srcinfo.txt: Linux files (descriptions); opengl.txt: minor notes
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This document is no longer up-to-date, but is a good start to
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understanding how the OpenGL code works for non-filtered modes.
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-------------------------------------------------------------------------
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OpenGL is currently only avialable on Linux and via CVS. For the most
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OpenGL is currently only avialable on Linux and via CVS. For the most
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part, it works and fairly stable. Please send all comments, suggestions,
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part, it works and fairly stable. Please send all comments, suggestions,
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and bug fixes to hpsolo@my-deja.com. DO NOT EMAIL THE OTHER DEVELOPERS
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and bug fixes to hpsolo@my-deja.com. DO NOT EMAIL THE OTHER DEVELOPERS
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@@ -17,6 +17,21 @@ winlink.cpp ; Win32 routines (DirectX, Win32 functions)
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ztcp.c ; TCP/IP & UDP driver
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ztcp.c ; TCP/IP & UDP driver
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copyvwin.asm ; Video Blitter for D modes
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copyvwin.asm ; Video Blitter for D modes
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-LINUX-
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copyvwin.asm ; Video Blitter for D modes
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gl_draw.c ; OpenGL routines for drawing the video buffer
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gl_draw.h ;
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protect.c ;
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sdllink.c ; SDL routines (video, input, sound init)
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sdlintrf.asm ; Interface routines
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sw_draw.c ; Software (via SDL) drawing routines
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sw_draw.h ;
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zfilew.c ;
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zipxw.c ;
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zloaderw.c ;
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zsnes.man ; man page for zsnes
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ztcp.c ; TCP/IP (Netplay)
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; ----------------------------------------------------------------
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; ----------------------------------------------------------------
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; The following are generally compiled for both ports, but they
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; The following are generally compiled for both ports, but they
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; are not necessarily used by both
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; are not necessarily used by both
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