Fixed strange sprite priority bugs after switch to window/fullscreen.
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@@ -895,13 +895,13 @@ SECTION .text
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NEWSYM SwitchFullScreen
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pushad
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mov ecx,255*296
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mov eax,[vidbufferofsb]
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.loop
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mov dword[eax],0FEFEFEFEh
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add eax,4
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dec ecx
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jnz .loop
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; mov ecx,255*296
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; mov eax,[vidbufferofsb]
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;.loop
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; mov dword[eax],0FEFEFEFEh
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; add eax,4
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; dec ecx
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; jnz .loop
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xor eax,eax
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mov al,[cvidmode]
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