diff --git a/zsnes/src/linux/sdllink.c b/zsnes/src/linux/sdllink.c index 26ff4db0..52ae3da7 100644 --- a/zsnes/src/linux/sdllink.c +++ b/zsnes/src/linux/sdllink.c @@ -51,7 +51,7 @@ extern unsigned char cvidmode; int gl_inited = 0; unsigned short *glvidbuffer = 0; int glvbtexture[1]; -float ratiox = 1.0; +//float ratiox = 1.0; int UseOpenGL = 0; int glfilters = GL_NEAREST; extern Uint8 BilinearFilter; @@ -1011,10 +1011,12 @@ void drawscreenwin(void) glfilters = GL_NEAREST; } + /* if (FullScreen) ratiox = 0.875; else ratiox = 1.0; + */ glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); @@ -1026,10 +1028,10 @@ void drawscreenwin(void) glTexImage2D(GL_TEXTURE_2D, 0, 3, 256, 256, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, glvidbuffer); glBegin(GL_QUADS); - glTexCoord2f(0.0f, 0.0f); glVertex3f(-ratiox, 1.0f, -1.0f); - glTexCoord2f(1.0f, 0.0f); glVertex3f( ratiox, 1.0f, -1.0f); - glTexCoord2f(1.0f, 2.240/2.560); glVertex3f( ratiox, -1.0f, -1.0f); - glTexCoord2f(0.0f, 2.240/2.560); glVertex3f(-ratiox, -1.0f, -1.0f); + glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, 1.0f, -1.0f); + glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, 1.0f, -1.0f); + glTexCoord2f(1.0f, 2.240/2.560); glVertex3f( 1.0f, -1.0f, -1.0f); + glTexCoord2f(0.0f, 2.240/2.560); glVertex3f(-1.0f, -1.0f, -1.0f); glEnd(); } else {