Fix accidental dual SDL_Flip, cleaned up sdlintrf.asm externs a bit
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@@ -608,7 +608,6 @@ DWORD LockSurface(void)
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if (!UseOpenGL) {
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#endif
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SurfBuf = surface->pixels;
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SDL_Flip(surface);
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#ifdef __OPENGL__
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}
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#endif
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