From d152c60b44e0fc84fc4d5dbecbe83305e7ef4e89 Mon Sep 17 00:00:00 2001 From: ScrelliCopter Date: Thu, 5 Nov 2015 04:14:32 +1100 Subject: [PATCH] Updated readme. --- README.md | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 9d3b593..5486d37 100644 --- a/README.md +++ b/README.md @@ -9,17 +9,19 @@ Enjoy! ### Features ### * Exports to raw binary that can be easily memcpy'd into VRAM. * Preserves tile flipping. -* Rudimentry collision layer support. +* Supports per-tile palette specification. +* Custom collision layer support. ### How do I use it? ### ``` -tmx2gba [-h] [-r offset] [-lc name] [-p 0-15] <-i inpath> <-o outpath> +tmx2gba [-h] [-r offset] [-lyc name] [-p 0-15] <-i inpath> <-o outpath> ``` Command | Required | Notes ------------|----------|------------------------------------------------------------- -h | N/A | Display help & command info. -l (name) | No | Name of layer to use (default first layer in TMX). +-y (name) | No | Layer for palette mappings. -c (name) | No | Output a separate 8bit collision map of the specified layer. -r (offset) | No | Offset tile indices (default 0). -p (0-15) | No | Select which palette to use for 4-bit tilesets. @@ -31,8 +33,7 @@ Command | Required | Notes * Test on & write Makefile for Linux. * Export to C/ASM with width/height info. * Check if this works for NDS as well. -* Figure out how to implement multi palette support. -* Implement some kind of grit-style parameters file for easy intergration into buildscripts. +* Implement some kind of grit-style parameters file for easy integration into buildscripts. * Revamp command line arguments. * Compression support. * Refactor & Fix bugs.