SDL_WINDOW_FULLSCREEN_DESKTOP) < 0) // Try To Set Selected Mode And Get Results.
if (SDL_SetWindowFullscreen(hWnd, SDL_TRUE) < 0) // Try To Set Selected Mode And Get Results.
{
// If The Mode Fails, Offer Two Options. Quit Or Use Windowed Mode.
const SDL_MessageBoxData msgbox =
@@ -400,29 +400,22 @@ void WndProc(SDL_Event* uMsg)
{
switch (uMsg->type) // Check For Windows Messages
{
case SDL_KEYDOWN: // Is A Key Being Held Down?
case SDL_EVENT_KEY_DOWN: // Is A Key Being Held Down?
{
keys[uMsg->key.keysym.scancode] = true; // If So, Mark It As TRUE
break; // Jump Back
}
case SDL_KEYUP: // Has A Key Been Released?
case SDL_EVENT_KEY_UP: // Has A Key Been Released?
{
keys[uMsg->key.keysym.scancode] = false; // If So, Mark It As FALSE
break; // Jump Back
}
case SDL_WINDOWEVENT:
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED: // Resize The OpenGL Window
{
switch (uMsg->window.event)
{
case SDL_WINDOWEVENT_SIZE_CHANGED: // Resize The OpenGL Window
{
ReSizeGLScene(uMsg->window.data1,uMsg->window.data2); // LoWord=Width, HiWord=Height
break; // Jump Back
}
}
break;
ReSizeGLScene(uMsg->window.data1,uMsg->window.data2); // LoWord=Width, HiWord=Height
break; // Jump Back
}
}
}
@@ -462,7 +455,7 @@ int main(int argc, char* argv[])
{
if (SDL_PollEvent(&msg) > 0) // Is There A Message Waiting?
{
if (msg.type==SDL_QUIT) // Have We Received A Quit Message?
if (msg.type==SDL_EVENT_QUIT) // Have We Received A Quit Message?
{
done=true; // If So done=TRUE
}