Tried my hand at this.

This commit is contained in:
n-a-c-h
2005-07-06 16:43:00 +00:00
parent 9afbeacd64
commit ef5e1db674

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@@ -12,18 +12,19 @@ SDL Port:
Windows Port:
- OpenGL, or Direct3D support would be nice (we have the source for
OpenGL but it needs to be integrated into the main tree, any takers?)
- MingGW support is now added thanks to Nach! But for some reason
winlink.cpp will not compile with optimisations.
- MingGW support is now added thanks to Nach and Jonas Quinn! But for some
reason GCC's -fweb is breaking winlink.cpp when compiled with optimisation.
Compatibility
- Game not working - Guikuden 1, Cu-On-Pa (and loads more)
- Graphics Glitches - Killer Instinct (black background), FF3 (Range Time Over
and other sprite trouble), Metal Combat (?), Tactic Ogre (Menus), Energy
and other sprite trouble), Metal Combat (OBC-1), Tactic Ogre (Menus), Energy
Breaker (mode7 world map), Super Aleste (offset incorrect in stage 4),
lots of others...
- Special Chips - DSP1 (95% done), DSP2 (0% done), DSP3 (0% done?), DSP4 (done?)
SA-1 (95% done), C4 (done?), SDD-1 (done?), SPC7110 (all but decomp?)
SFX1/2 (done?), OBC1 (have to clean the mess)
Top Gear 3000 (DSP-4), lots of others...
- Special Chips - DSP1 (95% done), DSP3 (50% done), DSP4 (90% done)
SA-1 (95% done), SPC7110 (Needs some core fixes and decompression)
SFX1/2 (done?), OBC1 (have to clean the mess), Seta 11 (0% done),
Seta 18 (0% done), BS-X (50% done).
Timing engine
- Convert counter to 32-bit. (assigned to pagefault).