Commit Graph

228 Commits

Author SHA1 Message Date
pagefault
8aa5b2b247 Added gamma support to 16-bit new gfx engine 2006-02-18 09:29:52 +00:00
jbo_85
ea8fa6b9c1 Fixed Clear2xSaIBuffer to clear the first line, too. 2006-02-15 03:10:48 +00:00
jbo_85
5abd6ebb32 Fixed MSVC. 2006-02-15 02:15:14 +00:00
jbo_85
241dda2e00 Some speedup for non DOS ports. Some cleanup. 2006-02-15 01:11:01 +00:00
jbo_85
0b6a01e206 Removed some DOS only code from other ports. 2006-02-15 00:27:53 +00:00
n-a-c-h
ab4fd1cd4f Updated copyrights. 2006-01-01 13:47:21 +00:00
n-a-c-h
b3aa66fe32 Fixed BG latches for modes 2 and 4 to be 13 bit (fixes Star Fox, UN Sqaurdron, and ToP). 2005-11-08 17:52:29 +00:00
n-a-c-h
5a67f4d561 Fixed bug in hires mode (for example Lufia 2 ending). [MaxSt] 2005-10-26 22:35:35 +00:00
jbo_85
5e1d2dc293 Some cleanup. 2005-10-16 19:07:14 +00:00
grinvader
d1267b18fc ZSNES now decodes shift-jis headers correctly... but the font is still limited to 5x5. -_- 2005-07-18 18:13:11 +00:00
grinvader
9bb7d64292 New tool used. Also, silly variable names removed from source. ^^ 2005-07-16 18:57:32 +00:00
jbo_85
707c6f50c2 Removed useless spaces. Removed addrni.asm from Sconstruct and updated the build instructions for the tools. 2005-07-12 14:19:01 +00:00
n-a-c-h
ac62471e38 Making sure code is in executable sections Final Round. Fixed a very weird section change mid macro in video code - perhaps fixed CT Black Omen bug. 2005-07-10 14:54:10 +00:00
n-a-c-h
e03454b33b Making sure code is in executable sections Round 4. Fixed a very weird section change mid macro in video code - perhaps fixed CT Black Omen bug. 2005-07-10 14:19:28 +00:00
n-a-c-h
ea1e34a964 Changed __LINUX__ to __UNIXSDL__. 2005-07-10 02:05:12 +00:00
pagefault
d8d6706454 Fixed ToP intro yet again, this code is much smarter at detecting when a window is present and when is not 2005-07-08 07:38:31 +00:00
n-a-c-h
7df8895f37 Improved EB fix. 2005-07-06 17:44:23 +00:00
grinvader
9afbeacd64 Reverting earthbound fix - needs more testing. 2005-07-06 15:43:59 +00:00
grinvader
b75cb07be4 Less useless spaces, spc700 init to ffc0 (byuu), earthbound fix (pagefault). 2005-07-06 15:19:12 +00:00
jbo_85
e0b39d561f Removed some useless spaces and made code more readable. 2005-07-06 12:57:04 +00:00
n-a-c-h
57eed11457 Removed unneeded whitespace. 2005-06-02 01:05:50 +00:00
pagefault
f6252f8f12 Next time test before you put something in CVS, (slap self) 2005-04-12 23:53:05 +00:00
pagefault
542a13d107 More windowing/subscreen fixes, fixes ToP intro and some other stuff 2005-04-12 23:25:11 +00:00
n-a-c-h
8c9ef568f4 Fixed typo in recently commited code. 2005-04-12 23:20:28 +00:00
pagefault
ee966715fe Bring CVS in sync with work dir 2005-04-12 23:16:14 +00:00
n-a-c-h
8a3e5c1cd4 Worked around odd NASM bug. Thanks MxC and Noxious Ninja. 2005-04-11 23:38:35 +00:00
n-a-c-h
e966a08922 Removed duplicate definitions, ZSNESW compiles again. 2005-04-10 20:29:29 +00:00
grinvader
7a706dcd65 Pruning of ~6 years of useless EXTSYMs *whew*. Better code in zstate.c, should fix the 'dash issue'. 2005-04-10 04:32:59 +00:00
grinvader
991588a89a Netplay code (mostly) removed, still need some help on EXTSYMs and port-dependant stuff. 2005-04-09 08:40:31 +00:00
grinvader
c2af9fb265 SetupROM port and some cleanup. 2005-04-07 16:53:45 +00:00
pagefault
2da78e1866 Removed obsolete code 2005-04-07 15:54:29 +00:00
pagefault
b986002252 Fix for non transparent sprites on a subscreen 2005-04-07 15:35:51 +00:00
pagefault
e9299f754b Clean up code and remove useless crap 2005-04-07 15:34:53 +00:00
pagefault
a5664e01bf Fixed a bug when the background was cleared to a strange color 2005-03-30 06:22:43 +00:00
pagefault
05cc0f4104 Yet another windowing fix, hopefully the last 2005-03-30 06:16:00 +00:00
pagefault
1d8d443ca9 Rewrote crazy code to be sane 2005-03-30 06:04:01 +00:00
pagefault
dfca3fea62 Fix windowing on mode 7 backgrounds 2005-03-30 05:29:35 +00:00
pagefault
b2aca2b1d0 A quick fix for windowing 2005-03-29 00:38:03 +00:00
pagefault
22be254d9a Updated windowing code, fixes for various games. 2005-03-28 22:23:16 +00:00
pagefault
f379b6545f Updated a label name so people can better understand what this code is doing 2005-03-27 22:13:06 +00:00
pagefault
9f1311fbf0 Window logic update, Gradius now working great 2005-03-27 22:07:10 +00:00
pagefault
8a1e0b9011 Some more windowing logic updates. 2005-03-27 20:39:56 +00:00
pagefault
3e596699cc Stupid typo fix 2005-03-26 23:07:24 +00:00
pagefault
8b26326720 Fixed a bug with Energy Breaker using a sprite on a subscreen that conflicted with the previous logic rework of the sprite with subscreen code. 2005-03-26 23:05:47 +00:00
pagefault
0e81f03943 Yeah... removing IRC quotes from the source would be good 2005-03-25 20:43:09 +00:00
pagefault
0b9defee9d Reworked the way sprites are handled under subscreen conditions 2005-03-25 20:41:39 +00:00
pagefault
c6f6c48cdd Proper logic when when drawing sprites while subscreen is present, fixes SMRPG characters disappearing when entering buildings 2005-03-25 20:16:10 +00:00
pagefault
339a2f38c5 Mode 4 offset change overflow fix in rendering code 2005-03-25 19:35:25 +00:00
pagefault
be4f623a03 Top Gear 3000 post-race animation mode 4 graphics now fixed 2005-03-25 19:28:10 +00:00
grinvader
9032322647 Loop count fix. 2005-03-25 09:26:09 +00:00