mirror of
https://github.com/ScrelliCopter/tmx2gba.git
synced 2025-02-21 03:29:25 +11:00
Updated readme.
This commit is contained in:
@@ -9,17 +9,19 @@ Enjoy!
|
|||||||
### Features ###
|
### Features ###
|
||||||
* Exports to raw binary that can be easily memcpy'd into VRAM.
|
* Exports to raw binary that can be easily memcpy'd into VRAM.
|
||||||
* Preserves tile flipping.
|
* Preserves tile flipping.
|
||||||
* Rudimentry collision layer support.
|
* Supports per-tile palette specification.
|
||||||
|
* Custom collision layer support.
|
||||||
|
|
||||||
### How do I use it? ###
|
### How do I use it? ###
|
||||||
```
|
```
|
||||||
tmx2gba [-h] [-r offset] [-lc name] [-p 0-15] <-i inpath> <-o outpath>
|
tmx2gba [-h] [-r offset] [-lyc name] [-p 0-15] <-i inpath> <-o outpath>
|
||||||
```
|
```
|
||||||
|
|
||||||
Command | Required | Notes
|
Command | Required | Notes
|
||||||
------------|----------|-------------------------------------------------------------
|
------------|----------|-------------------------------------------------------------
|
||||||
-h | N/A | Display help & command info.
|
-h | N/A | Display help & command info.
|
||||||
-l (name) | No | Name of layer to use (default first layer in TMX).
|
-l (name) | No | Name of layer to use (default first layer in TMX).
|
||||||
|
-y (name) | No | Layer for palette mappings.
|
||||||
-c (name) | No | Output a separate 8bit collision map of the specified layer.
|
-c (name) | No | Output a separate 8bit collision map of the specified layer.
|
||||||
-r (offset) | No | Offset tile indices (default 0).
|
-r (offset) | No | Offset tile indices (default 0).
|
||||||
-p (0-15) | No | Select which palette to use for 4-bit tilesets.
|
-p (0-15) | No | Select which palette to use for 4-bit tilesets.
|
||||||
@@ -31,8 +33,7 @@ Command | Required | Notes
|
|||||||
* Test on & write Makefile for Linux.
|
* Test on & write Makefile for Linux.
|
||||||
* Export to C/ASM with width/height info.
|
* Export to C/ASM with width/height info.
|
||||||
* Check if this works for NDS as well.
|
* Check if this works for NDS as well.
|
||||||
* Figure out how to implement multi palette support.
|
* Implement some kind of grit-style parameters file for easy integration into buildscripts.
|
||||||
* Implement some kind of grit-style parameters file for easy intergration into buildscripts.
|
|
||||||
* Revamp command line arguments.
|
* Revamp command line arguments.
|
||||||
* Compression support.
|
* Compression support.
|
||||||
* Refactor & Fix bugs.
|
* Refactor & Fix bugs.
|
||||||
|
|||||||
Reference in New Issue
Block a user