31 lines
1.2 KiB
Plaintext
31 lines
1.2 KiB
Plaintext
Some Issues :
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SDL Port:
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- Low performance due to differences in surface sizes (internal and
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SDL), make both the same size.
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Windows Port:
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- OpenGL, or Direct3D support would be nice (we have the source for
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OpenGL but it needs to be integrated into the main tree, any takers?)
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- MingGW support is now added thanks to Nach! But for some reason
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winlink.cpp will not compile with optimisations.
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- Auto-detect high/low latency connections and adjust settings accordingly
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Compatibility
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- Game not working - Guikuden 1 (and some more)
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- Graphics Glitches - Uniracers (2p mode), Killer Instinct (couple stages,
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black background), FF3 (some sprite clipping probs), Metal Combat,
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Tactic Ogre (Menus?)
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- Special Chips - DSP1 (95% done), DSP2 (0% done), SA-1 (95% done),
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SDD-1 (decompression left), and others
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Timing engine
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- Convert counter to 32-bit. (assigned to pagefault).
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- Fix 65816 timing and take into consideration cycle differences in
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8/16-bit mode, branches etc.
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Graphics Engine
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- Fix some windowing/subscreen sprite problems that are still present in
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the new graphics engine. Probably pagefault will have to do this.
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