Tried my hand at this.
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@@ -12,18 +12,19 @@ SDL Port:
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Windows Port:
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- OpenGL, or Direct3D support would be nice (we have the source for
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OpenGL but it needs to be integrated into the main tree, any takers?)
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- MingGW support is now added thanks to Nach! But for some reason
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winlink.cpp will not compile with optimisations.
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- MingGW support is now added thanks to Nach and Jonas Quinn! But for some
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reason GCC's -fweb is breaking winlink.cpp when compiled with optimisation.
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Compatibility
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- Game not working - Guikuden 1, Cu-On-Pa (and loads more)
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- Graphics Glitches - Killer Instinct (black background), FF3 (Range Time Over
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and other sprite trouble), Metal Combat (?), Tactic Ogre (Menus), Energy
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and other sprite trouble), Metal Combat (OBC-1), Tactic Ogre (Menus), Energy
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Breaker (mode7 world map), Super Aleste (offset incorrect in stage 4),
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lots of others...
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- Special Chips - DSP1 (95% done), DSP2 (0% done), DSP3 (0% done?), DSP4 (done?)
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SA-1 (95% done), C4 (done?), SDD-1 (done?), SPC7110 (all but decomp?)
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SFX1/2 (done?), OBC1 (have to clean the mess)
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Top Gear 3000 (DSP-4), lots of others...
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- Special Chips - DSP1 (95% done), DSP3 (50% done), DSP4 (90% done)
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SA-1 (95% done), SPC7110 (Needs some core fixes and decompression)
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SFX1/2 (done?), OBC1 (have to clean the mess), Seta 11 (0% done),
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Seta 18 (0% done), BS-X (50% done).
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Timing engine
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- Convert counter to 32-bit. (assigned to pagefault).
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