Begin porting ui.asm to C
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32
zsnes/src/uic.c
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32
zsnes/src/uic.c
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/*
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Copyright (C) 2003 ZSNES Team ( zsknight@zsnes.com / _demo_@zsnes.com )
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <string.h>
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//C++ style code in C
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#define bool unsigned char
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#define true 1
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#define false 0
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extern int *spc7110romptr;
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void allocspc7110()
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{
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spc7110romptr = malloc(8192*1024+4096);
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}
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