Fix decleration location of more vars for proper C compliance.
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@@ -1175,6 +1175,8 @@ void DSP4_OP09()
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int16 sp_dx, sp_dy;
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int16 pixels;
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bool8 draw = TRUE;
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DSP4.in_count = 2;
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DSP4_WAIT(5) resume5 :
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@@ -1227,9 +1229,6 @@ void DSP4_OP09()
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// allow partially visibile tiles
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pixels = sprite_size ? 15 : 7;
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bool8 draw = TRUE;
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DSP4_CLEAR_OUT();
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// transparent tile to clip off parts of a sprite (overdraw)
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