Fix accidental dual SDL_Flip, cleaned up sdlintrf.asm externs a bit

This commit is contained in:
theoddone33
2001-05-30 03:34:20 +00:00
parent 23aa998c6d
commit 9c71b1d7ae
2 changed files with 2 additions and 6 deletions

View File

@@ -17,10 +17,9 @@
%include "macros.mac"
EXTSYM dssel, selcA000, selcB800, selc0040, previdmode, DosExit, ZFileSystemInit
EXTSYM DosExit, ZFileSystemInit
EXTSYM getcmdline,GUIRestoreVars,getcfg,obtaindir,ConvertJoyMap,tparms
EXTSYM preparedir,getblaster,Force8b,SBHDMA
EXTSYM SRAMDir
EXTSYM preparedir,SBHDMA
EXTSYM ccmdline
EXTSYM FilenameStart
EXTSYM spcon
@@ -107,8 +106,6 @@ EXTSYM SetMouseMinY,SetMouseMaxY
EXTSYM SetMouseX,SetMouseY
EXTSYM T36HZEnabled
EXTSYM MouseButton
EXTSYM GUIinit36_4hz,GUIoldhand9s,GUIoldhand9o,GUIoldhand8s,GUIoldhand8o
EXTSYM GUIhandler9h,GUIhandler8h,GUIinit18_2hz
EXTSYM Start36HZ
EXTSYM Stop36HZ
EXTSYM BufferSizeW,BufferSizeB,ProcessSoundBuffer

View File

@@ -608,7 +608,6 @@ DWORD LockSurface(void)
if (!UseOpenGL) {
#endif
SurfBuf = surface->pixels;
SDL_Flip(surface);
#ifdef __OPENGL__
}
#endif