This commit is contained in:
pagefault
2001-09-28 20:53:13 +00:00
parent 770b4f6000
commit c38709a5a1

View File

@@ -2,178 +2,177 @@ What's New :
------------
v1.337 - This release is dedicated to zsKnight and his family
All ports
---------
- Added a customizable key to toggle display of the game clock in game
keys [pagefault]
- Added support for up to 100 SPC file saves per game [pagefault]
- Added customisable keys to increment and decrement the save state
slot [pagefault]
- Added a customisable key to quickly save an SPC file [pagefault]
- Added force NTSC/PAL and force HiROM and LoROM options to GUI
[pagefault]
- Added a customisable key to toggle the display of the FPS counter
[pagefault]
- Added keyboard shortcuts to video options menu [pagefault]
- Added feature to automatically increment save state slot after each
save [pagefault]
- Added new 8-point sound interpolation and two new lowpass filters
(requires a fast processor, 8pt interpolation and high quality
lowpass requires an MMX processor) [kode54]
- Fixed an annoying bug when the menu selection bar would be floating
in thin air (Thanks to EMu LoRd for pointing this out) [pagefault]
- Fixed MMX toggle option, now saved when you restart ZSNES
[pagefault]
- Fixed freeze/crash when saving SPC files [pagefault]
- Fixed filtered GUI option with 2xSaI enabled not refreshing the
screen [pagefault]
- Fixed graphics when reseting a game with 2xSaI engine on and the FPS
counter and/or game clock on [pagefault]
- Fixed Vortex, Clayfighter 2, Mr. Nutz, Tenchi Wo Kurau Sangokushi
Gunyuden and others now working again [_Demo_]
- Fixed Umi Hara Kawa Se and Tin Tin in Tibet [_Demo_]
- Fixed LoROM/HiROM detection code, Star Trek: Deep Space Nine and
possibly others now working [pagefault]
- Fixed Front Mission: Gun Hazard and Pocky and Rocky, now working
again [_Demo_]
- Fixed Neugier and Battle Grand Prix freezing after a certain point
in the game. [_Demo_]
- Fixed Marko's Magical Football copy protection [pagefault]
- Fixed problem with Filtered GUI enabled and parts of game screen
would show up in GUI menus [pagefault]
- Fixed frameskip command-line offset [pagefault]
- Fixed Sim Earth, now loads but map is still not visible [_Demo_]
- Fixed crash in Home Alone when starting a new game [_Demo_]
- Fixed sprites in Super James Pond 2 and Kirby Avalanche (Thanks
Snes9X for the info) [_Demo_]
- Fixed 256x239 SNES resolution offset in Windows and Linux ports,
games that use this resolution should now be displayed properly in
these ports [_Demo_]
- Fixed freeze in Accelebrid after a few seconds of gameplay [_Demo_]
- Fixed cursor getting messed up in Windows and Linux ports when using
a 16-bit desktop [_Demo_]
- Fixed bugs when switching between fullscreen and windowed modes with
fullscreen button in Windows and Linux port [pagefault]
- Fixed Triple Buffering and vsync options so they can't be enabled at
the time (Triple buffering includes vsync automatically) [pagefault]
- Fixed sprite layer disappearing when changing screenshot formats or
moving the F1 menu [pagefault]
- Fixed a clipping offset bug in the new gfx engine [pagefault]
- Fixed BG3 issue with sub-screens in new graphics engine, fixes gfx
in Bahamut Lagoon's intro and lots of other games [pagefault]
- Fixed timing problem in Clock Tower that caused it to freeze
randomly in-game [pagefault]
- Optimised global code base, most people should see a performance
increase [pagefault, stainless]
- Moved vsync option from game options menu to video options
[pagefault]
- Improved S-DD1 decompressed pack loading and execution, increases
performance in S-DD1 decompressed pack games [pagefault]
- Lots of debugger fixes and additions [byuu, bongo]
- Removed disable screensaver text from DOS and Linux ports
[pagefault]
- Updated water effect code to using lighting effects
[stainless, kode54]
- Improved SPC700 sample processing, fixes sounds in numerous games
[_Demo_]
- Disabled H-DMA for Bahamut Lagoon and Mortal Kombat, fixes some gfx
problems [pagefault]
- Changed default keyboard layout for player 2 as some keys were
overlapping player 1 (Oops!), If you were having problems buying
things in FF4 or in other games make sure to change your keys for
player 2. [pagefault]
- Cleaned up config file in Windows and Linux ports, removed DOS
related comments [pagefault]
- MMX option now checks for a MMX processor when enabling it in the
GUI, also no longer crashes on processors without a cpuid when
detecting MMX [pagefault, kode54]
- Last netplay IP address used is now saved in Windows and Linux ports
[pagefault]
- Reorganized sound menu; removed sound interpolation checkbox and
made a new list of different types of interpolation: gaussian
(original interpolation with enable interpolation option), cubic
spline and 8-point interpolation. Also made a new list of lowpass
filters. [pagefault]
- Removed FPU copy from -? option on command line message, since it is
no longer supported. Also cleaned up that message in general
[stainless]
- FPS at program start option no longer enables FPS display when auto
framerate is not enabled [pagefault]
- Updated video interpolation code, now looks better than before
[kode54]
- Lots of misc GUI fixes and cosmetic tweaks [pagefault]
All ports
---------
- Added a customizable key to toggle display of the game clock in game
keys [pagefault]
- Added support for up to 100 SPC file saves per game [pagefault]
- Added customisable keys to increment and decrement the save state
slot [pagefault]
- Added a customisable key to quickly save an SPC file [pagefault]
- Added force NTSC/PAL and force HiROM and LoROM options to GUI
[pagefault]
- Added a customisable key to toggle the display of the FPS counter
[pagefault]
- Added keyboard shortcuts to video options menu [pagefault]
- Added feature to automatically increment save state slot after each
save [pagefault]
- Added new 8-point sound interpolation and two new lowpass filters
(requires a fast processor, 8pt interpolation and high quality
lowpass requires an MMX processor) [kode54]
- Fixed an annoying bug when the menu selection bar would be floating
in thin air (Thanks to EMu LoRd for pointing this out) [pagefault]
- Fixed MMX toggle option, now saved when you restart ZSNES
[pagefault]
- Fixed freeze/crash when saving SPC files [pagefault]
- Fixed filtered GUI option with 2xSaI enabled not refreshing the
screen [pagefault]
- Fixed graphics when reseting a game with 2xSaI engine on and the FPS
counter and/or game clock on [pagefault]
- Fixed Vortex, Clayfighter 2, Mr. Nutz, Tenchi Wo Kurau Sangokushi
Gunyuden and others now working again [_Demo_]
- Fixed Umi Hara Kawa Se and Tin Tin in Tibet [_Demo_]
- Fixed LoROM/HiROM detection code, Star Trek: Deep Space Nine and
possibly others now working [pagefault]
- Fixed Front Mission: Gun Hazard and Pocky and Rocky, now working
again [_Demo_]
- Fixed Neugier and Battle Grand Prix freezing after a certain point
in the game. [_Demo_]
- Fixed Marko's Magical Football copy protection [pagefault]
- Fixed problem with Filtered GUI enabled and parts of game screen
would show up in GUI menus [pagefault]
- Fixed frameskip command-line offset [pagefault]
- Fixed Sim Earth, now loads but map is still not visible [_Demo_]
- Fixed crash in Home Alone when starting a new game [_Demo_]
- Fixed sprites in Super James Pond 2 and Kirby Avalanche (Thanks
Snes9X for the info) [_Demo_]
- Fixed 256x239 SNES resolution offset in Windows and Linux ports,
games that use this resolution should now be displayed properly in
these ports [_Demo_]
- Fixed freeze in Accelebrid after a few seconds of gameplay [_Demo_]
- Fixed cursor getting messed up in Windows and Linux ports when using
a 16-bit desktop [_Demo_]
- Fixed bugs when switching between fullscreen and windowed modes with
fullscreen button in Windows and Linux port [pagefault]
- Fixed Triple Buffering and vsync options so they can't be enabled at
the time (Triple buffering includes vsync automatically) [pagefault]
- Fixed sprite layer disappearing when changing screenshot formats or
moving the F1 menu [pagefault]
- Fixed a clipping offset bug in the new gfx engine [pagefault]
- Fixed BG3 issue with sub-screens in new graphics engine, fixes gfx
in Bahamut Lagoon's intro and lots of other games [pagefault]
- Fixed timing problem in Clock Tower that caused it to freeze
randomly in-game [pagefault]
- Optimised global code base, most people should see a performance
increase [pagefault, stainless]
- Moved vsync option from game options menu to video options
[pagefault]
- Improved S-DD1 decompressed pack loading and execution, increases
performance in S-DD1 decompressed pack games [pagefault]
- Lots of debugger fixes and additions [byuu, bongo]
- Removed disable screensaver text from DOS and Linux ports
[pagefault]
- Updated water effect code to using lighting effects
[stainless, kode54]
- Improved SPC700 sample processing, fixes sounds in numerous games
[_Demo_]
- Disabled H-DMA for Bahamut Lagoon and Mortal Kombat, fixes some gfx
problems [pagefault]
- Changed default keyboard layout for player 2 as some keys were
overlapping player 1 (Oops!), If you were having problems buying
things in FF4 or in other games make sure to change your keys for
player 2. [pagefault]
- Cleaned up config file in Windows and Linux ports, removed DOS
related comments [pagefault]
- MMX option now checks for a MMX processor when enabling it in the
GUI, also no longer crashes on processors without a cpuid when
detecting MMX [pagefault, kode54]
- Last netplay IP address used is now saved in Windows and Linux ports
[pagefault]
- Reorganized sound menu; removed sound interpolation checkbox and
made a new list of different types of interpolation: gaussian
(original interpolation with enable interpolation option), cubic
spline and 8-point interpolation. Also made a new list of lowpass
filters. [pagefault]
- Removed FPU copy from -? option on command line message, since it is
no longer supported. Also cleaned up that message in general
[stainless]
- FPS at program start option no longer enables FPS display when auto
framerate is not enabled [pagefault]
- Updated video interpolation code, now looks better than before
[kode54]
- Lots of misc GUI fixes and cosmetic tweaks [pagefault]
DOS v1.337
----------
- Added grayscale mode toggle to GUI [pagefault]
- Added support for 5 SNES gamepads on LPT1 [ZDrumm]
- Added two new 256 color linear VGA video modes, 256x224 and 256x240
[stainless]
- Added proper gamma correction, now ranges from 0 (1.0) to 15 (~2.0)
in 8bpp modes [stainless]
- Fixed Filtered GUI option, now works [pagefault]
- Fixed full scanlines disappearing in some modes [pagefault]
- Fixed a handful of bugs in the joystick code which may cause the
joystick not to work if it has a driver installed under Win9x
control panel [stainless]
- Fixed date problem in S-RTC games not reporting the proper day of
the week [stainless]
- Fixed issue with some sound blaster compatible cards not working
properly in the DOS port [kode54]
- Reordered video modes in alphabetical order [stainless]
- Improved SNES pad reading routine, any speed hit now should be
minimum when using a snespad adaptor [pagefault]
- Improved interpolation performance [stainless]
- Default keys for player 1 are now the same as Windows and Linux
ports [pagefault]
- You can now use / in command line options in addition to the
previous - character [stainless]
DOS v1.337
----------
- Added grayscale mode toggle to GUI [pagefault]
- Added support for 5 SNES gamepads on LPT1 [ZDrumm]
- Added two new 256 color linear VGA video modes, 256x224 and 256x240
[stainless]
- Added proper gamma correction, now ranges from 0 (1.0) to 15 (~2.0)
in 8bpp modes [stainless]
- Fixed Filtered GUI option, now works [pagefault]
- Fixed full scanlines disappearing in some modes [pagefault]
- Fixed a handful of bugs in the joystick code which may cause the
joystick not to work if it has a driver installed under Win9x
control panel [stainless]
- Fixed date problem in S-RTC games not reporting the proper day of
the week [stainless]
- Fixed issue with some sound blaster compatible cards not working
properly in the DOS port [kode54]
- Reordered video modes in alphabetical order [stainless]
- Improved SNES pad reading routine, any speed hit now should be
minimum when using a snespad adaptor [pagefault]
- Improved interpolation performance [stainless]
- Default keys for player 1 are now the same as Windows and Linux
ports [pagefault]
- You can now use / in command line options in addition to the
previous - character [stainless]
Win v1.05
---------
- Added option to toggle the trap mouse cursor feature which prevents
the mouse cursor from leaving the window by accident [pagefault]
- Added 640x480 DS WIN; 1024x768 DR FULL; 1280x960 S/DS WIN, S FULL;
1280x1024 DR/R/DS WIN and FULL resolutions [pagefault]
- Added a more meaningful message when changing to a resolution isn't
supported [pagefault]
- Fixed problem with SRAM not being saved when pressing ALT-F4 in game
[pagefault]
- Updated icon yet again, looks really nice. [enigMa]
- Fixed possible crash when exiting [pagefault]
- Fixed bug when scrolling in scrollboxes in the GUI would not trap
the mouse cursor inside the scrollbox like the DOS port does
[pagefault]
- Either alt key can now be used when using the alt-enter combination
to switch to fullscreen [pagefault]
- Removed triple buffering option from windowed video modes (it does
not work in windowed mode) [pagefault]
- Optimised some Windows port specific code, should give a small speed
boost for most people [pagefault]
- Rewrote mouse input code, much more efficient now. [pagefault]
- Reordered video modes in alphabetical order; removed 64x52 and
128x112 resolutions (Thanks to Terrorcide and McGuiver for helping
me test this out) [pagefault]
- Improved performance in 32bpp windowed modes [pagefault]
- Rewrote some of the audio code to be much more efficient, also added
MMX optimisations [pagefault, kode54]
- When switching to windowed mode from fullscreen, the window position
is now remembered [pagefault]
- Removed large sound buffer and exclusive mode option, they shouldn't
be needed anymore [pagefault]
- Now uses idle task priority when in GUI and window is not active,
should also smooth task swtiching on slower computers [pagefault]
Linux v0.37
-----------
- Added autoconf support for easy compiling [Diablo-D3, amit,
theoddone33]
- Fixed sound buffering in linux port to improve sound on some cards
[Diablo-D3]
- Implemented S-RTC time functions, FEoEZ and other S-RTC games will
now report system time in game [pagefault]
- Now supports compiling with gcc 3.0.0 [EvilTypeGuy]
Win v1.05
---------
- Added option to toggle the trap mouse cursor feature which prevents
the mouse cursor from leaving the window by accident [pagefault]
- Added 640x480 DS WIN; 1024x768 DR FULL; 1280x960 S/DS WIN, S FULL;
1280x1024 DR/R/DS WIN and FULL resolutions [pagefault]
- Added a more meaningful message when changing to a resolution isn't
supported [pagefault]
- Fixed problem with SRAM not being saved when pressing ALT-F4 in game
[pagefault]
- Updated icon yet again, looks really nice. [enigMa]
- Fixed possible crash when exiting [pagefault]
- Fixed bug when scrolling in scrollboxes in the GUI would not trap
the mouse cursor inside the scrollbox like the DOS port does
[pagefault]
- Either alt key can now be used when using the alt-enter combination
to switch to fullscreen [pagefault]
- Removed triple buffering option from windowed video modes (it does
not work in windowed mode) [pagefault]
- Optimised some Windows port specific code, should give a small speed
boost for most people [pagefault]
- Rewrote mouse input code, much more efficient now. [pagefault]
- Reordered video modes in alphabetical order; removed 64x52 and
128x112 resolutions (Thanks to Terrorcide and McGuiver for helping
me test this out) [pagefault]
- Improved performance in 32bpp windowed modes [pagefault]
- Rewrote some of the audio code to be much more efficient, also added
MMX optimisations [pagefault, kode54]
- When switching to windowed mode from fullscreen, the window position
is now remembered [pagefault]
- Removed large sound buffer and exclusive mode option, they shouldn't
be needed anymore [pagefault]
- Now uses idle task priority when in GUI and window is not active,
should also smooth task swtiching on slower computers [pagefault]
Linux v0.37
-----------
- Added autoconf support for easy compiling [Diablo-D3, amit,
theoddone33]
- Fixed sound buffering in linux port to improve sound on some cards
[Diablo-D3]
- Implemented S-RTC time functions, FEoEZ and other S-RTC games will
now report system time in game [pagefault]
- Now supports compiling with gcc 3.0.0 [EvilTypeGuy]
v1.31b
All ports