Some timing tweaks, should fix some issues with games running too slow
This commit is contained in:
@@ -100,12 +100,12 @@ unsigned char *RGBtoYUVPtr;
|
|||||||
unsigned char previdmode; // previous video mode
|
unsigned char previdmode; // previous video mode
|
||||||
unsigned char cbitmode; // bit mode, 0=8bit, 1=16bit
|
unsigned char cbitmode; // bit mode, 0=8bit, 1=16bit
|
||||||
|
|
||||||
unsigned char opexec268 = 155; // # of opcodes/scanline in 2.68Mhz mode
|
unsigned char opexec268 = 167; // # of opcodes/scanline in 2.68Mhz mode
|
||||||
unsigned char opexec358 = 142; // # of opcodes/scanline in 3.58Mhz mode (228/180)
|
unsigned char opexec358 = 180; // # of opcodes/scanline in 3.58Mhz mode (228/180)
|
||||||
unsigned char opexec268cph = 42; // # of opcodes/hblank in 2.68Mhz mode
|
unsigned char opexec268cph = 42; // # of opcodes/hblank in 2.68Mhz mode
|
||||||
unsigned char opexec358cph = 45; // # of opcodes/hblank in 3.58Mhz mode (56/50)
|
unsigned char opexec358cph = 45; // # of opcodes/hblank in 3.58Mhz mode (56/50)
|
||||||
unsigned char opexec268b = 142; // # of opcodes/scanline in 2.68Mhz mode
|
unsigned char opexec268b = 167; // # of opcodes/scanline in 2.68Mhz mode
|
||||||
unsigned char opexec358b = 155; // # of opcodes/scanline in 3.58Mhz mode (228/180)
|
unsigned char opexec358b = 180; // # of opcodes/scanline in 3.58Mhz mode (228/180)
|
||||||
unsigned char opexec268cphb = 42; // # of opcodes/hblank in 2.68Mhz mode
|
unsigned char opexec268cphb = 42; // # of opcodes/hblank in 2.68Mhz mode
|
||||||
unsigned char opexec358cphb = 45; // # of opcodes/hblank in 3.58Mhz mode (56/50)
|
unsigned char opexec358cphb = 45; // # of opcodes/hblank in 3.58Mhz mode (56/50)
|
||||||
unsigned char debugdisble = 1; // debugger disable. 0 = no, 1 = yes
|
unsigned char debugdisble = 1; // debugger disable. 0 = no, 1 = yes
|
||||||
|
|||||||
Reference in New Issue
Block a user