From 0b59ad2fa0cf9abe9ead00d026e153de86f03088 Mon Sep 17 00:00:00 2001 From: pagefault <> Date: Fri, 15 Jun 2001 05:22:46 +0000 Subject: [PATCH] Timing fix --- zsnes/src/linux/sdllink.c | 2 +- zsnes/src/win/winlink.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/zsnes/src/linux/sdllink.c b/zsnes/src/linux/sdllink.c index 9a82b4b3..2a522437 100644 --- a/zsnes/src/linux/sdllink.c +++ b/zsnes/src/linux/sdllink.c @@ -77,7 +77,7 @@ DWORD CurMode = -1; extern BYTE GUIOn2; static BYTE IsActivated; -#define UPDATE_TICKS_GAME (1000/60.0) // milliseconds per world update +#define UPDATE_TICKS_GAME (1000.855001760297741789468390082/60.0) // milliseconds per world update #define UPDATE_TICKS_GAMEPAL (1000/50.0)// milliseconds per world update #define UPDATE_TICKS_GUI (1000/36.0) // milliseconds per world update #define UPDATE_TICKS_UDP (1000/60.0) // milliseconds per world update diff --git a/zsnes/src/win/winlink.cpp b/zsnes/src/win/winlink.cpp index 0419c48f..9c99a2e0 100644 --- a/zsnes/src/win/winlink.cpp +++ b/zsnes/src/win/winlink.cpp @@ -133,7 +133,7 @@ DWORD MouseButton; } -#define UPDATE_TICKS_GAME 1000/60 // milliseconds per world update +#define UPDATE_TICKS_GAME 1000.855001760297741789468390082/60 // milliseconds per world update #define UPDATE_TICKS_GAMEPAL 1000/50 // milliseconds per world update #define UPDATE_TICKS_GUI 1000/36 // milliseconds per world update #define UPDATE_TICKS_UDP 1000/60 // milliseconds per world update