Tried my hand at this.

This commit is contained in:
n-a-c-h
2005-07-06 16:43:00 +00:00
parent 9afbeacd64
commit ef5e1db674

View File

@@ -12,18 +12,19 @@ SDL Port:
Windows Port: Windows Port:
- OpenGL, or Direct3D support would be nice (we have the source for - OpenGL, or Direct3D support would be nice (we have the source for
OpenGL but it needs to be integrated into the main tree, any takers?) OpenGL but it needs to be integrated into the main tree, any takers?)
- MingGW support is now added thanks to Nach! But for some reason - MingGW support is now added thanks to Nach and Jonas Quinn! But for some
winlink.cpp will not compile with optimisations. reason GCC's -fweb is breaking winlink.cpp when compiled with optimisation.
Compatibility Compatibility
- Game not working - Guikuden 1, Cu-On-Pa (and loads more) - Game not working - Guikuden 1, Cu-On-Pa (and loads more)
- Graphics Glitches - Killer Instinct (black background), FF3 (Range Time Over - Graphics Glitches - Killer Instinct (black background), FF3 (Range Time Over
and other sprite trouble), Metal Combat (?), Tactic Ogre (Menus), Energy and other sprite trouble), Metal Combat (OBC-1), Tactic Ogre (Menus), Energy
Breaker (mode7 world map), Super Aleste (offset incorrect in stage 4), Breaker (mode7 world map), Super Aleste (offset incorrect in stage 4),
lots of others... Top Gear 3000 (DSP-4), lots of others...
- Special Chips - DSP1 (95% done), DSP2 (0% done), DSP3 (0% done?), DSP4 (done?) - Special Chips - DSP1 (95% done), DSP3 (50% done), DSP4 (90% done)
SA-1 (95% done), C4 (done?), SDD-1 (done?), SPC7110 (all but decomp?) SA-1 (95% done), SPC7110 (Needs some core fixes and decompression)
SFX1/2 (done?), OBC1 (have to clean the mess) SFX1/2 (done?), OBC1 (have to clean the mess), Seta 11 (0% done),
Seta 18 (0% done), BS-X (50% done).
Timing engine Timing engine
- Convert counter to 32-bit. (assigned to pagefault). - Convert counter to 32-bit. (assigned to pagefault).