simple key handling pt.1

This commit is contained in:
2024-03-12 21:08:02 +11:00
parent 4f1a3b0547
commit 1a8d125101

View File

@@ -17,12 +17,12 @@
SDL_Window* win = NULL; // Holds Our Window Handle
SDL_GLContext ctx = NULL; // Permanent Rendering Context
bool keys[SDL_NUM_SCANCODES]; // Array Used For The Keyboard Routine
bool active = true; // Window Active Flag Set To TRUE By Default
bool fullscreen = true; // Fullscreen Flag Set To Fullscreen Mode By Default
bool blend = false; // Blending ON/OFF
bool bpressed = false; // B Pressed?
bool fpressed = false; // F Pressed?
bool f1pressed = false; // F1 Pressed
static const SDL_MessageBoxButtonData yesnobttns[2] =
{
@@ -436,13 +436,11 @@ void WndProc(SDL_Event *event)
case SDL_EVENT_KEY_DOWN: // Is A Key Being Held Down?
{
keys[event->key.keysym.scancode] = true; // If So, Mark It As TRUE
break; // Jump Back
}
case SDL_EVENT_KEY_UP: // Has A Key Been Released?
{
keys[event->key.keysym.scancode] = false; // If So, Mark It As FALSE
break; // Jump Back
}
@@ -492,6 +490,8 @@ int main(int argc, char *argv[])
WndProc(&event); // Deal with events
}
const Uint8* keys = SDL_GetKeyboardState(NULL);
// Draw The Scene. Watch For ESC Key And Quit Messages From DrawGLScene()
if ((active && !DrawGLScene()) || keys[SDL_SCANCODE_ESCAPE]) // Active? Was There A Quit Received?
{
@@ -500,6 +500,7 @@ int main(int argc, char *argv[])
}
SDL_GL_SwapWindow(win); // Swap Buffers (Double Buffering)
if (keys[SDL_SCANCODE_B] && !bpressed)
{
bpressed = true;
@@ -597,13 +598,17 @@ int main(int argc, char *argv[])
lookupdown += 1.0f;
}
if (keys[SDL_SCANCODE_F1]) // Is F1 Being Pressed?
if (keys[SDL_SCANCODE_F1] && !f1pressed) // Is F1 Being Pressed?
{
keys[SDL_SCANCODE_F1] = false; // If So Make Key FALSE
f1pressed = true;
// Toggle Fullscreen / Windowed Mode
fullscreen = !fullscreen;
SDL_SetWindowFullscreen(win, fullscreen);
}
if (!keys[SDL_SCANCODE_F1])
{
f1pressed = false;
}
}
// Shutdown