Correct handling of mouse up.
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@@ -260,7 +260,16 @@ int Main_Proc(void)
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break;
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break;
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case SDL_MOUSEBUTTONUP:
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case SDL_MOUSEBUTTONUP:
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MouseButton &= ~event.button.button;
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switch (event.button.button)
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{
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case 1: case 2:
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MouseButton &= ~event.button.button;
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break;
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case 3:
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MouseButton &= ~2;
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break;
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}
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break;
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break;
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case SDL_JOYHATMOTION: // POV hats act as direction pad
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case SDL_JOYHATMOTION: // POV hats act as direction pad
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