Some timing tweaks, should fix some issues with games running too slow

This commit is contained in:
pagefault
2006-03-23 05:49:56 +00:00
parent f0d4f10d30
commit 48d37ab058

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@@ -100,12 +100,12 @@ unsigned char *RGBtoYUVPtr;
unsigned char previdmode; // previous video mode
unsigned char cbitmode; // bit mode, 0=8bit, 1=16bit
unsigned char opexec268 = 155; // # of opcodes/scanline in 2.68Mhz mode
unsigned char opexec358 = 142; // # of opcodes/scanline in 3.58Mhz mode (228/180)
unsigned char opexec268 = 167; // # of opcodes/scanline in 2.68Mhz mode
unsigned char opexec358 = 180; // # of opcodes/scanline in 3.58Mhz mode (228/180)
unsigned char opexec268cph = 42; // # of opcodes/hblank in 2.68Mhz mode
unsigned char opexec358cph = 45; // # of opcodes/hblank in 3.58Mhz mode (56/50)
unsigned char opexec268b = 142; // # of opcodes/scanline in 2.68Mhz mode
unsigned char opexec358b = 155; // # of opcodes/scanline in 3.58Mhz mode (228/180)
unsigned char opexec268b = 167; // # of opcodes/scanline in 2.68Mhz mode
unsigned char opexec358b = 180; // # of opcodes/scanline in 3.58Mhz mode (228/180)
unsigned char opexec268cphb = 42; // # of opcodes/hblank in 2.68Mhz mode
unsigned char opexec358cphb = 45; // # of opcodes/hblank in 3.58Mhz mode (56/50)
unsigned char debugdisble = 1; // debugger disable. 0 = no, 1 = yes