From ef5e1db674fe9783b6cf5ad41415425c74677602 Mon Sep 17 00:00:00 2001 From: n-a-c-h <> Date: Wed, 6 Jul 2005 16:43:00 +0000 Subject: [PATCH] Tried my hand at this. --- zsnes/docs/todo.txt | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/zsnes/docs/todo.txt b/zsnes/docs/todo.txt index 6948cc9a..cc0c1cc9 100644 --- a/zsnes/docs/todo.txt +++ b/zsnes/docs/todo.txt @@ -12,18 +12,19 @@ SDL Port: Windows Port: - OpenGL, or Direct3D support would be nice (we have the source for OpenGL but it needs to be integrated into the main tree, any takers?) -- MingGW support is now added thanks to Nach! But for some reason - winlink.cpp will not compile with optimisations. +- MingGW support is now added thanks to Nach and Jonas Quinn! But for some + reason GCC's -fweb is breaking winlink.cpp when compiled with optimisation. Compatibility - Game not working - Guikuden 1, Cu-On-Pa (and loads more) - Graphics Glitches - Killer Instinct (black background), FF3 (Range Time Over - and other sprite trouble), Metal Combat (?), Tactic Ogre (Menus), Energy + and other sprite trouble), Metal Combat (OBC-1), Tactic Ogre (Menus), Energy Breaker (mode7 world map), Super Aleste (offset incorrect in stage 4), - lots of others... -- Special Chips - DSP1 (95% done), DSP2 (0% done), DSP3 (0% done?), DSP4 (done?) - SA-1 (95% done), C4 (done?), SDD-1 (done?), SPC7110 (all but decomp?) - SFX1/2 (done?), OBC1 (have to clean the mess) + Top Gear 3000 (DSP-4), lots of others... +- Special Chips - DSP1 (95% done), DSP3 (50% done), DSP4 (90% done) + SA-1 (95% done), SPC7110 (Needs some core fixes and decompression) + SFX1/2 (done?), OBC1 (have to clean the mess), Seta 11 (0% done), + Seta 18 (0% done), BS-X (50% done). Timing engine - Convert counter to 32-bit. (assigned to pagefault).