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ZSNES/zsnes/docs/todo.txt
2005-07-06 04:58:31 +00:00

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Some Issues :
SDL Port:
- Low performance due to differences in surface sizes (internal and
SDL), make both the same size.
Windows Port:
- OpenGL, or Direct3D support would be nice (we have the source for
OpenGL but it needs to be integrated into the main tree, any takers?)
- MingGW support is now added thanks to Nach! But for some reason
winlink.cpp will not compile with optimisations.
- Auto-detect high/low latency connections and adjust settings accordingly
Compatibility
- Game not working - Guikuden 1 (and some more)
- Graphics Glitches - Uniracers (2p mode), Killer Instinct (couple stages,
black background), FF3 (some sprite clipping probs), Metal Combat,
Tactic Ogre (Menus?)
- Special Chips - DSP1 (95% done), DSP2 (0% done), SA-1 (95% done),
SDD-1 (decompression left), and others
Timing engine
- Convert counter to 32-bit. (assigned to pagefault).
- Fix 65816 timing and take into consideration cycle differences in
8/16-bit mode, branches etc.
Graphics Engine
- Fix some windowing/subscreen sprite problems that are still present in
the new graphics engine. Probably pagefault will have to do this.