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Updated readme.
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@@ -9,17 +9,19 @@ Enjoy!
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### Features ###
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* Exports to raw binary that can be easily memcpy'd into VRAM.
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* Preserves tile flipping.
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* Rudimentry collision layer support.
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* Supports per-tile palette specification.
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* Custom collision layer support.
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### How do I use it? ###
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```
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tmx2gba [-h] [-r offset] [-lc name] [-p 0-15] <-i inpath> <-o outpath>
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tmx2gba [-h] [-r offset] [-lyc name] [-p 0-15] <-i inpath> <-o outpath>
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```
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Command | Required | Notes
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------------|----------|-------------------------------------------------------------
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-h | N/A | Display help & command info.
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-l (name) | No | Name of layer to use (default first layer in TMX).
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-y (name) | No | Layer for palette mappings.
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-c (name) | No | Output a separate 8bit collision map of the specified layer.
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-r (offset) | No | Offset tile indices (default 0).
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-p (0-15) | No | Select which palette to use for 4-bit tilesets.
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@@ -31,8 +33,7 @@ Command | Required | Notes
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* Test on & write Makefile for Linux.
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* Export to C/ASM with width/height info.
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* Check if this works for NDS as well.
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* Figure out how to implement multi palette support.
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* Implement some kind of grit-style parameters file for easy intergration into buildscripts.
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* Implement some kind of grit-style parameters file for easy integration into buildscripts.
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* Revamp command line arguments.
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* Compression support.
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* Refactor & Fix bugs.
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