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mirror of https://github.com/ScrelliCopter/tmx2gba.git synced 2025-02-21 03:29:25 +11:00

Updated readme.

This commit is contained in:
2015-11-05 04:14:32 +11:00
parent 1382b17407
commit d152c60b44

View File

@@ -9,17 +9,19 @@ Enjoy!
### Features ###
* Exports to raw binary that can be easily memcpy'd into VRAM.
* Preserves tile flipping.
* Rudimentry collision layer support.
* Supports per-tile palette specification.
* Custom collision layer support.
### How do I use it? ###
```
tmx2gba [-h] [-r offset] [-lc name] [-p 0-15] <-i inpath> <-o outpath>
tmx2gba [-h] [-r offset] [-lyc name] [-p 0-15] <-i inpath> <-o outpath>
```
Command | Required | Notes
------------|----------|-------------------------------------------------------------
-h | N/A | Display help & command info.
-l (name) | No | Name of layer to use (default first layer in TMX).
-y (name) | No | Layer for palette mappings.
-c (name) | No | Output a separate 8bit collision map of the specified layer.
-r (offset) | No | Offset tile indices (default 0).
-p (0-15) | No | Select which palette to use for 4-bit tilesets.
@@ -31,8 +33,7 @@ Command | Required | Notes
* Test on & write Makefile for Linux.
* Export to C/ASM with width/height info.
* Check if this works for NDS as well.
* Figure out how to implement multi palette support.
* Implement some kind of grit-style parameters file for easy intergration into buildscripts.
* Implement some kind of grit-style parameters file for easy integration into buildscripts.
* Revamp command line arguments.
* Compression support.
* Refactor & Fix bugs.