From c38709a5a104daab56291355c91efa73325c49ed Mon Sep 17 00:00:00 2001 From: pagefault <> Date: Fri, 28 Sep 2001 20:53:13 +0000 Subject: [PATCH] Updated --- zsnes/whatsnew.txt | 337 ++++++++++++++++++++++----------------------- 1 file changed, 168 insertions(+), 169 deletions(-) diff --git a/zsnes/whatsnew.txt b/zsnes/whatsnew.txt index d15c64f2..cc30962e 100644 --- a/zsnes/whatsnew.txt +++ b/zsnes/whatsnew.txt @@ -2,178 +2,177 @@ What's New : ------------ v1.337 - This release is dedicated to zsKnight and his family - All ports - --------- - - Added a customizable key to toggle display of the game clock in game - keys [pagefault] - - Added support for up to 100 SPC file saves per game [pagefault] - - Added customisable keys to increment and decrement the save state - slot [pagefault] - - Added a customisable key to quickly save an SPC file [pagefault] - - Added force NTSC/PAL and force HiROM and LoROM options to GUI - [pagefault] - - Added a customisable key to toggle the display of the FPS counter - [pagefault] - - Added keyboard shortcuts to video options menu [pagefault] - - Added feature to automatically increment save state slot after each - save [pagefault] - - Added new 8-point sound interpolation and two new lowpass filters - (requires a fast processor, 8pt interpolation and high quality - lowpass requires an MMX processor) [kode54] - - Fixed an annoying bug when the menu selection bar would be floating - in thin air (Thanks to EMu LoRd for pointing this out) [pagefault] - - Fixed MMX toggle option, now saved when you restart ZSNES - [pagefault] - - Fixed freeze/crash when saving SPC files [pagefault] - - Fixed filtered GUI option with 2xSaI enabled not refreshing the - screen [pagefault] - - Fixed graphics when reseting a game with 2xSaI engine on and the FPS - counter and/or game clock on [pagefault] - - Fixed Vortex, Clayfighter 2, Mr. Nutz, Tenchi Wo Kurau Sangokushi - Gunyuden and others now working again [_Demo_] - - Fixed Umi Hara Kawa Se and Tin Tin in Tibet [_Demo_] - - Fixed LoROM/HiROM detection code, Star Trek: Deep Space Nine and - possibly others now working [pagefault] - - Fixed Front Mission: Gun Hazard and Pocky and Rocky, now working - again [_Demo_] - - Fixed Neugier and Battle Grand Prix freezing after a certain point - in the game. [_Demo_] - - Fixed Marko's Magical Football copy protection [pagefault] - - Fixed problem with Filtered GUI enabled and parts of game screen - would show up in GUI menus [pagefault] - - Fixed frameskip command-line offset [pagefault] - - Fixed Sim Earth, now loads but map is still not visible [_Demo_] - - Fixed crash in Home Alone when starting a new game [_Demo_] - - Fixed sprites in Super James Pond 2 and Kirby Avalanche (Thanks - Snes9X for the info) [_Demo_] - - Fixed 256x239 SNES resolution offset in Windows and Linux ports, - games that use this resolution should now be displayed properly in - these ports [_Demo_] - - Fixed freeze in Accelebrid after a few seconds of gameplay [_Demo_] - - Fixed cursor getting messed up in Windows and Linux ports when using - a 16-bit desktop [_Demo_] - - Fixed bugs when switching between fullscreen and windowed modes with - fullscreen button in Windows and Linux port [pagefault] - - Fixed Triple Buffering and vsync options so they can't be enabled at - the time (Triple buffering includes vsync automatically) [pagefault] - - Fixed sprite layer disappearing when changing screenshot formats or - moving the F1 menu [pagefault] - - Fixed a clipping offset bug in the new gfx engine [pagefault] - - Fixed BG3 issue with sub-screens in new graphics engine, fixes gfx - in Bahamut Lagoon's intro and lots of other games [pagefault] - - Fixed timing problem in Clock Tower that caused it to freeze - randomly in-game [pagefault] - - Optimised global code base, most people should see a performance - increase [pagefault, stainless] - - Moved vsync option from game options menu to video options - [pagefault] - - Improved S-DD1 decompressed pack loading and execution, increases - performance in S-DD1 decompressed pack games [pagefault] - - Lots of debugger fixes and additions [byuu, bongo] - - Removed disable screensaver text from DOS and Linux ports - [pagefault] - - Updated water effect code to using lighting effects - [stainless, kode54] - - Improved SPC700 sample processing, fixes sounds in numerous games - [_Demo_] - - Disabled H-DMA for Bahamut Lagoon and Mortal Kombat, fixes some gfx - problems [pagefault] - - Changed default keyboard layout for player 2 as some keys were - overlapping player 1 (Oops!), If you were having problems buying - things in FF4 or in other games make sure to change your keys for - player 2. [pagefault] - - Cleaned up config file in Windows and Linux ports, removed DOS - related comments [pagefault] - - MMX option now checks for a MMX processor when enabling it in the - GUI, also no longer crashes on processors without a cpuid when - detecting MMX [pagefault, kode54] - - Last netplay IP address used is now saved in Windows and Linux ports - [pagefault] - - Reorganized sound menu; removed sound interpolation checkbox and - made a new list of different types of interpolation: gaussian - (original interpolation with enable interpolation option), cubic - spline and 8-point interpolation. Also made a new list of lowpass - filters. [pagefault] - - Removed FPU copy from -? option on command line message, since it is - no longer supported. Also cleaned up that message in general - [stainless] - - FPS at program start option no longer enables FPS display when auto - framerate is not enabled [pagefault] - - Updated video interpolation code, now looks better than before - [kode54] - - Lots of misc GUI fixes and cosmetic tweaks [pagefault] + All ports + --------- + - Added a customizable key to toggle display of the game clock in game + keys [pagefault] + - Added support for up to 100 SPC file saves per game [pagefault] + - Added customisable keys to increment and decrement the save state + slot [pagefault] + - Added a customisable key to quickly save an SPC file [pagefault] + - Added force NTSC/PAL and force HiROM and LoROM options to GUI + [pagefault] + - Added a customisable key to toggle the display of the FPS counter + [pagefault] + - Added keyboard shortcuts to video options menu [pagefault] + - Added feature to automatically increment save state slot after each + save [pagefault] + - Added new 8-point sound interpolation and two new lowpass filters + (requires a fast processor, 8pt interpolation and high quality + lowpass requires an MMX processor) [kode54] + - Fixed an annoying bug when the menu selection bar would be floating + in thin air (Thanks to EMu LoRd for pointing this out) [pagefault] + - Fixed MMX toggle option, now saved when you restart ZSNES + [pagefault] + - Fixed freeze/crash when saving SPC files [pagefault] + - Fixed filtered GUI option with 2xSaI enabled not refreshing the + screen [pagefault] + - Fixed graphics when reseting a game with 2xSaI engine on and the FPS + counter and/or game clock on [pagefault] + - Fixed Vortex, Clayfighter 2, Mr. Nutz, Tenchi Wo Kurau Sangokushi + Gunyuden and others now working again [_Demo_] + - Fixed Umi Hara Kawa Se and Tin Tin in Tibet [_Demo_] + - Fixed LoROM/HiROM detection code, Star Trek: Deep Space Nine and + possibly others now working [pagefault] + - Fixed Front Mission: Gun Hazard and Pocky and Rocky, now working + again [_Demo_] + - Fixed Neugier and Battle Grand Prix freezing after a certain point + in the game. [_Demo_] + - Fixed Marko's Magical Football copy protection [pagefault] + - Fixed problem with Filtered GUI enabled and parts of game screen + would show up in GUI menus [pagefault] + - Fixed frameskip command-line offset [pagefault] + - Fixed Sim Earth, now loads but map is still not visible [_Demo_] + - Fixed crash in Home Alone when starting a new game [_Demo_] + - Fixed sprites in Super James Pond 2 and Kirby Avalanche (Thanks + Snes9X for the info) [_Demo_] + - Fixed 256x239 SNES resolution offset in Windows and Linux ports, + games that use this resolution should now be displayed properly in + these ports [_Demo_] + - Fixed freeze in Accelebrid after a few seconds of gameplay [_Demo_] + - Fixed cursor getting messed up in Windows and Linux ports when using + a 16-bit desktop [_Demo_] + - Fixed bugs when switching between fullscreen and windowed modes with + fullscreen button in Windows and Linux port [pagefault] + - Fixed Triple Buffering and vsync options so they can't be enabled at + the time (Triple buffering includes vsync automatically) [pagefault] + - Fixed sprite layer disappearing when changing screenshot formats or + moving the F1 menu [pagefault] + - Fixed a clipping offset bug in the new gfx engine [pagefault] + - Fixed BG3 issue with sub-screens in new graphics engine, fixes gfx + in Bahamut Lagoon's intro and lots of other games [pagefault] + - Fixed timing problem in Clock Tower that caused it to freeze + randomly in-game [pagefault] + - Optimised global code base, most people should see a performance + increase [pagefault, stainless] + - Moved vsync option from game options menu to video options + [pagefault] + - Improved S-DD1 decompressed pack loading and execution, increases + performance in S-DD1 decompressed pack games [pagefault] + - Lots of debugger fixes and additions [byuu, bongo] + - Removed disable screensaver text from DOS and Linux ports + [pagefault] + - Updated water effect code to using lighting effects + [stainless, kode54] + - Improved SPC700 sample processing, fixes sounds in numerous games + [_Demo_] + - Disabled H-DMA for Bahamut Lagoon and Mortal Kombat, fixes some gfx + problems [pagefault] + - Changed default keyboard layout for player 2 as some keys were + overlapping player 1 (Oops!), If you were having problems buying + things in FF4 or in other games make sure to change your keys for + player 2. [pagefault] + - Cleaned up config file in Windows and Linux ports, removed DOS + related comments [pagefault] + - MMX option now checks for a MMX processor when enabling it in the + GUI, also no longer crashes on processors without a cpuid when + detecting MMX [pagefault, kode54] + - Last netplay IP address used is now saved in Windows and Linux ports + [pagefault] + - Reorganized sound menu; removed sound interpolation checkbox and + made a new list of different types of interpolation: gaussian + (original interpolation with enable interpolation option), cubic + spline and 8-point interpolation. Also made a new list of lowpass + filters. [pagefault] + - Removed FPU copy from -? option on command line message, since it is + no longer supported. Also cleaned up that message in general + [stainless] + - FPS at program start option no longer enables FPS display when auto + framerate is not enabled [pagefault] + - Updated video interpolation code, now looks better than before + [kode54] + - Lots of misc GUI fixes and cosmetic tweaks [pagefault] - DOS v1.337 - ---------- - - Added grayscale mode toggle to GUI [pagefault] - - Added support for 5 SNES gamepads on LPT1 [ZDrumm] - - Added two new 256 color linear VGA video modes, 256x224 and 256x240 - [stainless] - - Added proper gamma correction, now ranges from 0 (1.0) to 15 (~2.0) - in 8bpp modes [stainless] - - Fixed Filtered GUI option, now works [pagefault] - - Fixed full scanlines disappearing in some modes [pagefault] - - Fixed a handful of bugs in the joystick code which may cause the - joystick not to work if it has a driver installed under Win9x - control panel [stainless] - - Fixed date problem in S-RTC games not reporting the proper day of - the week [stainless] - - Fixed issue with some sound blaster compatible cards not working - properly in the DOS port [kode54] - - Reordered video modes in alphabetical order [stainless] - - Improved SNES pad reading routine, any speed hit now should be - minimum when using a snespad adaptor [pagefault] - - Improved interpolation performance [stainless] - - Default keys for player 1 are now the same as Windows and Linux - ports [pagefault] - - You can now use / in command line options in addition to the - previous - character [stainless] + DOS v1.337 + ---------- + - Added grayscale mode toggle to GUI [pagefault] + - Added support for 5 SNES gamepads on LPT1 [ZDrumm] + - Added two new 256 color linear VGA video modes, 256x224 and 256x240 + [stainless] + - Added proper gamma correction, now ranges from 0 (1.0) to 15 (~2.0) + in 8bpp modes [stainless] + - Fixed Filtered GUI option, now works [pagefault] + - Fixed full scanlines disappearing in some modes [pagefault] + - Fixed a handful of bugs in the joystick code which may cause the + joystick not to work if it has a driver installed under Win9x + control panel [stainless] + - Fixed date problem in S-RTC games not reporting the proper day of + the week [stainless] + - Fixed issue with some sound blaster compatible cards not working + properly in the DOS port [kode54] + - Reordered video modes in alphabetical order [stainless] + - Improved SNES pad reading routine, any speed hit now should be + minimum when using a snespad adaptor [pagefault] + - Improved interpolation performance [stainless] + - Default keys for player 1 are now the same as Windows and Linux + ports [pagefault] + - You can now use / in command line options in addition to the + previous - character [stainless] - Win v1.05 - --------- - - Added option to toggle the trap mouse cursor feature which prevents - the mouse cursor from leaving the window by accident [pagefault] - - Added 640x480 DS WIN; 1024x768 DR FULL; 1280x960 S/DS WIN, S FULL; - 1280x1024 DR/R/DS WIN and FULL resolutions [pagefault] - - Added a more meaningful message when changing to a resolution isn't - supported [pagefault] - - Fixed problem with SRAM not being saved when pressing ALT-F4 in game - [pagefault] - - Updated icon yet again, looks really nice. [enigMa] - - Fixed possible crash when exiting [pagefault] - - Fixed bug when scrolling in scrollboxes in the GUI would not trap - the mouse cursor inside the scrollbox like the DOS port does - [pagefault] - - Either alt key can now be used when using the alt-enter combination - to switch to fullscreen [pagefault] - - Removed triple buffering option from windowed video modes (it does - not work in windowed mode) [pagefault] - - Optimised some Windows port specific code, should give a small speed - boost for most people [pagefault] - - Rewrote mouse input code, much more efficient now. [pagefault] - - Reordered video modes in alphabetical order; removed 64x52 and - 128x112 resolutions (Thanks to Terrorcide and McGuiver for helping - me test this out) [pagefault] - - Improved performance in 32bpp windowed modes [pagefault] - - Rewrote some of the audio code to be much more efficient, also added - MMX optimisations [pagefault, kode54] - - When switching to windowed mode from fullscreen, the window position - is now remembered [pagefault] - - Removed large sound buffer and exclusive mode option, they shouldn't - be needed anymore [pagefault] - - Now uses idle task priority when in GUI and window is not active, - should also smooth task swtiching on slower computers [pagefault] - - Linux v0.37 - ----------- - - Added autoconf support for easy compiling [Diablo-D3, amit, - theoddone33] - - Fixed sound buffering in linux port to improve sound on some cards - [Diablo-D3] - - Implemented S-RTC time functions, FEoEZ and other S-RTC games will - now report system time in game [pagefault] - - Now supports compiling with gcc 3.0.0 [EvilTypeGuy] + Win v1.05 + --------- + - Added option to toggle the trap mouse cursor feature which prevents + the mouse cursor from leaving the window by accident [pagefault] + - Added 640x480 DS WIN; 1024x768 DR FULL; 1280x960 S/DS WIN, S FULL; + 1280x1024 DR/R/DS WIN and FULL resolutions [pagefault] + - Added a more meaningful message when changing to a resolution isn't + supported [pagefault] + - Fixed problem with SRAM not being saved when pressing ALT-F4 in game + [pagefault] + - Updated icon yet again, looks really nice. [enigMa] + - Fixed possible crash when exiting [pagefault] + - Fixed bug when scrolling in scrollboxes in the GUI would not trap + the mouse cursor inside the scrollbox like the DOS port does + [pagefault] + - Either alt key can now be used when using the alt-enter combination + to switch to fullscreen [pagefault] + - Removed triple buffering option from windowed video modes (it does + not work in windowed mode) [pagefault] + - Optimised some Windows port specific code, should give a small speed + boost for most people [pagefault] + - Rewrote mouse input code, much more efficient now. [pagefault] + - Reordered video modes in alphabetical order; removed 64x52 and + 128x112 resolutions (Thanks to Terrorcide and McGuiver for helping + me test this out) [pagefault] + - Improved performance in 32bpp windowed modes [pagefault] + - Rewrote some of the audio code to be much more efficient, also added + MMX optimisations [pagefault, kode54] + - When switching to windowed mode from fullscreen, the window position + is now remembered [pagefault] + - Removed large sound buffer and exclusive mode option, they shouldn't + be needed anymore [pagefault] + - Now uses idle task priority when in GUI and window is not active, + should also smooth task swtiching on slower computers [pagefault] + Linux v0.37 + ----------- + - Added autoconf support for easy compiling [Diablo-D3, amit, + theoddone33] + - Fixed sound buffering in linux port to improve sound on some cards + [Diablo-D3] + - Implemented S-RTC time functions, FEoEZ and other S-RTC games will + now report system time in game [pagefault] + - Now supports compiling with gcc 3.0.0 [EvilTypeGuy] v1.31b All ports