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pagefault
2001-05-24 21:03:04 +00:00
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This is the version of winlink.cpp with vsync and triple buffering enabled
by default. The big change is that originally, ZSNESw wasn't using
exclusive mode in full-screen and just changed the windows desktop
resolution and created a window the size of the resolution. So exclusive
mode was added. This file is separate from the sources since it still
has problems (note below).
**WARNING** this will freeze the O/S if you switch video modes
in ZSNESw. I cannot seem to figure out why though, but I do know that
when switching from full-screen to windowed will cause a create primary
buffer error (can't exactly see the error though), while switching
from full to another full will cause a different error.
Problem #2: It seems like the first call to startgamefull() will cause
an error in setcooperativelevel with the error InvalidParams. But it
also seems like the same call later in the future turns out to be okay.
Weird.
The routines that are changed are:
- startgame() is modified
- startgamefull() is added (for exclusive mode)
- DrawScreen() has been changed to add in the back buffer/swap blitter
- initwinvideo() is also changed.
Note: initwinvideo() seems to be called twice (or more?) when ZSNESw starts
and also once when the game starts (not sure about exiting the game though)

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