Timing fix
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@@ -77,7 +77,7 @@ DWORD CurMode = -1;
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extern BYTE GUIOn2;
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static BYTE IsActivated;
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#define UPDATE_TICKS_GAME (1000/60.0) // milliseconds per world update
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#define UPDATE_TICKS_GAME (1000.855001760297741789468390082/60.0) // milliseconds per world update
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#define UPDATE_TICKS_GAMEPAL (1000/50.0)// milliseconds per world update
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#define UPDATE_TICKS_GUI (1000/36.0) // milliseconds per world update
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#define UPDATE_TICKS_UDP (1000/60.0) // milliseconds per world update
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@@ -133,7 +133,7 @@ DWORD MouseButton;
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}
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#define UPDATE_TICKS_GAME 1000/60 // milliseconds per world update
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#define UPDATE_TICKS_GAME 1000.855001760297741789468390082/60 // milliseconds per world update
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#define UPDATE_TICKS_GAMEPAL 1000/50 // milliseconds per world update
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#define UPDATE_TICKS_GUI 1000/36 // milliseconds per world update
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#define UPDATE_TICKS_UDP 1000/60 // milliseconds per world update
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