New version

This commit is contained in:
z_demo_z
2002-07-14 22:45:45 +00:00
parent 4abd3eb0a3
commit 1fbeee32c2

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@@ -1,6 +1,31 @@
What's New :
------------
v1.36
- Fixed Gunforce, added invalid HDMA modes. [_Demo_]
(Thanks Overload!)
- New BRR decoding method, this should resolve all the sound
issues introduced in 1.35 and fix new ones.
(Noise simulation isn't used anymore) [_Demo_]
- Fixed another bug with command-line netplay. (Windows only)
[pagefault]
- Fixed hang in NBA Live 95 and 96. [_Demo_] (Thanks Overload!)
- Fixed sound not working on first run. (Windows only) [pagefault]
- Fixed some more mode 4 issues in the new gfx engine. [pagefault]
- Added offset mode disable toggle to 8-bit new gfx engine.
[pagefault]
- Fixed SPC hang in 90 Minutes European Prime Goal
by clearing spcram. [_Demo_]
- Updated fix for Clayfighter to fix some bugs in battle. [_Demo_]
- Fixed crash with certain games. (SDL/*nix only) [theoddone33]
- Added better OBC1 detection. [_Demo_]
- Special hack for Samurai Showdown IRQ problem. [_Demo_]
- Special hack for Kamen Rider menu, requires special latch reading.
[_Demo_]
- Special hack for Super Famista 1 & 2 SPC bugs. [_Demo_]
- Fixed some more bugs in video code. (Windows only) [pagefault]
- Fixed Digital Devil Story hang. [_Demo_]
v1.35
- Fixed triple buffering corruption on some VESA 2.x video modes,
a very nasty bug which accidentally slipped into version 1.337.