Fixed joystick support. Now, it works (well, at least for one player input)
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@@ -104,12 +104,6 @@ DWORD S12Disable[]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
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DWORD CurrentJoy=0;
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#ifdef __LINUX__
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extern signed long JoyMaxX;
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extern signed long JoyMaxY;
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extern signed long JoyMinX;
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extern signed long JoyMinY;
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extern signed long JoyX;
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extern signed long JoyY;
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SDL_Joystick *JoystickInput[4];
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#endif //__LINUX__
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@@ -154,7 +148,7 @@ DWORD InputEn=0;
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BOOL InputAcquire(void)
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{
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#ifdef __LINUX__ // AH
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// STUB_FUNCTION;
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STUB_FUNCTION;
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InputEn=1;
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return TRUE;
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#else // __WIN32__
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@@ -264,24 +258,20 @@ int Main_Proc(void)
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case SDL_JOYAXISMOTION:
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CurrentJoy = event.jaxis.which;
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if( event.jaxis.axis == 0) {
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if (event.jaxis.value < JoyMinX) {
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if (event.jaxis.value < -16384) {
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pressed[0x100 + CurrentJoy*32 + 1] = 1;
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printf("Joystick left : %d\n", event.jaxis.value);
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} else if (event.jaxis.value > JoyMaxX) {
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} else if (event.jaxis.value > 16384) {
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pressed[0x100 + CurrentJoy*32 + 0] = 1;
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printf("Joystick right : %d\n", event.jaxis.value);
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} else {
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pressed[0x100 + CurrentJoy*32 + 1] = 0;
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pressed[0x100 + CurrentJoy*32 + 0] = 0;
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}
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}
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if( event.jaxis.axis == 1) {
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if (event.jaxis.value < JoyMinY) {
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if (event.jaxis.value < -16384) {
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pressed[0x100 + CurrentJoy*32 + 3] = 1;
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printf("Joystick up : %d\n", event.jaxis.value);
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} else if (event.jaxis.value > JoyMaxY) {
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} else if (event.jaxis.value > 16384) {
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pressed[0x100 + CurrentJoy*32 + 2] = 1;
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printf("Joystick down : %d\n", event.jaxis.value);
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} else {
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pressed[0x100 + CurrentJoy*32 + 3] = 0;
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pressed[0x100 + CurrentJoy*32 + 2] = 0;
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@@ -293,10 +283,11 @@ int Main_Proc(void)
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CurrentJoy = event.jbutton.which;
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JoyButton = event.jbutton.button;
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pressed[0x100 + CurrentJoy*32 + 16 + JoyButton] = 1;
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printf("Button %u pressed on joystick %u\n", JoyButton, CurrentJoy);
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break;
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case SDL_JOYBUTTONUP:
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CurrentJoy = event.jbutton.which;
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JoyButton = event.jbutton.button;
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pressed[0x100 + CurrentJoy*32 + 16 + JoyButton] = 0;
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break;
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case SDL_QUIT:
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@@ -853,7 +844,7 @@ BOOL InitJoystickInput(void)
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int i;
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SDL_Event *event;
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STUB_FUNCTION;
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// STUB_FUNCTION;
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for (i=0; i<4; i++)
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JoystickInput[i]=NULL;
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@@ -862,51 +853,11 @@ BOOL InitJoystickInput(void)
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// this call can be replaced with SDL_InitSubSystem
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if (!SDL_NumJoysticks()) {
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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return;
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return FALSE;
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}
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SDL_JoystickEventState(SDL_ENABLE);
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for (i=0; i<SDL_NumJoysticks(); i++)
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JoystickInput[i]=SDL_JoystickOpen(i);
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/* if your joystick doesn't work correctly, you may want to
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* change these values
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*/
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JoyMaxX = 100;
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JoyMinX = -100;
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JoyMaxY = 100;
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JoyMinY = -100;
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/*the goal of this piece of code is to autocalibrate the joystick
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* but for the moment it segfaults
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*/
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/*
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JoyMaxX = 0;
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JoyMinX = 0;
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JoyMaxY = 0;
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JoyMinY = 0;
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JoyX = 0;
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JoyY = 0;
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while ((JoyX == 0) || (JoyY == 0)) {
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SDL_WaitEvent(event);
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if (event->type == SDL_JOYAXISMOTION) {
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if (event->jaxis.axis == 0) {
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JoyX = event->jaxis.value;
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if (JoyX < 0) JoyX = -JoyX;
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JoyMaxX = 2*JoyX;
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JoyMinX = -2*JoyX;
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}
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if (event->jaxis.axis == 1) {
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JoyY = event->jaxis.value;
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if (JoyY < 0) JoyY = -JoyY;
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JoyMaxY = 2*JoyY;
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JoyMinY = -2*JoyY;
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}
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}
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}
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printf("Joystick initialised\n");
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printf("MinX : %d MaxX : %d\n", JoyMinX, JoyMaxX);
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printf("MinY : %d MaxY : %d\n", JoyMinY, JoyMaxY);
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*/
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return TRUE;
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}
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#else // __WIN32__
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@@ -1115,7 +1066,6 @@ BOOL InitInput()
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{
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char message1[256];
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#ifdef __LINUX__ // AH
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STUB_FUNCTION;
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InitJoystickInput();
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#else // __WIN32__
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HRESULT hr;
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@@ -1733,7 +1683,7 @@ SM_CYSCREEN )-WindowHeight);
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ShowWindow(hMainWindow, SW_SHOWNORMAL);
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SetWindowText(hMainWindow,"ZSNESWIN");
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InitJoystickInput();
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InitInput();
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InitSound();
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TestJoy();
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}
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