Fix for 4:3 ratio (OpenGL full screen)

This commit is contained in:
hpsolo
2001-06-01 04:26:24 +00:00
parent 731ff7e0a7
commit 2c642e44a3

View File

@@ -51,7 +51,7 @@ extern unsigned char cvidmode;
int gl_inited = 0;
unsigned short *glvidbuffer = 0;
int glvbtexture[1];
float ratiox = 1.0;
//float ratiox = 1.0;
int UseOpenGL = 0;
int glfilters = GL_NEAREST;
extern Uint8 BilinearFilter;
@@ -1011,10 +1011,12 @@ void drawscreenwin(void)
glfilters = GL_NEAREST;
}
/*
if (FullScreen)
ratiox = 0.875;
else
ratiox = 1.0;
*/
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
@@ -1026,10 +1028,10 @@ void drawscreenwin(void)
glTexImage2D(GL_TEXTURE_2D, 0, 3, 256, 256, 0,
GL_RGB, GL_UNSIGNED_SHORT_5_6_5, glvidbuffer);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f); glVertex3f(-ratiox, 1.0f, -1.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f( ratiox, 1.0f, -1.0f);
glTexCoord2f(1.0f, 2.240/2.560); glVertex3f( ratiox, -1.0f, -1.0f);
glTexCoord2f(0.0f, 2.240/2.560); glVertex3f(-ratiox, -1.0f, -1.0f);
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, 1.0f, -1.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, 1.0f, -1.0f);
glTexCoord2f(1.0f, 2.240/2.560); glVertex3f( 1.0f, -1.0f, -1.0f);
glTexCoord2f(0.0f, 2.240/2.560); glVertex3f(-1.0f, -1.0f, -1.0f);
glEnd();
} else {