mirror of
https://github.com/ScrelliCopter/Lesson10-SDL3.git
synced 2025-02-21 07:19:26 +11:00
simple key handling pt.2
This commit is contained in:
115
Lesson10.c
115
Lesson10.c
@@ -20,9 +20,6 @@ SDL_GLContext ctx = NULL; // Permanent Rendering Context
|
||||
bool active = true; // Window Active Flag Set To TRUE By Default
|
||||
bool fullscreen = true; // Fullscreen Flag Set To Fullscreen Mode By Default
|
||||
bool blend = false; // Blending ON/OFF
|
||||
bool bpressed = false; // B Pressed?
|
||||
bool fpressed = false; // F Pressed?
|
||||
bool f1pressed = false; // F1 Pressed
|
||||
|
||||
static const SDL_MessageBoxButtonData yesnobttns[2] =
|
||||
{
|
||||
@@ -426,29 +423,59 @@ bool done = false; // Bool Variable To Exit Loop
|
||||
|
||||
void WndProc(SDL_Event *event)
|
||||
{
|
||||
switch (event->type) // Check For Windows Messages
|
||||
switch (event->type)
|
||||
{
|
||||
case SDL_EVENT_QUIT: // Have We Received A Quit Message?
|
||||
case SDL_EVENT_QUIT: // Have we received a quit event?
|
||||
done = true; // If so done=TRUE
|
||||
break;
|
||||
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
if (event->key.keysym.scancode == SDL_SCANCODE_ESCAPE) // Quit on Escape
|
||||
{
|
||||
done = true; // If So done=TRUE
|
||||
done = true;
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_EVENT_KEY_DOWN: // Is A Key Being Held Down?
|
||||
if (!event->key.repeat) // Was a key just pressed?
|
||||
{
|
||||
break; // Jump Back
|
||||
}
|
||||
switch (event->key.keysym.scancode)
|
||||
{
|
||||
case SDL_SCANCODE_B: // B = Toggle blending
|
||||
blend = !blend;
|
||||
if (!blend)
|
||||
{
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
else
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_EVENT_KEY_UP: // Has A Key Been Released?
|
||||
{
|
||||
break; // Jump Back
|
||||
}
|
||||
case SDL_SCANCODE_F: // F = Cycle texture filtering
|
||||
filter += 1;
|
||||
if (filter > 2)
|
||||
{
|
||||
filter = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED: // Resize The OpenGL Window
|
||||
{
|
||||
ReSizeGLScene(event->window.data1, event->window.data2); // data1=Width, data2=Height
|
||||
break; // Jump Back
|
||||
case SDL_SCANCODE_F1:
|
||||
// Toggle Fullscreen / Windowed Mode
|
||||
fullscreen = !fullscreen;
|
||||
SDL_SetWindowFullscreen(win, fullscreen);
|
||||
break;
|
||||
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED: // Resize The OpenGL Window
|
||||
ReSizeGLScene(event->window.data1, event->window.data2); // data1=Width, data2=Height
|
||||
break; // Jump Back
|
||||
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
@@ -490,10 +517,8 @@ int main(int argc, char *argv[])
|
||||
WndProc(&event); // Deal with events
|
||||
}
|
||||
|
||||
const Uint8* keys = SDL_GetKeyboardState(NULL);
|
||||
|
||||
// Draw The Scene. Watch For ESC Key And Quit Messages From DrawGLScene()
|
||||
if ((active && !DrawGLScene()) || keys[SDL_SCANCODE_ESCAPE]) // Active? Was There A Quit Received?
|
||||
// Draw The Scene. Watch Quit Messages From DrawGLScene()
|
||||
if (active && !DrawGLScene()) // Active?
|
||||
{
|
||||
done = true; // ESC or DrawGLScene Signalled A Quit
|
||||
break;
|
||||
@@ -501,39 +526,9 @@ int main(int argc, char *argv[])
|
||||
|
||||
SDL_GL_SwapWindow(win); // Swap Buffers (Double Buffering)
|
||||
|
||||
if (keys[SDL_SCANCODE_B] && !bpressed)
|
||||
{
|
||||
bpressed = true;
|
||||
blend = !blend;
|
||||
if (!blend)
|
||||
{
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
else
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
}
|
||||
}
|
||||
if (!keys[SDL_SCANCODE_B])
|
||||
{
|
||||
bpressed = false;
|
||||
}
|
||||
|
||||
if (keys[SDL_SCANCODE_F] && !fpressed)
|
||||
{
|
||||
fpressed = true;
|
||||
filter += 1;
|
||||
if (filter > 2)
|
||||
{
|
||||
filter = 0;
|
||||
}
|
||||
}
|
||||
if (!keys[SDL_SCANCODE_F])
|
||||
{
|
||||
fpressed = false;
|
||||
}
|
||||
// Handle keyboard input
|
||||
const Uint8* keys = SDL_GetKeyboardState(NULL);
|
||||
|
||||
if (keys[SDL_SCANCODE_PAGEUP])
|
||||
{
|
||||
@@ -597,18 +592,6 @@ int main(int argc, char *argv[])
|
||||
{
|
||||
lookupdown += 1.0f;
|
||||
}
|
||||
|
||||
if (keys[SDL_SCANCODE_F1] && !f1pressed) // Is F1 Being Pressed?
|
||||
{
|
||||
f1pressed = true;
|
||||
// Toggle Fullscreen / Windowed Mode
|
||||
fullscreen = !fullscreen;
|
||||
SDL_SetWindowFullscreen(win, fullscreen);
|
||||
}
|
||||
if (!keys[SDL_SCANCODE_F1])
|
||||
{
|
||||
f1pressed = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Shutdown
|
||||
|
||||
Reference in New Issue
Block a user