CC test version
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@@ -1,35 +1,26 @@
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//Copyright (C) 1997-2001 ZSNES Team ( zsknight@zsnes.com / _demo_@zsnes.com )
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//
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//This program is free software; you can redistribute it and/or
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//modify it under the terms of the GNU General Public License
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//as published by the Free Software Foundation; either
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//version 2 of the License, or (at your option) any later
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//version.
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//
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//This program is distributed in the hope that it will be useful,
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//but WITHOUT ANY WARRANTY; without even the implied warranty of
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//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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//GNU General Public License for more details.
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//
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//You should have received a copy of the GNU General Public License
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//along with this program; if not, write to the Free Software
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//Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//{{NO_DEPENDENCIES}}
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//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Microsoft Developer Studio generated include file.
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// Used by zloader.rc
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// Used by zsnes.rc
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//
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//
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#define IDI_ICON1 101
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#define IDI_ICON1 101
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#define IDD_NO_CONNECT 118
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#define IDD_LOADING 119
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#define IDD_USERPASS 120
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#define IDC_DESTRUCT 1078
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#define IDC_PARTDONE 1079
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#define IDC_PROGRESS1 1080
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#define IDC_USER 1081
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#define IDC_PASS 1082
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#define IDC_EDITUSER 1083
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#define IDC_EDITPASS 1084
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// Next default values for new objects
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// Next default values for new objects
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//
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//
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#ifdef APSTUDIO_INVOKED
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 102
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#define _APS_NEXT_RESOURCE_VALUE 121
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_COMMAND_VALUE 40038
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#define _APS_NEXT_CONTROL_VALUE 1000
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#define _APS_NEXT_CONTROL_VALUE 1084
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#define _APS_NEXT_SYMED_VALUE 101
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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#endif
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#endif
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@@ -16,7 +16,7 @@
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//Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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// Enable use of network loaded games with zsnes:// file names
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// Enable use of network loaded games with zsnes:// file names
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#define CCBETA
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//#define CCBETA
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// Enable debug of network loaded games
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// Enable debug of network loaded games
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//#define CCDEBUG
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//#define CCDEBUG
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