diff --git a/zsnes/opengl.txt b/zsnes/opengl.txt index 2bc745f1..a3dad868 100644 --- a/zsnes/opengl.txt +++ b/zsnes/opengl.txt @@ -1,3 +1,7 @@ +This document is no longer up-to-date, but is a good start to +understanding how the OpenGL code works for non-filtered modes. +------------------------------------------------------------------------- + OpenGL is currently only avialable on Linux and via CVS. For the most part, it works and fairly stable. Please send all comments, suggestions, and bug fixes to hpsolo@my-deja.com. DO NOT EMAIL THE OTHER DEVELOPERS diff --git a/zsnes/srcinfo.txt b/zsnes/srcinfo.txt index bb638ce9..4e04e71a 100644 --- a/zsnes/srcinfo.txt +++ b/zsnes/srcinfo.txt @@ -17,6 +17,21 @@ winlink.cpp ; Win32 routines (DirectX, Win32 functions) ztcp.c ; TCP/IP & UDP driver copyvwin.asm ; Video Blitter for D modes +-LINUX- +copyvwin.asm ; Video Blitter for D modes +gl_draw.c ; OpenGL routines for drawing the video buffer +gl_draw.h ; +protect.c ; +sdllink.c ; SDL routines (video, input, sound init) +sdlintrf.asm ; Interface routines +sw_draw.c ; Software (via SDL) drawing routines +sw_draw.h ; +zfilew.c ; +zipxw.c ; +zloaderw.c ; +zsnes.man ; man page for zsnes +ztcp.c ; TCP/IP (Netplay) + ; ---------------------------------------------------------------- ; The following are generally compiled for both ports, but they ; are not necessarily used by both