374 lines
14 KiB
Plaintext
374 lines
14 KiB
Plaintext
_[ ZSNES Windows Frequently Asked Questions ]______________________________
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[GENERAL ISSUES:]
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Q: Why does ZSNESw crash and give me an error with dinput.dll?
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Q: Why do I get a black (or corrupted) box when I start up ZSNESw?
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Q: Why in the GUI under Config/Options are some of the choices gone?
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Q: How do I use CD-ROMs with ZSNESw?
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Q: Why is netplay choppy/slow?
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[SOUND COMPATIBILITY ISSUES:]
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Q: Will ZSNES Windows be able to use my sound card now? It wouldn't work
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for me in the DOS version.
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Q: How come I don't get any sound?
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Q: ZSNES Windows tends to have some static when playing games is there any
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way to remove it?
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Q: How come stereo is reversed?
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[VIDEO ISSUES:]
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Q: Why do I get a dark line every quarter inch roughly on my screen when I
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Q: In the Video section where I set my resolution what do those letters
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stand for to the right of the resolution?
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Q: Will ZSNES Windows support a 3DFX graphics mode?
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Q: Are there transparencies in ZSNES?
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Q: How come the graphics are really screwed up?
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[GAME COMPATIBILITY ISSUES:]
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Q: Why doesn't *name of game* work on ZSNES?
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Q: Can you get *name of game* working by the next release?
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Q: Why is *name of game* not working in v.*version #* of ZSNES? It was
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working before.
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Q: When do you think you will emulate the *DSP/SFX chip? My favorite game
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*name of game with chip* won't run without it.
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Q: This game tells me that it is not compatible with the MultiTap (or an
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external device attached). What should I do?
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Q: How do I improve the compatibility of ZSNES?
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Q: Why am I experiencing problems with Chrono Trigger?
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Q: Why doesn't Pilotwings/Star Ocean/Street Fighter Alpha 2 work?
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Q: Can you guys get Pilotwings/Star Ocean/Street Fighter Alpha 2 to work?
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[SPEED ISSUES:]
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Q: Why is ZSNES slow?
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Q: Can you please make ZSNES faster?
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Q: Can you implement dynamic recompilation into ZSNES?
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Q: Why does the game slow down even though I'm using auto frame rate and
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the FPS is pretty high?
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[[KEYBOARD/JOYSTICK ISSUES:]
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Q: Will ZSNES Windows now be able to use my Windows Joystick/Gamepad?
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Q: Why can't I press more than 2 keys at a time?
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Q: How come my joystick keeps holding in one direction?
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Q: How do I use both my Keyboard and Joystick for the 1st player?
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[CHEAT ISSUES:]
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Q: How come the game genie codes don't work?
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Q: How do I use .CHT files?
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[FREEZING/CRASHING ISSUES:]
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Q: When I load a ROM, how come ZSNES crashes?
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[MISC:]
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Q: How does the auto .IPS patching feature work?
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Q: Where do I get the games?
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_[ GENERAL ISSUES ]________________________________________________________
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Q: Why does ZSNESw crash and give me an error with dinput.dll?
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A: If you get this error, download and install the latest version of DirectX
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which is located at www.microsoft.com/directx
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If you already have the newest version of directx installed for
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a while, try re-installing it (and make sure that you're installing
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DirectX v7.0a or higher).
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Q: Why do I get a black (or corrupted) box when I start up ZSNESw?
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A: First of all, make sure that you have the latest version of DirectX
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installed (see above question). If that didn't help, then check
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your desktop color settings and make sure that the number of colors
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is set to either 16bit or 32bit (since ZSNESw will only work with those
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modes).
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Q: Why in the GUI under Config/Options are some of the choices gone?
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A: Basically they have become obsolete due to the abilities of Windows.
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One such removed option is "vsync" because Direct Draw renders the
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screen in synch without a speed loss as with the DOS version so it was
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not needed anymore.
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Q: How do I use CD-ROMs with ZSNESw?
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A: You need to define a save directory that points to your hard drive.
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In order to do this, use a text editing program such as wordpad and
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open up zsnesw.cfg, which should be located in the directory where you
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installed ZSNESw in (this will only appear after you run ZSNESw at
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least once). Then look for the line SaveDirectory= and enter
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the directory where you want all the writeable files to be stored.
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Q: Why is netplay choppy/slow?
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A: Please read netplay.txt that is included in the original ZSNESw archive.
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_[ SOUND COMPATIBILITY ISSUES ]____________________________________________
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Q: Will ZSNES Windows be able to use my sound card now? It wouldn't work
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for me in the DOS version.
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A: It is very likely that your sound card will in fact work given that your
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card is supported by Windows and Direct Sound from Microsoft's Direct X.
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Q: How come I don't get any sound?
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A: There could be several situations :
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A: Either you accidently disabled sound (You can enable it through the GUI)
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or you don't have a sound card or the sound drivers aren't properly
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installed in your system.
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Q: ZSNES Windows tends to have some static when playing games is there any
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way to remove it?
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A: First of all, make sure that you have the latest sound drivers installed.
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Also, the problem could be in relation to many different variables. The
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emulator uses Direct Sound for audio so it is likely not an issue with
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Windows but most likely a setting in the emulator. The problem could be
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in relation to using a lower khz value than the SNES uses which is
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32000khz. Another more likely reason is that you have one of the
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special sound filters engaged. For higher end cards (better than SB16)
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it appears that the Low Pass Filter can cause static.
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Q: How come stereo is reversed?
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A: Turn on 'Reverse Stereo' in the Sound configuration in the GUI.
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_[ VIDEO ISSUES ]__________________________________________________________
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Q: Why do I get a dark line every quarter inch roughly on my screen when I
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use 25/50% scanlines in a full screen stretched video mode?
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A: This is a video card based issue in which your card does not scale the
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video image properly and that is the result.
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Q: In the Video section where I set my resolution what do those letters
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stand for to the right of the resolution?
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A: There are four different sets of letters which are R, S, DR, and DS. R
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stands for ratio as these modes will retain the screen size ratio to the
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output of a real SNES. S stands for stretched, any of these modes will
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stretch the image to the exact size of the resolution you have chosen.
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The D in DR/DS meants high resolution which allows for the use of
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interpolation, 25/50% scanlines, 2xSai, and Super Eagle modes.
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Q: Will ZSNES Windows support a 3DFX graphics mode?
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A: Probably not as the author has little interest in adding support for it.
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Q: Are there transparencies in ZSNES?
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A: Yes. Transparencies are in ZSNES.
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Q: How come the graphics are really screwed up?
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A: It's probably a problem with the emulation. You can try running the
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game 80% or 120% execution which can be set in the ZSNESW.CFG through
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the DOS prompt or another editor. It might fix your problem, but then
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again maybe it won't be the solution.
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_[ COMPATIBILITY ISSUES ]__________________________________________________
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Q: Why doesn't *name of game* work on ZSNES?
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A: Getting the compatibility higher is a very hard task to do. We're
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always trying to get more games working.
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Q: Can you get *name of game* working by the next release?
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A: We're always trying, but we can never guarantee a specific game will be
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working because of the difficulties involved in bug fixing.
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Q: Why is *name of game* not working in v.*version #* of ZSNES? It was
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working before.
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A: Whenever we change something in the emulation, whether it's optimisation
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or bug fixes, it has a good potential to have caused a problem elsewhere.
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Usually, these problems aren't discovered until after a release.
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Q: When do you think you will emulate the *DSP/SFX chip? My favorite game
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*name of game with chip* won't run without it.
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A: We will consider emulating extra chips only if decent information on
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those chips are found. However, even if we find info on them, we
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cannot guarantee to be able to implement them.
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Q: This game tells me that it is not compatible with the MultiTap. What
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should I do?
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A: Set both Player 3, Player 4, and Player 5's input device to 'None'.
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Q: How do I improve the compatibility of ZSNES?
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A: Turning on sound helps a lot here. Also, try in the ZSNES configuration
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file to keep the % of execution at 100%. If a game still doesn't work,
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try tweaking the percentage of execution to both 120% or 80%. If that
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still doesn't work, then it's either a corrupt rom, a game that requires
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a special chip, or a bug in ZSNES.
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Q: Why am I experiencing problems with Chrono Trigger?
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A: If you cannot press the L+R+A seqence, then you would need to assign
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both the L and R key as the same key such as set L and R to PageUp and
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set A to Home, then pressing PageUp+Home will be the same as pressing
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L,R, and A together. This is a hardware limitation of the keyboard,
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not a bug in ZSNES.
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Q: Why doesn't Pilotwings/Star Ocean/Street Fighter Alpha 2 work?
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A: Pilotwings uses the DSP1 chip which as of yet is not completely figured
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out. So far the only DSP1 game which will run is Super Mario Kart.
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Star Ocean and Street Fighter Alpha 2 both use the SDD-1 chip, which
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uses an unknown compression routine that has to be figured out before
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it can be emulated.
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Q: Can you guys get Pilotwings/Star Ocean/Street Fighter Alpha 2 to work?
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A: We have already worked on them to an extent, however, we cannot go much
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further until we gain knowledge on how to get them to work.
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Unfortunately, we are not magicians.
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_[ SPEED ISSUES ]__________________________________________________________
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Q: Why is ZSNES slow?
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A: For the Windows version, you might want to change your video mode in
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ZSNESWin to different settings until you find the mode that's optimal
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in performance.
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Emulating a SNES is slow because it is a complex system. Also, ZSNES
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by default uses a tile/line engine which is newly completed in v1.0.
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This engine is faster than the old so if the speed isn't up to par you
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may try a solution below, or your computer just may be too slow.
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Q: Can you please make ZSNES faster?
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A: We're always trying and there are still a lot of room left for
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optimisation, but a lack of time keeps us from implementing them.
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Q: Can you implement dynamic recompilation into ZSNES?
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A: There is no plans to implement it since it doesn't seem necessary. The
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SuperNES only uses a 3mhz cpu compared to say the 93mhz cpu inside the
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Nintendo 64. Implementing a dynamic recompilation engine will be hard
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work and won't improve performance by much.
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Q: Why does the game slow down even though I'm using auto frame rate and
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the FPS is pretty high?
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A: A game slows down like that when it executes its code beyond the speed
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of cpu emulation that ZSNES currently handles. To reduce slowdowns,
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increase the percentage of execution by using editing the ZSNESW.CFG.
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_[ KEYBOARD/JOYSTICK ISSUES ]______________________________________________
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Q: Will ZSNES Windows now be able to use my Windows Joystick/Gamepad?
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A: Yes, the controls are now handed via Direct Input so all Windows based
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control devices should work within ZSNES Windows.
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Q: Why can't I press more than 2 keys at a time?
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A: It's mainly the limitation of the PC Keyboard. If you want to press
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more than 2 keys at a time, either use a joystick or change the keyboard
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keys around until you find a combination where you can press more than
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2 keys at a time. Another technique that works is to set multiple
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buttons to a single key. That way, pressing that key presses multiple
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buttons at the same time.
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Q: How come my joystick keeps holding in one direction?
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A: That happens when you hold a direction when ZSNES Windows starts up.
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If that happens, then exit ZSNES and reload to recalibrate. Clicking on
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SET in the input device window also calibrates the joystick, but it also
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resets the controls to the default joystick settings.
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Q: How do I use both my Keyboard and Joystick for the 1st player?
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A: In the GUI, enter the CONFIG -> OPTIONS menu. Then check 'USE Pl1/2 AS
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Pl3/4'. Once you've done that, Player 3 controls will control Player 1
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so if you have joystick set on Player 1, set Player 3 as keyboard.
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This disables multitap emulation however.
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_[ CHEAT ISSUES ]__________________________________________________________
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Q: How come the game genie codes don't work?
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A: You probably didn't insert the '-'. Otherwise, try clicking on the FIX
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button once while the highlight is over the code.
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Q: How do I use .CHT files?
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A: Copy the .CHT file to the ROM Directory or if you have a save directory
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defined, copy it to the Save Directory. Then rename the .CHT file if
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necessary so that the filename before the . matches the ROM file.
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_[ FREEZING/CRASHING ISSUES ]______________________________________________
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Q: When I load a ROM, how come ZSNES crashes?
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A: For ZSNESWin, you first might want to see if you have any other major
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program running in the background (eg. WinAMP). If it still crashes
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after you close those programs, you might want to download and install
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the newest version of DirectX which is located at
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www.microsoft.com/directx
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Odds are, if the emulator crashes as you load a ROM then it is probably
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not compatable with ZSNES Windows due to it being incomplete, a bad
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header, or for some other reason making it broken.
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-[ MISC ]__________________________________________________________________
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Q: How does the auto .IPS patching feature work?
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A: The auto .IPS feature works by copying the .IPS file to the directory of
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your ROM file or if you have a save directory defined, then the .IPS
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file goes into the save directory. Next, rename the .IPS file so that
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it matches filename (eg. If your ROM filename is THISGAME.SMC, then
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your .IPS filename is THISGAME.IPS.)
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Q: Where do I get the games?
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A: The ZSNES Team will *NOT* provide any games or any links to games.
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