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README.md
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README.md
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# tmx2gba #
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tmx2gba is a simple command line utility that converts [Tiled](http://www.mapeditor.org/) .tmx maps to Game Boy Advance compatible charmaps.
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Originally developed for my own personal use, I've thrown it up on glorious Github/Gitlab/whatever in case this is of use to anyone else.
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tmx2gba is a simple command line utility that converts [Tiled](http://www.mapeditor.org/) .tmx maps to Game Boy Advance formatted charmaps.
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Originally developed for my own personal use, I've thrown it up in case this is of use to anyone else.
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If you find a bug, please open an issue.
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tmx2gba [-h] [-r offset] [-lyc name] [-p 0-15] <-i inpath> <-o outpath>
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```
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Command | Required | Notes
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------------|----------|----------------------------------------------------------------------
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-h | N/A | Display help & command info.
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-l (name) | No | Name of layer to use (default first layer in TMX).
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-y (name) | No | Layer for palette mappings.
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-c (name) | No | Output a separate 8bit collision map of the specified layer.
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-r (offset) | No | Offset tile indices (default 0).
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-p (0-15) | No | Select which palette to use for 4-bit tilesets.
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-m (name;id)| No | Map an object name to an ID, will enable object exports.
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-i (path) | *Yes* | Path to input TMX file.
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-o (path) | *Yes* | Path to output files.
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-f <file> | No | Command line instructions list for easy integration with buildscripts
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| Command | Required | Notes |
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|--------------|----------|-----------------------------------------------------------------------|
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| -h | N/A | Display help & command info. |
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| -l (name) | No | Name of layer to use (default first layer in TMX). |
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| -y (name) | No | Layer for palette mappings. |
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| -c (name) | No | Output a separate 8bit collision map of the specified layer. |
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| -r (offset) | No | Offset tile indices (default 0). |
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| -p (0-15) | No | Select which palette to use for 4-bit tilesets. |
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| -m (name;id) | No | Map an object name to an ID, will enable object exports. |
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| -i (path) | *Yes* | Path to input TMX file. |
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| -o (path) | *Yes* | Path to output files. |
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| -f <file> | No | Command line instructions list for easy integration with buildscripts |
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### How do I build it? ###
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Dependencies for building are CMake 3.x and a C++11 compliant compiler,
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all other dependencies are in-tree so you should be able to build with:
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```bash
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mkdir build && cd build
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cmake ..
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make
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cmake -B build
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make -C build -j$(nproc --all)
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```
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Optionally, to make it convenient for my dkp projects:
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@@ -47,11 +46,9 @@ sudo cp tmx2gba $DEVKITPRO/tools/bin/tmx2gba
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### Todo list ###
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* Add support for multi-SBB prepared charmaps.
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* Test CMakeLists for Windows compatibility.
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* Check if this works for NDS as well.
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* Compression support.
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* Prehaps use GNU style getopt_long?
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* Refactor & Fix bugs. *(duh)*
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* Support for less common TMX formats.
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### License ###
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[tmx2gba](https://github.com/ScrelliCopter/tmx2gba) is licensed under the zlib license.
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