Mouse now grabbed in fullscreen modes to take advantage of SDL's DGA stuff.
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@@ -1271,7 +1271,10 @@ int startgame(void)
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SurfaceY);
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return FALSE;
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}
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// Grab mouse in fullscreen mode
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FullScreen ? SDL_WM_GrabInput(SDL_GRAB_ON) : SDL_WM_GrabInput(SDL_GRAB_OFF);
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/* Need to handle situations where BPP is not what we can handle */
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SDL_WM_SetCaption ("ZSNES Linux","ZSNES");
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SDL_ShowCursor(0);
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@@ -2399,7 +2402,11 @@ void drawscreenwin(void)
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void LinuxExit (void)
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{
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if (sdl_inited) SDL_Quit();
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if (sdl_inited)
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{
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SDL_WM_GrabInput(SDL_GRAB_OFF); // probably redundant
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SDL_Quit();
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}
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exit(0);
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}
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